demiurge1138
Inventor of Super-Toast
I was flipping through my MMII (1st Edition) and wondered why the nifty hordlings of Hades hadn't been converted yet.
Then I started to convert them, and found out why.
But I did it, and here they are. Enjoy.
Least Hordling
Small Outsider (Evil)
Hit Dice: 6d8+18 (45 hp)
Initiative: +7
Speed: 20ft (4 squares)
Armor Class: 22 (+1 size, +3 Dex, +8 natural), touch 14, flat-footed 19
Base Attack/Grapple: +6/+5
Attack: Bite +11 melee (variable+3)
Full Attack: Bite +11 melee (variable+3), secondary attacks (type and number variable) +8 melee (variable+1)
Space/Reach: 5ft/5ft
Special Attacks: Hordling traits, improved grab, spell-like abilities
Special Qualities: Darkvision 60ft, DR 5/good, hordling traits, SR variable, swarmfighting
Saves: Fort +8, Ref +8, Will +7
Abilities: Str 16, Dex 16, Con 16, Int 8, Wis 14, Cha 14
Skills: Climb +12, Hide +18, Jump +12, Listen +11, Move Silently +14, Spot +11, Swim +12
Feats: Improved Initiative, Multiattack (B), Stealthy, Weapon Focus (bite)
Environment: Gray Wastes of Hades
Organization: Solitary, pair, infection (3-12), plague (5-20) or pandemic (12-144)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually neutral evil
Advancement: -
Level Adjustment: -
Lesser Hordling
Medium-sized Outsider (Evil)
Hit Dice: 7d8+28 (59 hp)
Initiative: +6
Speed: 30ft (6 squares)
Armor Class: 24 (+2 Dex, +12 natural), touch 12, flat-footed 22
Base Attack/Grapple: +7/+12
Attack: Bite +13 melee (variable+5)
Full Attack: Bite +13 melee (variable+5), secondary attacks (type and number variable) +10 melee (variable+2)
Space/Reach: 5ft/5ft
Special Attacks: Hordling traits, improved grab, spell-like abilities
Special Qualities: Darkvision 60ft, DR 5/good, hordling traits, SR variable, swarmfighting
Saves: Fort +9, Ref +7, Will +7
Abilities: Str 20, Dex 14, Con 18, Int 8, Wis 14, Cha 14
Skills: Climb +15, Hide +14, Jump +15, Listen +12, Move Silently +14, Spot +12, Swim +15
Feats: Improved Initiative, Multiattack (B), Stealthy, Weapon Focus (bite)
Environment: Gray Wastes of Hades
Organization: Solitary, pair, infection (3-12), plague (5-20) or pandemic (12-144)
Challenge Rating: 7
Treasure: Standard
Alignment: Usually neutral evil
Advancement: 8 HD (Medium-sized)
Level Adjustment: -
Greater Hordling
Large Outsider (Evil)
Hit Dice: 9d8+54 (94 hp)
Initiative: +5
Speed: 40ft (8 squares)
Armor Class: 25 (-1 size, +1 Dex, +15 natural), touch 10, flat-footed 24
Base Attack/Grapple: +9/+22
Attack: Bite +18 melee (variable+9)
Full Attack: Bite +18 melee (variable+9) and secondary attacks (type and number variable) +15 melee (variable+4)
Space/Reach: 10ft/10ft
Special Attacks: Hordling traits, improved grab, spell-like abilities
Special Qualities: Darkvision 60ft, DR 5/good, hordling traits, SR variable, swarmfighting
Saves: Fort +12, Ref +7, Will +8
Abilities: Str 28, Dex 12, Con 22, Int 8, Wis 14, Cha 14
Skills: Climb +21, Hide +9, Jump +21, Listen +12, Move Silently +13, Spot +12, Swim +21
Feats: Improved Critical (bite), Improved Initiative, Multiattack (B), Stealthy, Weapon Focus (bite)
Environment: Gray Wastes of Hades
Organization: Solitary, pair, infection (3-12), plague (5-20) or pandemic (12-144)
Challenge Rating: 9
Treasure: Standard
Alignment: Usually neutral evil
Advancement: 10-18 HD (Large), 19-27 HD (Huge)
Level Adjustment: -
A mass of grotesque creatures surges towards you. All of them are vaguely humanoid, but disparate in all of the details- some are the size of halflings, others man-sized and a few as tall as ogres. Despite their vastly different features, they are united by the bloodlust in their eyes.
