Magic items and SR

hong

WotC's bitch
So anyway, it was recently pointed out to me that magic items produce spell-like effects. It's a very obscure rule, in the section on DMG saves vs magic items effects.

In some cases, this is reasonable. Spell-like effects can be dispelled, so the guy using a ring of invisibility is just as liable to be revealed as someone using an invisibility spell. Also, it explains why saves against magic item effects have a formula of 10 + spell level + ability mod.

In some other cases, it's less clear. If an item produces a spell-like effect, does it therefore have to penetrate SR? Examples:

- horn of blasting (attack item, technically does not "cast" a spell)

- circlet of blasting (attack item, emulates the searing light spell)

- +1 sword (I would assume you don't have to worry about SR to gain the benefit of the +1)

- +1 flaming sword (would the flaming bit have to penetrate SR?)

- 9 lives stealer (if you score a crit, do you have to penetrate SR to force an instakill?)

- amulet of health (affects wearer only)

- amulet of inescapable location (cursed item)
 

log in or register to remove this ad

hong said:
If an item produces a spell-like effect, does it therefore have to penetrate SR?
HOUSE RULE ALERT!

Here's the rule I use: If the description of the relevant ability states that the item is casting a spell or expressly references a spell, then it is a spell-like ability. Any other item special ability or property is a supernatural ability. Thus:
horn of blasting (attack item, technically does not "cast" a spell)
(Su).
circlet of blasting (attack item, emulates the searing light spell)
(Sp).
+1 sword (I would assume you don't have to worry about SR to gain the benefit of the +1)
Right.
+1 flaming sword (would the flaming bit have to penetrate SR?)
(Su), so no.
9 lives stealer (if you score a crit, do you have to penetrate SR to force an instakill?)
(Su), so no.
amulet of health (affects wearer only)
(Su).
amulet of inescapable location (cursed item)
(Su).
 

Ouch, never thought of that. Not having the SRD in front of me:

Items like the horn and the circlet have a required caster level so you'd use that for the purposes of overcoming SR

SR has no effect on the +1 sword

The flaming sword has a Caster Level requirement...so this is less clear to me. My guess is that the flaming part is a magical effect...but ignores SR. (the sword is just on fire) A flaming burst, however, probably has to overcome SR to do the extra burst damage.

Amulet of health probably ignores SR but I can't think of a rule to support that. Not sure about the Inescapable location.

That's off the top of my head, anyone got rules quotes to back me up or tear me down? :)
 



Remove ads

Top