A Little Night Music: Characters

Old Fezziwig

this is a low-flying panic attack
These are the characters from my homebrew PbP game, A Little Night Music.

You can find the OOC thread here.
The IC thread is here.

Best,
Nick/tKL
 
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Thaern Zorus
Human Rogue 1, Chaotic Neutral

STR 12 (+1)
DEX 15 (+2)
CON 10 (+0)
INT 14 (+2)
WIS 8 (-1)
CHA 13 (+1)


Combat Stats:
Base Attack Bonus: +0
Melee: +1 [+0 BAB, +1 STR]
Ranged: +2 [+0 BAB, +2 DEX]
Hit Points: 6 [6 (levels) + 0 (CON)]
Armor Class: 14 [10 + 2 (DEX) + 2 (Leather Armor)]
Initiative: +2 [+2 DEX]
Movement Rate: 30 feet

Attacks per round:
Shortsword (+1 to hit, 1d6+1 dmg)
or Shortword x2 (-1 to hit, 1d6+1/1d6 dmg)
or Dagger (+1 to hit (melee) +2 to hit (thrown), 1d4+1 dmg)

Weapons and Armor:
Armor: Leather Armor (+2 armor bonus).
Weapons: Shortsword (1d6 dmg, Crit 19-20/x2)
Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft)


Saving Throws:
Fort: +0 [+0 base, +0 CON]
Ref: +4 [+2 base, +2 DEX]
Will: -1 [+0 base, -1 WIS]


Feats:
Improved Equilibrium
Two-Weapon Fighting



Skills:
Balance +6 (4 ranks, +2 DEX)
Bluff +5 (4 ranks, + 1 CHA)
Climb +5 (4 ranks, +1 STR)
Craft (Weaponsmithing) +3 (1 rank, +2 INT)
Craft (Chemistry) +5 (3 ranks, +2 INT)
Gather Information +3 (2 ranks, +1 CHA)
Hide +6 (4 ranks, + 2 DEX)
Intimidate +5 (4 ranks, + 1 CHA)
Jump +5 (4 ranks, + 1 STR)
Knowledge (Local) +6 (4 ranks, +2 INT)
Move Silently +6 (4 ranks, + 2 DEX)
Open Locks+6 (4 ranks, + 2 DEX)
Sleight of Hand +6 (4 ranks, + 2 DEX)
Tumble +6 (4 ranks, +2 DEX)


Languages:
Common, Dwarven, Elven.


Special Abilities:
Sneak attack +1d6
Trapfinding


Equipment:
Wearing / Carrying:
- Explorer's Outfit (0 lb while worn)
- Silk bodysuit (2 lb)
- Smuggler’s Boots (1 lb)
- Leather Armor (15 lb)
- 2x Shortsword (4 lb)
- 6x Dagger (6 lb)
- “Dragonfeet” (2 lb)

- Grappling Hook, collapsible (2 lb)
- Rope (silk) (5 lb)
- Belt Pouch (0.5 lb):
- Thieves’ Tools (1 lb)
- Expendable Pole (1 lb)
- Mirror, small steel (0.5 lb)
- Flint & Steel
- Twine, roll
- Ear plugs
- Masterwork Bandoleer (0.5 lb)
- Money Belt
- 24 GP


Backpack: (0.5 lb)
- Glass Cutter
- Tar paper
- Bolt Cutter
- Folding Saw
- Hacksaw, common


Shoulder bag (1 lb)
- 2x Caltrops (4 lb)
- 2x Marbles (4 lb)


- Silent Shoes
- Housebreaker Harness


Total Weight Carried: 35.5 lb
Load: Light


Current XP:
Current: 0
Next Level: 1,000


Background:

Welcome, me lady!. Welcome to me humble establishment! What might I …

Nay, me lady, unfortunately not! I’ve never heard of someone called “Thaern Zorus”. Might I inquire what kind of …

Oh no, me lady! A THIEF! Never would I …

Thank you, me lady. Truly, seldom is my work is appreciated in such a generous …

Ah, yes. It has just occurred to me that I actually might have heard of someone who calls himself “Thaern”, though he’s certainly no thief. More of a specialist-for-hire, if you know what I mean.

