BrooklynKnight
First Post
Eberron sneak peak!!!
Kieth Baker was extremly nice enough to run some Eberron adventures at Winter Fantasy letting a few very lucky gamers try the mechanics at work with the new setting.
I was one of the lucky few to play(test) an adventure that is soon to be published. Though none of us are under NDA I wont reveal anything.
In the adventure I played Keith NPC'ed a Dwarf Artifcer, one pc played a Warborn, and another played a Shaper. I decided to stay a tad more traditional and played a Paladin.
The Warborn are almost like a construct, but alive and a PC race thats ECL 0. Belive it or not its fairly well balanced.
There is a new type of feat, that goes along family lines, that lets you do something special and diffrent. I'll refrain from telling you exactly what mine did, but it was very usefull.
The Shapers are....well...decendants of lycanthropes that can make small physical changes, not a complete transformations.
The Artificer is one of the best. He's like a walking buff machine that uses magic to temporarily enhance your "items".
I'm still in awe from the 5 hour game we played. Keith is a wonderfull DM. Even Rob Hiensoo, developer for D&D Mini's jumped in and played an evoker near the end.
We started out in a city that was built on top of an old city that was built on top of another city, that was partically underground. There were "lifts" powered by magic that moved you up and down, harpy messenger services, magic train lines...
It really was cinematic. The action points really spiced things up, allowing you to reuse an ability you've spent off, or augment an attack.
I'm completly sold on Eberron. I cant wait for the book to come out in June. I can only dream of some sort of FR/Eberron crossover 2 years from now. (just a dream, just a dream...)
I wish i could say more, but you'll just have to follow Eberron closely and give it a try when its released.
Kieth Baker was extremly nice enough to run some Eberron adventures at Winter Fantasy letting a few very lucky gamers try the mechanics at work with the new setting.
I was one of the lucky few to play(test) an adventure that is soon to be published. Though none of us are under NDA I wont reveal anything.
In the adventure I played Keith NPC'ed a Dwarf Artifcer, one pc played a Warborn, and another played a Shaper. I decided to stay a tad more traditional and played a Paladin.
The Warborn are almost like a construct, but alive and a PC race thats ECL 0. Belive it or not its fairly well balanced.
There is a new type of feat, that goes along family lines, that lets you do something special and diffrent. I'll refrain from telling you exactly what mine did, but it was very usefull.
The Shapers are....well...decendants of lycanthropes that can make small physical changes, not a complete transformations.
The Artificer is one of the best. He's like a walking buff machine that uses magic to temporarily enhance your "items".
I'm still in awe from the 5 hour game we played. Keith is a wonderfull DM. Even Rob Hiensoo, developer for D&D Mini's jumped in and played an evoker near the end.
We started out in a city that was built on top of an old city that was built on top of another city, that was partically underground. There were "lifts" powered by magic that moved you up and down, harpy messenger services, magic train lines...
It really was cinematic. The action points really spiced things up, allowing you to reuse an ability you've spent off, or augment an attack.
I'm completly sold on Eberron. I cant wait for the book to come out in June. I can only dream of some sort of FR/Eberron crossover 2 years from now. (just a dream, just a dream...)
I wish i could say more, but you'll just have to follow Eberron closely and give it a try when its released.