Thaern Zorus
Human Rogue 1, Chaotic Neutral
STR 12 (+1)
DEX 15 (+2)
CON 10 (+0)
INT 14 (+2)
WIS 8 (-1)
CHA 13 (+1)
Combat Stats:
Base Attack Bonus: +0
Melee: +1 [+0 BAB, +1 STR]
Ranged: +2 [+0 BAB, +2 DEX]
Hit Points: 6 [6 (levels) + 0 (CON)]
Armor Class: 14 [10 + 2 (DEX) + 2 (Leather Armor)]
Initiative: +2 [+2 DEX]
Movement Rate: 30 feet
Attacks per round:
Shortsword (+1 to hit, 1d6+1 dmg)
or Shortword x2 (-1 to hit, 1d6+1/1d6 dmg)
or Dagger (+1 to hit (melee) +2 to hit (thrown), 1d4+1 dmg)
Weapons and Armor:
Armor: Leather Armor (+2 armor bonus).
Weapons: Shortsword (1d6 dmg, Crit 19-20/x2)
Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft)
Saving Throws:
Fort: +0 [+0 base, +0 CON]
Ref: +4 [+2 base, +2 DEX]
Will: -1 [+0 base, -1 WIS]
Feats:
Improved Equilibrium
Two-Weapon Fighting
Skills:
Balance +6 (4 ranks, +2 DEX)
Bluff +5 (4 ranks, + 1 CHA)
Climb +5 (4 ranks, +1 STR)
Craft (Weaponsmithing) +3 (1 rank, +2 INT)
Craft (Chemistry) +5 (3 ranks, +2 INT)
Gather Information +3 (2 ranks, +1 CHA)
Hide +6 (4 ranks, + 2 DEX)
Intimidate +5 (4 ranks, + 1 CHA)
Jump +5 (4 ranks, + 1 STR)
Knowledge (Local) +6 (4 ranks, +2 INT)
Move Silently +6 (4 ranks, + 2 DEX)
Open Locks+6 (4 ranks, + 2 DEX)
Sleight of Hand +6 (4 ranks, + 2 DEX)
Tumble +6 (4 ranks, +2 DEX)
Languages:
Common, Dwarven, Elven.
Special Abilities:
Sneak attack +1d6
Trapfinding
Equipment:
Wearing / Carrying:
- Explorer's Outfit (0 lb while worn)
- Silk bodysuit (2 lb)
- Smuggler’s Boots (1 lb)
- Leather Armor (15 lb)
- 2x Shortsword (4 lb)
- 6x Dagger (6 lb)
- “Dragonfeet” (2 lb)
- Grappling Hook, collapsible (2 lb)
- Rope (silk) (5 lb)
- Belt Pouch (0.5 lb):
- Thieves’ Tools (1 lb)
- Expendable Pole (1 lb)
- Mirror, small steel (0.5 lb)
- Flint & Steel
- Twine, roll
- Ear plugs
- Masterwork Bandoleer (0.5 lb)
- Money Belt
- 24 GP
Backpack: (0.5 lb)
- Glass Cutter
- Tar paper
- Bolt Cutter
- Folding Saw
- Hacksaw, common
Shoulder bag (1 lb)
- 2x Caltrops (4 lb)
- 2x Marbles (4 lb)
- Silent Shoes
- Housebreaker Harness
Total Weight Carried: 35.5 lb
Load: Light
Current XP:
Current: 0
Next Level: 1,000
Background:
Welcome, me lady!. Welcome to me humble establishment! What might I …
Nay, me lady, unfortunately not! I’ve never heard of someone called “Thaern Zorus”. Might I inquire what kind of …
Oh no, me lady! A THIEF! Never would I …
Thank you, me lady. Truly, seldom is my work is appreciated in such a generous …
Ah, yes. It has just occurred to me that I actually might have heard of someone who calls himself “Thaern”, though he’s certainly no thief. More of a specialist-for-hire, if you know what I mean.
Anyway, this “Thaern” ’s arrived here some time ago. Came from Sufford, or so he says. He’s actually said to have studied with a wizard there, perhaps an esteemed colleague of me lady?
No, me lady, most certainly not! I never meant to ...
Yes ..., yes, of course. Unfortunately I do not know how get hold of him.
No, no. Me memory is quite clear on this. It's just that ...
Please, me lady, might I suggest a visit to the Bazaar? There is a seer there by the name of Mareille who ...
No, I would never think of mocking you, me lady! But I would never think her to be a charlatan with so many stories told 'round here by those whom she did help.
Anyway, it is said, that if someone wants to speak to this "Thaern" you should mention it to Mareille and he will find you.
How generous, how very, very generous, me lady! One last bit of advice, though:
Should you ever happen to talk to this "Thaern", please be aware that he despises anything that has to do with magic. Not that he fears it, of course, he will tell you how he stood up to one of the greatest mages of Sufford and walked away laughing, the wizard's impotent magic not even able to touch him.
Oh, and you'd better not say anything if his hair suddenly changes its colour from green to blue. That's totally normal; it just happens from time to time.
While anything but a connoisseur of the finer arts, Thaern has nevertheless decided to grace the concierto of maestro Mintwhistle with his presence. The main reason for this decision was the assurance from several sides that "hot elven music chicas" would be present. Besides, there might always be the chance for this or that piece of jewelry to find a new owner.
Description:
At 5'10" and a weight of 132 lbs. Thaern moves deliberately and quite gracefully, except where ceiling heights are concerned. Reason for this is the growth spurt he's undergone recently which took him from 5'3" to his present height. Since he actually prefers to stay on roofs or other high points, this seldom constitutes a problem. Thaern usually wears the hood of his outfit to cover his green (sometimes blue) hair, his striking grey eyes glittering out of its shadow. While considered handsome by many, first impressions are often marred by his (self-imposed) need to project a 'tough' image.
Item(s) of importance: "Left" and "Right". Two shortswords of unusual and foreign design, the pragmatically named blades were given to Thaern by Dunakhaz Forgeborn as an anticipated birthday present, though he himself does not even know the exact date. Both blades are made from an (to most) unknown dull black metal that doesn't reflect any light and should, according to their creator, never, ever need sharpening.
Important person #1: The dwarven warrior-priest Dumakhaz Forgeborn. One of the few mountain dwarves to leave his home, Dumakhaz acted as second foster-father for Thaern, after the man who previously filled the role, Sharik Swiftleg, was brutally murdered. Contrary to his predecessor, however, he did his best to educate young Thaern about a life outside and above his chosen profession. His own doings shrouded in mystery, Dumakhaz seemed to have some knowledge about the secrets connected with Thaern's (alleged) natural father. His sudden disappearance from Sufford hit Thaern rather hard.
Important person #2: The young elven mage Sertarius Thanas. Thaern's main (perceived) rival for the affections of the gypsy seer Mareille.
Important place #1: The "Mad Mage's Abode". The city residence (villa/fortress) of the crazy (and curiously absent as of late) wizard Alars Zalazem would be a prime target if not for its magic defenses. Thaern's one try to break into it ended rather tragically.
Important place #2: The Bazaar. This "market" in Old Tharokas could be considered Thaern's home ground where he spends most of his time. The main reason for him feeling at home here is probably that it reminds him of better times at Dumakhaz's forge in Sufford. Many who have their shops / stalls here recognize him at least by name.
Important place #3: The "Waterfront". Thaern's favorite inn. Though home to a rather tough crowd, he is rarely bothered despite his youth.