The hordlings of Hades are a family of bizarre and highly mutable creatures.
The nature of hordlings is heatedly contested by sages. Some of them believe that the hordlings were at one point demons left behind from some Blood War battle, due to their somewhat chaotic natures. Others hold that a hordling is a particularly neutral evil and powerful petitioner, like dretches are to the Abyss and lemures are to Hell. Whatever the hordlings' origins, they are now associated permanently with that plane, and are often found conscripted by a night hag or yugoloth. Hordlings are savage, crude and rather destructive, and if left to their own devices, they will gladly take their aggressions out on each other, but a charismatic leader can unite them into a dangerous fighting force.
Hordlings speak Abyssal. The smartest of them also speak Infernal or Celestial.
Combat
All hordlings are uniquely horrible, and many of them have unusual fighting abilities due to their mutations. They prefer to attack en masse, but sometimes a “commando force” of stealthy (usually small) hordlings will be sent to infiltrate an enemy encampment and pick them off one by one. Groups of hordlings include hordlings of all sizes.
Hordling Traits: All hordlings have different appearances, attack forms and special abilites. Roll once on each table to customize each hordling.
Improved Grab (Ex): In order to use this ability, the hordling must hit an opponent with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it succeeds, it deals automatic bite damage each round it maintains the grapple, and might have other special abilities, such as those provided by the distended jaw, spines and serrated teeth qualities.
Spell-like Abilities: 1/day- displacement. Caster level 10th.
Swarmfighting (Ex): Hordlings excel at squeezing into tight spaces. As many as four least hordlings or two lesser hordlings can fit into the same 5-foot square without penalty, and two greater hordlings can share the same 10-foot square without penalty.
Demiurge out.
Then I started to convert them, and found out why.
But I did it, and here they are. Enjoy.
Least Hordling
Small Outsider (Evil)
Hit Dice: 6d8+18 (45 hp)
Initiative: +7
Speed: 20ft (4 squares)
Armor Class: 22 (+1 size, +3 Dex, +8 natural), touch 14, flat-footed 19
Base Attack/Grapple: +6/+5
Attack: Bite +11 melee (variable+3)
Full Attack: Bite +11 melee (variable+3), secondary attacks (type and number variable) +8 melee (variable+1)
Space/Reach: 5ft/5ft
Special Attacks: Hordling traits, improved grab, spell-like abilities
Special Qualities: Darkvision 60ft, DR 5/good, hordling traits, SR variable, swarmfighting
Saves: Fort +8, Ref +8, Will +7
Abilities: Str 16, Dex 16, Con 16, Int 8, Wis 14, Cha 14
Skills: Climb +12, Hide +18, Jump +12, Listen +11, Move Silently +14, Spot +11, Swim +12
Feats: Improved Initiative, Multiattack (B), Stealthy, Weapon Focus (bite)
Environment: Gray Wastes of Hades
Organization: Solitary, pair, infection (3-12), plague (5-20) or pandemic (12-144)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually neutral evil
Advancement: -
Level Adjustment: -
Lesser Hordling
Medium-sized Outsider (Evil)
Hit Dice: 7d8+28 (59 hp)
Initiative: +6
Speed: 30ft (6 squares)
Armor Class: 24 (+2 Dex, +12 natural), touch 12, flat-footed 22
Base Attack/Grapple: +7/+12
Attack: Bite +13 melee (variable+5)
Full Attack: Bite +13 melee (variable+5), secondary attacks (type and number variable) +10 melee (variable+2)
Space/Reach: 5ft/5ft
Special Attacks: Hordling traits, improved grab, spell-like abilities
Special Qualities: Darkvision 60ft, DR 5/good, hordling traits, SR variable, swarmfighting
Saves: Fort +9, Ref +7, Will +7
Abilities: Str 20, Dex 14, Con 18, Int 8, Wis 14, Cha 14
Skills: Climb +15, Hide +14, Jump +15, Listen +12, Move Silently +14, Spot +12, Swim +15
