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Abyssal Mouther
Large Outsider (Chaotic, Extraplanar, Evil, Tanari’ri)
Hit Dice: 6d8+36 (57 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 17 (-1 Size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +6/+18
Attack: Bite +13 (3d6+12/18-20/x3)
Full Attack: Bite +13 (3d6+12/18-20/x3
Space/Reach: 10 ft./10 ft.
Special Attacks: Augmented critical, Increased Damage, Rend fallen
Special Qualities: DR 5/good, Darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 15, summon tanar’ri, telepathey 100 ft.
Saves: Fort +11, Ref +7, Will +6
Abilities: Str 27, Dex 14, Con 22, Int 8, Wis 13, Cha 12
Skills: Bluff +11, Climb +16, Escape Artist +12, Intimidate +11, Jump +16, Listen +11, Spot +11
Feats: Danger Sense*, Improved Initiative, Improved Natural Attack (bite)
Environment: Infinite Layers of the Abyss
Organization: Solitary, pair, or gang (3-15)
Challenge Rating: 7
Treasure: Standard
Alignment: Always Chaotic Evil
Advancement: 7-12 HD (Large), 13-18 (Huge)
Level Adjustment: -
A large ball looking creature, with blood red skin stands in front of you. You see its overly large mouth, and for small eyes. Its for stubby feet seam to carry it at a good pace as it comes toward you.
If abyssal maw are known as a big walking mouth, the abyssal mouther is known as a bigger walking mouth. A true tannari’ri unlike its lesser kin. The abyssal mouther’s have ben known to eat a centaur in a few seconds. Commonly used as second wave shock troops in a fight.
Combat
Abyssal mothers more so then there lesser kin love to tear there opponts in little peaces and such don’t use much but there mouth in combate. There bit as been known to kill even after they have ben killed.
Augmented Critical (Ex): The abyssal mouthers bite attack threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.
Poison (Ex): Injury, Fortitude DC 19, initial damage 1d6 Con, secondary damage 1d6 Con. The save DC is Constitution-based.
Rend Fallen (Ex): An anyssal mouther loves to tear into its downed foes. It automatically deals an additional 2d6+12 points of damage to any foe it drops with a melee attack.
Summon Tanar’ri (Sp): Once per day, an abyssal mouther can attempt to summon another abyssal mouther with a 60% chance of Success.
Increased Damage (Ex): Because of their sharp teeth abyssal mouthers deal damage as if they were one size larger.
*See the Miniatures handbook for this feat (other wise use Power Attack).
Large Outsider (Chaotic, Extraplanar, Evil, Tanari’ri)
Hit Dice: 6d8+36 (57 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 17 (-1 Size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +6/+18
Attack: Bite +13 (3d6+12/18-20/x3)
Full Attack: Bite +13 (3d6+12/18-20/x3
Space/Reach: 10 ft./10 ft.
Special Attacks: Augmented critical, Increased Damage, Rend fallen
Special Qualities: DR 5/good, Darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 15, summon tanar’ri, telepathey 100 ft.
Saves: Fort +11, Ref +7, Will +6
Abilities: Str 27, Dex 14, Con 22, Int 8, Wis 13, Cha 12
Skills: Bluff +11, Climb +16, Escape Artist +12, Intimidate +11, Jump +16, Listen +11, Spot +11
Feats: Danger Sense*, Improved Initiative, Improved Natural Attack (bite)
Environment: Infinite Layers of the Abyss
Organization: Solitary, pair, or gang (3-15)
Challenge Rating: 7
Treasure: Standard
Alignment: Always Chaotic Evil
Advancement: 7-12 HD (Large), 13-18 (Huge)
Level Adjustment: -
A large ball looking creature, with blood red skin stands in front of you. You see its overly large mouth, and for small eyes. Its for stubby feet seam to carry it at a good pace as it comes toward you.
If abyssal maw are known as a big walking mouth, the abyssal mouther is known as a bigger walking mouth. A true tannari’ri unlike its lesser kin. The abyssal mouther’s have ben known to eat a centaur in a few seconds. Commonly used as second wave shock troops in a fight.
Combat
Abyssal mothers more so then there lesser kin love to tear there opponts in little peaces and such don’t use much but there mouth in combate. There bit as been known to kill even after they have ben killed.
Augmented Critical (Ex): The abyssal mouthers bite attack threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.
Poison (Ex): Injury, Fortitude DC 19, initial damage 1d6 Con, secondary damage 1d6 Con. The save DC is Constitution-based.
Rend Fallen (Ex): An anyssal mouther loves to tear into its downed foes. It automatically deals an additional 2d6+12 points of damage to any foe it drops with a melee attack.
Summon Tanar’ri (Sp): Once per day, an abyssal mouther can attempt to summon another abyssal mouther with a 60% chance of Success.
Increased Damage (Ex): Because of their sharp teeth abyssal mouthers deal damage as if they were one size larger.
*See the Miniatures handbook for this feat (other wise use Power Attack).