Anyway, this “Thaern” ’s arrived here some time ago. Came from Sufford, or so he says. He’s actually said to have studied with a wizard there, perhaps an esteemed colleague of me lady?

No, me lady, most certainly not! I never meant to ...

Yes ..., yes, of course. Unfortunately I do not know how get hold of him.

No, no. Me memory is quite clear on this. It's just that ...

Please, me lady, might I suggest a visit to the Bazaar? There is a seer there by the name of Mareille who ...

No, I would never think of mocking you, me lady! But I would never think her to be a charlatan with so many stories told 'round here by those whom she did help.
Anyway, it is said, that if someone wants to speak to this "Thaern" you should mention it to Mareille and he will find you.

How generous, how very, very generous, me lady! One last bit of advice, though:

Should you ever happen to talk to this "Thaern", please be aware that he despises anything that has to do with magic. Not that he fears it, of course, he will tell you how he stood up to one of the greatest mages of Sufford and walked away laughing, the wizard's impotent magic not even able to touch him.

Oh, and you'd better not say anything if his hair suddenly changes its colour from green to blue. That's totally normal; it just happens from time to time.



While anything but a connoisseur of the finer arts, Thaern has nevertheless decided to grace the concierto of maestro Mintwhistle with his presence. The main reason for this decision was the assurance from several sides that "hot elven music chicas" would be present. Besides, there might always be the chance for this or that piece of jewelry to find a new owner.



Description:
At 5'10" and a weight of 132 lbs. Thaern moves deliberately and quite gracefully, except where ceiling heights are concerned. Reason for this is the growth spurt he's undergone recently which took him from 5'3" to his present height. Since he actually prefers to stay on roofs or other high points, this seldom constitutes a problem. Thaern usually wears the hood of his outfit to cover his green (sometimes blue) hair, his striking grey eyes glittering out of its shadow. While considered handsome by many, first impressions are often marred by his (self-imposed) need to project a 'tough' image.



Item(s) of importance: "Left" and "Right". Two shortswords of unusual and foreign design, the pragmatically named blades were given to Thaern by Dunakhaz Forgeborn as an anticipated birthday present, though he himself does not even know the exact date. Both blades are made from an (to most) unknown dull black metal that doesn't reflect any light and should, according to their creator, never, ever need sharpening.
Important person #1: The dwarven warrior-priest Dumakhaz Forgeborn. One of the few mountain dwarves to leave his home, Dumakhaz acted as second foster-father for Thaern, after the man who previously filled the role, Sharik Swiftleg, was brutally murdered. Contrary to his predecessor, however, he did his best to educate young Thaern about a life outside and above his chosen profession. His own doings shrouded in mystery, Dumakhaz seemed to have some knowledge about the secrets connected with Thaern's (alleged) natural father. His sudden disappearance from Sufford hit Thaern rather hard.
Important person #2: The young elven mage Sertarius Thanas. Thaern's main (perceived) rival for the affections of the gypsy seer Mareille.
Important place #1: The "Mad Mage's Abode". The city residence (villa/fortress) of the crazy (and curiously absent as of late) wizard Alars Zalazem would be a prime target if not for its magic defenses. Thaern's one try to break into it ended rather tragically.
Important place #2: The Bazaar. This "market" in Old Tharokas could be considered Thaern's home ground where he spends most of his time. The main reason for him feeling at home here is probably that it reminds him of better times at Dumakhaz's forge in Sufford. Many who have their shops / stalls here recognize him at least by name.
Important place #3: The "Waterfront". Thaern's favorite inn. Though home to a rather tough crowd, he is rarely bothered despite his youth.
 