Feats: Improved Initiative, Multiattack (B), Stealthy, Weapon Focus (bite)
Environment: Gray Wastes of Hades
Organization: Solitary, pair, infection (3-12), plague (5-20) or pandemic (12-144)
Challenge Rating: 7
Treasure: Standard
Alignment: Usually neutral evil
Advancement: 8 HD (Medium-sized)
Level Adjustment: -
Greater Hordling
Large Outsider (Evil)
Hit Dice: 9d8+54 (94 hp)
Initiative: +5
Speed: 40ft (8 squares)
Armor Class: 25 (-1 size, +1 Dex, +15 natural), touch 10, flat-footed 24
Base Attack/Grapple: +9/+22
Attack: Bite +18 melee (variable+9)
Full Attack: Bite +18 melee (variable+9) and secondary attacks (type and number variable) +15 melee (variable+4)
Space/Reach: 10ft/10ft
Special Attacks: Hordling traits, improved grab, spell-like abilities
Special Qualities: Darkvision 60ft, DR 5/good, hordling traits, SR variable, swarmfighting
Saves: Fort +12, Ref +7, Will +8
Abilities: Str 28, Dex 12, Con 22, Int 8, Wis 14, Cha 14
Skills: Climb +21, Hide +9, Jump +21, Listen +12, Move Silently +13, Spot +12, Swim +21
Feats: Improved Critical (bite), Improved Initiative, Multiattack (B), Stealthy, Weapon Focus (bite)
Environment: Gray Wastes of Hades
Organization: Solitary, pair, infection (3-12), plague (5-20) or pandemic (12-144)
Challenge Rating: 9
Treasure: Standard
Alignment: Usually neutral evil
Advancement: 10-18 HD (Large), 19-27 HD (Huge)
Level Adjustment: -
A mass of grotesque creatures surges towards you. All of them are vaguely humanoid, but disparate in all of the details- some are the size of halflings, others man-sized and a few as tall as ogres. Despite their vastly different features, they are united by the bloodlust in their eyes.
The hordlings of Hades are a family of bizarre and highly mutable creatures.
The nature of hordlings is heatedly contested by sages. Some of them believe that the hordlings were at one point demons left behind from some Blood War battle, due to their somewhat chaotic natures. Others hold that a hordling is a particularly neutral evil and powerful petitioner, like dretches are to the Abyss and lemures are to Hell. Whatever the hordlings' origins, they are now associated permanently with that plane, and are often found conscripted by a night hag or yugoloth. Hordlings are savage, crude and rather destructive, and if left to their own devices, they will gladly take their aggressions out on each other, but a charismatic leader can unite them into a dangerous fighting force.
Hordlings speak Abyssal. The smartest of them also speak Infernal or Celestial.
Combat
All hordlings are uniquely horrible, and many of them have unusual fighting abilities due to their mutations. They prefer to attack en masse, but sometimes a “commando force” of stealthy (usually small) hordlings will be sent to infiltrate an enemy encampment and pick them off one by one. Groups of hordlings include hordlings of all sizes.
Hordling Traits: All hordlings have different appearances, attack forms and special abilites. Roll once on each table to customize each hordling.
Improved Grab (Ex): In order to use this ability, the hordling must hit an opponent with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it succeeds, it deals automatic bite damage each round it maintains the grapple, and might have other special abilities, such as those provided by the distended jaw, spines and serrated teeth qualities.
Spell-like Abilities: 1/day- displacement. Caster level 10th.
Swarmfighting (Ex): Hordlings excel at squeezing into tight spaces. As many as four least hordlings or two lesser hordlings can fit into the same 5-foot square without penalty, and two greater hordlings can share the same 10-foot square without penalty.
Demiurge out.
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