BrooklynKnight
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Extreme Explorer
Flavor Text Removed
Hit Die: d8
Requirements:
BAB: +4
Skills: Knowledge (dungeoneering) 4 ranks, Survival 4 ranks
Class Skills:
Balance, Climb, Decipher Script, Disable Device, Escape Artist, Jump, Knowledge Arcana, Knowledge dungeoneering, Knowledge history, Listen, Open locks, Ride, Search, speak language, survival, swim, timple, use magic device, use rope.
Skills 6 + Int Bonus per level
Class Features
Weapon and Armor: Gain none
Additional ACtion Points: The extreme exploreres action point max per level is increaseed by 2.
Trap Sense (ex): An extreme explorer has an intuitive sense that alerts him to danger from traps providing a +1 bonus on reflex saves made toa void traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by +1 every 2 extreme explorer levels thereafter ( at 3rd and 5th level). Trap sense bonuses gained from multiple classes stack.
Dodge Bonus (ex): At 32nd level, the extreme explorers initutive sence expands to combat, When unencumbered and wearing light armor or unarmoed, he gains a +1 dodge bonus to his AC. At 4th llevel this bonu sis increase to +2. The Extreme explorer loses this bonyus when he is immobilized or helpless, when he wears armor other then light armor, when he carries a shield or when he carries a medium or heavy load.
Evasion (ex). An extreme explorer of 2nd level or higher can avoid even magical and unnusual attacks with great agility. If he makes a succesful reflex save against an attack that normally deals half damage...blah blah blah, we all know what evasion is.
Extreme Hustle (ex): As a free action the extreme explorer can spend 1 action point to gain a move action, he may only do this once per round.
Bonus Feats: At 3rd and 5h level, blah blah...
Action Surge, Heroic Spirit, Persue, Spontaneous Casting.
Extreme Action (EX): any time the extreme explorer spends 1 action point to increase the result of a d20 roll there is a chance that he willr ecover the action point, if the action is succesful and if the result of the action point ril is 8, the extreme explorer recovers the action point.
5 Level Class, BAB is 0 1 2 3 3, Fort: 0 0 1 1 1, Ref: 2 3 3 4 4, Will: 0 0 1 1 1.
Special:
1: Additional action points, Trap sense+1
2: dodge bonus +1, evasion, extreme hustle
3: trap ense +2, Bonus action feat
4: dodge bonus +2, extreme action
5: Trap sense +3 bonus action feat.
Flavor Text Removed
Hit Die: d8
Requirements:
BAB: +4
Skills: Knowledge (dungeoneering) 4 ranks, Survival 4 ranks
Class Skills:
Balance, Climb, Decipher Script, Disable Device, Escape Artist, Jump, Knowledge Arcana, Knowledge dungeoneering, Knowledge history, Listen, Open locks, Ride, Search, speak language, survival, swim, timple, use magic device, use rope.
Skills 6 + Int Bonus per level
Class Features
Weapon and Armor: Gain none
Additional ACtion Points: The extreme exploreres action point max per level is increaseed by 2.
Trap Sense (ex): An extreme explorer has an intuitive sense that alerts him to danger from traps providing a +1 bonus on reflex saves made toa void traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by +1 every 2 extreme explorer levels thereafter ( at 3rd and 5th level). Trap sense bonuses gained from multiple classes stack.
Dodge Bonus (ex): At 32nd level, the extreme explorers initutive sence expands to combat, When unencumbered and wearing light armor or unarmoed, he gains a +1 dodge bonus to his AC. At 4th llevel this bonu sis increase to +2. The Extreme explorer loses this bonyus when he is immobilized or helpless, when he wears armor other then light armor, when he carries a shield or when he carries a medium or heavy load.
Evasion (ex). An extreme explorer of 2nd level or higher can avoid even magical and unnusual attacks with great agility. If he makes a succesful reflex save against an attack that normally deals half damage...blah blah blah, we all know what evasion is.
Extreme Hustle (ex): As a free action the extreme explorer can spend 1 action point to gain a move action, he may only do this once per round.
Bonus Feats: At 3rd and 5h level, blah blah...
Action Surge, Heroic Spirit, Persue, Spontaneous Casting.
Extreme Action (EX): any time the extreme explorer spends 1 action point to increase the result of a d20 roll there is a chance that he willr ecover the action point, if the action is succesful and if the result of the action point ril is 8, the extreme explorer recovers the action point.
5 Level Class, BAB is 0 1 2 3 3, Fort: 0 0 1 1 1, Ref: 2 3 3 4 4, Will: 0 0 1 1 1.
Special:
1: Additional action points, Trap sense+1
2: dodge bonus +1, evasion, extreme hustle
3: trap ense +2, Bonus action feat
4: dodge bonus +2, extreme action
5: Trap sense +3 bonus action feat.