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Human Male Ranger

Level: 1
HP: 9
AL: NG
BAB: 1

Str: 14  +2
Int: 8   -1
Wis: 12  +1
Dex: 15  +2
Con: 13  +1
Cha: 10  --


Saving Throw  Base  Abil  Misc  Total
Fortitude     +2    +1          +3
Will          0     +1          +1
Reflex        +2    +2          +4

               Armor   Shield   Dex  Misc  Total
Armor          +3      +2       +2         16
 (studded lea +
  wooden shield) 
Flatfooted     +3      +2                  14
Touch                           +2         12


Weapon         BAB   Abil  Misc  To hit   Damage
Longbow        +1    +2    +1    +4       1-8
Longsword      +1    +2          +3       d8+2



Skills:                  Ranks   Abil   Misc    Total
Craft (Bowyer)           4       11             +3
Knowledge (Nature)       2       -1             +1
Spot                     4       +1             +5
Listen                   4       +1             +5
Climb                    4       +2             +6
Hide                     4       +2             +6
Move Silently            4       +2             +6
Jump                     4       +2             +6


Feats: Point Blank Shot, Weapon Focus (Composite Bow), Track

Special Abilities: Wild Empathy, Favored Enemy (Reptilians)

Languages: Common


Equipment               Cost     Weight
                        (gp)     (lbs)
Composite Longbow       100      3
40 arrows               2        6
Studded Leather         25       20
Longsword               15       4    
Dagger                  2        1
Explorer's Outfit       10       8
Backpack                2        2
2 Sacks                 .2       1
Wineskin                1        4
Lamp                    .1       1
2 Torches               --       2
Oil (2 flasks)          .2       2
Flint and Steel         1        --
Large Wooden Shield     7        10

Total                   165.5    62


Roland was born into a family of humans in the Elven town of Floodrun. His family were descendants of humans who had remained in the once-human town. Growing up in an Elven village, Roland had many elven friends took on many elven ways.

When he was young, Roland joined teh local guard. He occastionally did battle with lizard men and gnolls who raided the town. After demonstrating himself to be a skilled archer and woodsman, he took part in some forays into the swamps against the lizard men. During these raids Roland honed his skills on tracking and hunting the reptilian lizard men.

Roland is in Torakas having just arrived leading a convoy of merchants and nobles from Floodrun.

One of Roland's most valued items is a simple necklace which belonged to an aunt who was killed in a lizard man raid. He constantly wears it.

Roland is a mildly religious man and finds peace in the modest shrine to ______ (to be decided, while be a deity appropriate for a NG Ranger) in Floodrun. He goes there mainly to contemplate, not out of religious devotion.

Roland is a close friend to a local half-elven druid named Ehlissa. He frequently visits her grove not far from Floodrun.
 
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[color=white][b]Name:[/b] Traubon Mithrilaxe
[b]Class:[/b] Fighter/Abjurer
[b]Race:[/b] Dwarf, Mountain
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] LG
[b]Religion:[/b] None

[b]Str:[/b] 14 +2      [b]Level:[/b] 0/0      [b]XP:[/b] 0
[b]Dex:[/b] 13 +1      [b]BAB:[/b] +0         [b]HP:[/b] 10 (1d10)
[b]Con:[/b] 10 --      [b]Grapple:[/b] +2     [b]Spell Failure:[/b] 15%
[b]Int:[/b] 15 +2      [b]Speed:[/b] 20 ft.       
[b]Wis:[/b] 10 --      [b]Init:[/b] +1        
[b]Cha:[/b] 10 --      [b]ACP:[/b] -1         

            [b]Base  Armor Shld   Dex  Size   Nat  Misc
Armor:[/b] 14    10    +2    +1    +1    +0    +0    +0  
[b]Touch:[/b] 11       [b]Flatfooted:[/b] 13

[b]Armament
Armor:[/b] Leather
[b]Shield:[/b] Small Wooden
[b]Weapons[/b] 
Dwarven Waraxe
Halberd

       [b]Total  Base   Mod  Misc
Fort:[/b]   +1      1    +0        
[b]Ref:[/b]    +1      0    +1        
[b]Will:[/b]   +1      1    +0         

[b]Attacks Per Round[/b]
Dwarven Waraxe +2 (1d10+2, x3)
[i]or[/i] Halberd +2 (2d4+2, x3)

[b]Languages:[/b] Common, Dwarven, Draconic, Terran

[b]Race Abilities[/b]
[i]Darkvision [60 ft.]
Stonecunning
Weapon Familiarity [Dwarven Waraxe, Dwarven Urgosh]
Stability
Resist Poison +2
Resist Spells +2
Combat Training +1 [against orcs, goblinoids]
Dodge Training +4 [against giants]
Appraise +2 [checks related to stone or metal]
Craft +2 [checks related to stone or metal]
Favored Class [Fighter][/i]

[b]Class Abilities[/b]
[i]Class Skills [Fighter]
Bonus Feat
School Specialization [Abjuration]
Prohibited Schools [Illusion, Necromancy][/i]

[b]Feats[/b] 
Dodge
Endurance

[b]Skills                   Total  Ranks  Mod  Misc[/b]
Climb			   +3     2     +2   -1       
Concentration		   +2     1     +1          
Knowledge (Arcana)	   +4     2     +2          
Search			   +3     1     +2          
Spellcraft		   +4     2     +2          
Spot  			   +1     1               

[b]Equipment[/b]
Explorer's Outfit
Backpack
--Bedroll
--Flint and Steel
--Spellbook
--Tent
--Torches (2)
--Waterskin
Belt Pouch

[b]Spells/Day (2+A/1+A)
0th:[/b] Resistance (A), Detect Magic, Read Magic
[b]1st:[/b] Shield (A), Obscuring Mist

[b]Spells Known
0th:[/b] All (except Illusion and Necromancy spells)
[b]1st:[/b] Hold Portal, Shield, Mage Armor, True Strike, Obscuring Mist

                           [b]Lgt   Med   Hvy  Lift  Push
Max Weight:[/b]                 58   116   175   350   875[/color]

Background
Traubon Mithrilaxe was raised in the tradition of the mountain dwarves, as any of his other kin was. However, throughout his life, he felt that something was missing - he was listless, restless, and knew that there had to be more to life. Unlike his friends, he saw little point in pursuing the arts of metalworking. Religion gave him no comfort.

Something did interest him, however - and that was magic. He was tutored under an old dwarven sage, who taught him in the manner he had been, focusing in protective magic and ignoring spells involving trickery and death. His father disapproved of his choice, however, and began drilling combat and weaponry into Traubon's mind; thus the young dwarf developed affinity both for the weaponry and magic of his kind.

Still, however, his life seemed... unfocused. He had gained much skill in his life, but to what end? Knowing that there must exist something outside of his mountain home, Traubon left his family and clan, going to the world of the surface. There, he decided, he would find the purpose to his life.

It has been seven months, and he has not found what he is looking for. Patient as a rock, however, he knows that he will find it eventually. In the meantime, however, he is trying to understand the strange world of the surface... hearing rumor of a concert being held, he decided that he would attend, and get a taste of the music of this strange new place. Perhaps he would find his purpose there...

Important Things
Item: Traubon is attached to his spellbook, a gift to him from the sage who taught him. Handed down through the generations of the dwarven spellcasters of his clan, it is an important heirloom.

People: Though he and his father do not see eye-to-eye, Traubon does care for his father. Also, the aged sage who taught him is important to him, as he is who enlightened Traubon and set him on his path of self-discovery, though he didn't know it.

Places: Like any dwarf, Traubon considers his homeland to be of great importance. Also, he has grown attached to the inn he has stayed at several times throughout his trek through the world of the surface, and he has begun to recognize the people there, and they him.
 
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Seamus Shadowstep
Canis Kobold Rogue/Sorceror 1/0
Align: CG

Str 4 (8) -3
Dex 15 (13) +2
Con 10 (10) +0
Int 14 (14) +2
Wis 12 (12) +1
Cha 15 (15) +2

Saves: +1/+5/+2
Move: 30'
Init: +6
AC: 13 (11 flat-footed)
HP: 6

Canis Kobold abilities: Low-light vision 60 ft, Scent (Ex).
Class abilities: Sneak attack +1d6, trapfinding.

Attacks: Rapier -3 (1d4-3, 18-20/x2), light crossbow +2 (1d6, 19-20/x2).

Skills: Bluff +5 (1 ranks, +2 racial bonus), Craft (Clockmaking) +5 (3 ranks), Craft (Toymaking) +4 (2 ranks), Diplomacy +5 (3 ranks), Disable Device +5 (3 ranks), Forgery +5 (3 ranks), Gather Information +5 (3 ranks), Hide +5 (3 ranks), Knowledge (local)(Thorakas) +5 (3 ranks), Listen +5 (4 ranks), Move Silently +5 (3 ranks), Open Locks +5 (3 ranks), Search +5 (3 ranks), Sense Motive +5 (2 ranks, +2 racial bonus), Sleight of Hand +5 (3 ranks), Spot +5 (4 ranks).

Feats: Improved Initiative.

Languages: Common, Dwarf, Elf, Gnoll.

Equipment: (starting gold = 200) light load = 13 lbs
Rapier (1 lb) -20 gp
Light crossbow (2 lbs) -35 gp
10 bolts (.5 lb) -1 gp
Traveler's outfit (1 lb) -0 gp
Waterskin (1 lb) -1 gp
MW Thieves' tools (2 lbs) -100 gp
Bedroll (1 lb) -1 sp
Backpack (.5 lb) -2 gp
Inkpen (0 lbs) -1 sp
Ink vial (0 lbs) -8 gp
5 pcs. parchment (0 lbs) -1 gp
Lock, simple (1 lb) -20 gp

Total weight = 10 lbs.
Total money = 10 gp, 8 sp

Background: "Seamus Shadowstep" started life as Seamus Digby, the youngest of a large Canis family barely paying the rent in the Lower Commons. When Seamus was 4, his father was run over by an Elven noble's carriage speeding on its way to a party. Seamus still has a red silk handkerchief, stitched with a script "A", that the carriage left in its wake. Bereft of its breadwinner, the family was forced to move into Old Tharokas, where Seamus quickly learned the arts of thievery and fast talk to help his family survive.

Several years later, Seamus's mother scraped together enough silver to pay an apprentice fee to Fiomir Halig, an elven clockmaker in the Lower Commons. Halig treated his gears far better than his apprentices, so in his spare time Seamus cultivated the friendship and tutelage of Lucan Elmbranch, an elven toymaker of generous spirit.

Once Halig discovered where his apprentice was stealing off to, he terminated Seamus's apprenticeship early. Lucan would take him on if he could, but he is too poor to support an apprentice, even though Seamus is fascinated with mechanical toys and has nimble fingers.

Seamus now spends much of his time learning from Lucan and helping to sell the old man's toys. Much of the time the toys don't sell, though, and Lucan is an elf of little means. So Seamus often finds his next meal the hard way, and if not all the money he gives Lucan is from a sale, what he doesn't know won't hurt him.

When he gets a bit of extra gold, or is brave enough to sneak in, he attends concerts and magic shows in University Ward. Tonight he plans to attend Calan Mintwhistle's concert at the Recital Hall. He doesn't have the money, but he knows a back way in that has worked before. The view isn't much from behind a wall, but the acoustics are actually quite good.

Item of importance: Red silk handkerchief with script "A."
Important person #1: Lucan Elmbranch, elf toymaker.
Important person #2: Aston Morwin, canis wizard friend.
Important place #1: Lucan's shop in Lower Commons.
Important place #2: Crossroads in Lower Commons where father died.
 
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Aston Morwin
Canis Kobold Wizard (conjurer) 1, Chaotic Good

STR 4 (-3)
DEX 14 (+2)
CON 13 (+1)
INT 15 (+2)
WIS 14 (+2)
CHA 10 (+0)


Combat Stats:
Base Attack Bonus: +0
Melee: -3 [+0 BAB, -3 STR]
Ranged: +2 [+0 BAB, +2 DEX]
Hit Points: 5 [4 (levels) + 1 (CON)]
Armor Class: 13 or 17 [10 + 2 (DEX) + 1 (Size) + 4 (Mage Armor]
Initiative: +2 [+2 DEX]
Movement Rate: 0 feet

Attacks per round:
Small Light Crossbow (+2 to hit, 1d8 dmg)
or Dagger (-3 to hit (melee) +2 to hit (thrown), 1d3-3 dmg)

Weapons and Armor:
Armor: None, or Mage Armor (+4 armor bonus).
Weapons: Small Light Crossbow (1d6 dmg, Crit 19-20/x2, Rng 80 ft)
Dagger (1d3 dmg, Crit 19-20/x2, Rng 10 ft)


Saving Throws:
Fort: +2 [+0 base, +1 CON, +1 racial]
Ref: +3 [+0 base, +2 DEX, +1 racial]
Will: +5 [+2 base, +2 WIS, +1 racial]


Feats:
Scribe Scroll (Free for Wizard)
Spell Focus (Conjuration) (1st level feat)


Skills:
Concentration +5 (4 ranks, +1 CON)
Craft (alchemy) +6 (4 ranks, +2 INT)
Knowledge (Arcana) +6 (4 ranks, +2 INT)
Knowledge (Local) +4 (2 ranks, +2 INT)
Knowledge (The Planes) +6 (4 ranks, +2 INT)
Listen +2 (0 ranks, +2 WIS)
Spot +2 (0 ranks, +2 WIS)
Spellcraft +6 (4 ranks, +2 INT)


Languages:
Common, Dwarven, Elven, Gnoll.


Special Abilities:
+1 racial bonus to all saving throws.
+2 racial bonus to Bluff and Sense Motive checks.
Scent (Ex)
Favored Class: Rogue.
Barred schools: Enchantment, Necromancy.
Summon Familiar


Spells:
Spells per day: 3+1/2+1
DCs: 12/13 (13/14 for Conjuration)

Spells Prepared:

Combat selection:
Cantrips: Acid Splash, Detect Magic, Light, Prestidigitation.
Level 1: Mage Armor, Magic Missile, Summon Monster I.

"In town" selection:
Cantrips: Acid Splash, Detect Magic, Mending, Prestidigitation.
Level 1: Mage Armor, Magic Missile, Mount.

Spellbook:
Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.
Level 1: Mage Armor, Magic Missile, Mount, Protection from Evil, Summon Monster I.


Equipment:
Backpack: (0.5 lb)
- Small bedroll (1.25 lb)
- Spellbook (2 lb)
Wearing / Carrying:
- Artisan's Outfit (0 lb while worn)
- Small Light Crossbow (2 lb)
- 20 Crossbow bolts (2 lb)
- Small Dagger (0.5 lb)
- Pouch (Spell Component) (3 lb)
- 80 gp (1.25 lb)

Total Weight Carried: 13 lb
Load: Light


Current XP:
Current: 0
Next Level: 1,000


Background:

Aston Morwin grew up in a pleasant house in the University Ward along with his two sisters and brother. His mother died when he was a year old, leaving his father (a professor of divination at the Imperial University) to bring up the family alone. Aston's oldest sister took over the role of housekeeper, while Aston himself took the position of apprentice to his father. He proved an able student, although his own skills seem lead him towards conjuration as opposed to his father's own speciality.

As a part of what his father regarded to be a well rounded education, Aston has been attending concerts for years. At one of these events, he ran into another young Canis by the name of Seamus. Aston's sheltered upbringing had given him little time to meet with others of his own age, so Seamus proved welcome company. The two of them have become good friends, and Aston has planned to arrive at the concert hall early to help Seamus break into the prestigious Mintwhistle concert to be held this evening.


Item of importance: A necklace of wooden beads given to Aston by his father after the first year of his apprenticeship. Each of the beads is carved with a symbolic representation of a plane. As a whole, it represents all of the planes of existence. The bead representing the plane of air is worn nearly smooth, as Aston habitually rubs it when he is nervous.
Important persons #1: All of the Morwin family, but in particular the younger of his two sisters, Jalila.
Important person #2: Seamus Shadowstep, a roguish young Canis, and Aston's partner in crime.
Important place #1: The Walker's Rest, a small tavern close to the University.
Important place #2: The Aston residence, a well appointed house in the University Ward.
 

Name: Valathorn Race:Human Sex:Male Alignment:Lawful Good
Class :Psychic Warrior
str 15 +2
dex13+ 1
con 14 +2
int10 +0
wis 12 +1
cha 08 -1

Hp :10
AC: 13 Large Steel Shield +1 dex (17 w/inertial armor) (18 w/lesser natural armor)
Init: +1 dex +4 feat +5
Saves:
Fort: +2
Ref: +3
Will: +1
Feats:
Inertial Armor
Improved Iniative
Alertness :+2 Listen and Spot Checks
Skills:
craft: weapons 2+0 2
Profession: Guardsman 2 +1 3
knowledge: psionics 2+0 2
Swim 4 +2 +6
climb 4 +2 +6
Stablize Self 4 +2 +6
Listen: +3
Spot:+3
Equipment:
Longsword
Large Steel Shield
Explorer's Outfit
backpack
waterskin
1 week dry rations
shortbow w/20 arrows

BAB +0
Melee +2
Ranged +1

Talents:
Cat Fall
Lesser Natural Armor


Background: Valathorn was an orphan living in Old Tharokas, untill Hrothgar a priest of Heironius noticed his potential. Since that time Valathorn has trained at the temple learning his letters and how to fight. One of the warriors, Darius, has even been teaching him to hone his mind.
His background has caused to have compassion for those less fortunate.
Hrothgar seeing Valathorn so serious in his studies of late, has told him should learn to relax more. He even went so for as to obtain a ticket for the evening concert and more less ordered Valathorn to attend and have a good time.

Appearance: Valathorn stand about 5' 11" and weighs about 170lbs he has black hair and grey eyes. He usually dresses in dark colors. He appears to about 20 years of age.

Item of Importance:
Object: wooden holy symbol of Heironius as a symbol of his family and meditation focus.

Places: dedicates cubical where he did his daily abulations and meditated to still his mind.

Dojo: Where he spared with Darius and practiced his psionics

People: Hrothgar, priest and adoptive father
Darius, mentor in swordplay and powers of the mind.
 
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Quintus Valdemere
Elven Marshall 1
Align:NG

Str 14 (14)
Dex 12 (10)
Con 10 (12)
Int 13 (13)
Wis 8 (8)
Cha 15 (15)

HP: 8
BaB +0
Fort +2
Ref +1
Will +1
Init +1
Move 30'
AC 13

Feats
Two-Weapon Fighting

+2 Spot,Listen,Search, Prof w all Martial ansd Simple Weapons,
Detect Secret Doors,
Skill Focus: Diplomacy, Minor Aura {Accurate Strike}

Speak:Elvish,Common,Goblinoid.

Skills: 20 as Marshall

Bluff 3/+5
Diplomacy 2/+4(+7)
Intimidate 4/+6cha/+6 Str
Know-Military Tactics *4/+5
Know-Geography 1/+2
Know-History1/+2
Listen 3/+4
Prof-Cartographer(c)* 2/+1
Ride 0/+1
Sense Motive 3/+2
Spot 3/+4

*= free ranks from background

Chain Shirt 100GP
Rapier 20GP
Short Sword 10GP
3 Daggers 6GP
Warhammer 12GP
Short Bow 30GP
Quiver of 20 Arrows 1GP

21 GP left for mundane gear

I will convert him to the Template asap...

Ready to go.
 

First Time Poster.....short time viewer? Er...um...yea. I've done a lot of PBP (play by post?) gaming on other boards in the past and I was just turned on to this site today. If you have slots available still, I'd DEFINITELY be interested in joining your game...the theme is right up my alley!!

Thanks!
Matt / Greegan
 

Hi, Greegan. :) Welcome to the boards. You'll actually want to go over here if you're still interested in the game. The game's full, but I'm always willing to take alternates.

Best,
Nick
 

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