The Fall of Brodhurst

John E Smoke

First Post
Brodhurst: It was a holy place, once. It was a bastion of light, a source of devotion to the great goddess Soremn. Legend has it that her very avatar stands deep beneath her great temple there, remaining where she destroyed a great evil centuries ago.

Now the city is slowly twisting in upon itself. It is practically a beacon of darkness now. The High Temple of Soremn seems rife with decadence and corruption, the streets carry a sinister air even in daylight, and every day it seems that more and more of the wicked flock to this forsaken city.

Even among the wicked, some few tend to stand out. These are perhaps the most corrupted of the lot...
 

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Jendo
Alignement: Neutral Evil
Race: Human
Class: Druid
Level: 10

S: 8 -1
D: 12 +1
c: 14 +2
I: 14 +2
W: 18/22 +4/+6
C: 10 +0

HP:69

Fort: 11 = 7 + 2 + 0 + 2
Refl: 8 = 3 + 1 + 2 + 2
Will: 15 = 7 + 6 + 0 + 2
Init: 1 = 1 + 0

AC: 24 = 10 + 9 + 3 + 1 + 1
Touch: 12
Flat-Footed: 23

BAB: +7
Scimitar +1: Att: +7, Dam: 1d6, Crit: 18/x2

Skills:
Concentration: 15 = 13 + 2
Craft(Poison): 15 = 13 + 2
Diplomacy: 13 = 13 + 0
Handle Animal: 9 = 9 + 0
Heal: 12 = 6 + 6
Listen: 15 = 9 + 6
Knowledge(Nature): 8 = 6 + 2
Spot: 15 = 9 + 6
Survival: 19 = 13 + 6

Feats:
Craft Wonderous Items
Elemental's Substitution: Cold
Heavy Armor Proficieny
Lithning Reflexes
Natural Caster

Powers:
Animal Companion
Nature Sense
Wild Empathy (+10)
Woodland Stride
Trackless Step
Resist Nature's Lure
Venom Immuity
Wild Shape (4/day, Large)

Spells:
0 / 1 / 2 / 3 / 4 / 5
6 / 6 / 6 / 4 / 4 / 3

Spells Prepared:
0: Cure Minor Wounds, Detect Magic, Flare, Guidance, Light, Read Magic
1: Cure Light Wounds, Entangle, Goodberry, Longstrider, Produce Flame, Produce Flame[Cold]
2: Barkskin, Bull's Strength, Flame Blade, Flame Blade[Cold], Spider Climb, Warp Wood
3: Call Ligthning, Contagion, Greater Magic Fang, Poison
4: Dispel Magic, Giant Vermin, Flame Strike, Spike Stone
5: Animal Growth, Baleful Polymorph, Call Ligthing Storm

Equipement:
Black Dragonhide Full Plate Mail +1, Wild & Glamored
Periapt of Wisdom +4
Heavy Wooden Shield +1
Scimitar +1
Dagger
Ring of Protection +1
Cloack of Resistance +2
Scroll of Faerie Fire x2
Scroll of Obscuring Mist x2
Scroll of Remove Disease
Potion of Cure Light Wounds
Potion of Jump
Wand of Cure Light Wounds
Backpack
Belt pouch
Scroll Case
Traveler's Outfits

GP:197

History:
He was young when he have first come to the region. The city of Brodhurst was not as secure as it is today. A black dragon had come to the forest near the city. It was killing the animals and some humans, and trying toexpand a small marsh into a large swamp for his own needs. The druids, seeing a threat to the survival of the forest, had send Mansil and his young pupil, Jendo. Jendo was only 13 at that time. The druid had talk with the authority of the city, and they had created a small band to get rid of the dragon. It took a hard figth, but the forest was saved and the land was secure. Mansil had remain there with Jendo to help the forest to take back what have been taken by the dragon.

Mansil took the body of the dragon and made an armor out of it. Ten years later, he died, leaving his craft to his pupil, and the responsability to protect the forest. But the years passed, and the city have grown much more. Wood were needed to build and to heat the houses during winter, and the lands where the forest lied where needed to grow more food. The industies were growing, and the water became polluted. The forest start to die again, and Jendo couldn't do anything, as the authority didn't want to listen to him.

One day, Jendo was walking in the forest, and heard a fight, he have gone to see if he coyuld help, and saw hunters killing wolves. Becoming angry, Jendo cast an entangle, and everyone became stuck. Jendo calm the last wolf standing and the hunter start to insult the druid.

"The forest is dying because of your city. The wound youhave made is mortal, and the forest will never be what it was. You have taken more than what you should have, and now it is the time to pay for your crimes. For each tree you cut, one of you will suffer as the forest is suffering. For every aimals you kill, one of you will die to pay for the life taken. As you have killed all those wolves, you will die here!"

The druid become a large polar bear and start to slice throught the hunters. It takes only a moment, and after, no one was left standing, and the grown herbs where dancing in a pool of blood.

"Vengeance is better tasted cold" the druid told to the wolf "and you must get rid of the disease at his source. Come my friend, I will need your help. We are leaving soon for the city."

Louve
Female Wolf
Medium Animal
Hit Dice: 8d8+24 (57 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 22 (+4 Dex, +8 natural), touch 14, flat-footed 18
Base Attack/Grapple: +6/+9 Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +11/+6 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent, link, share spell, Devotion, Evasion, Multiattack
Saves: Fort +8, Ref +10, Will +3
Abilities: Str 16, Dex 18, Con 17, Int 2, Wis 12, Cha 6
Skills: Hide +6, Listen +3, Move Silently +6, Spot +3, Survival +4*
Feats: Improved Trip, Track, Weapon Focus (Bite), Weapon Finesse (Bite)
Trick: Attack, Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay, Track

Combat

Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.
 
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Targen the Ghost Sorceror

The Sorceror Targen was once a kindly man.

Targen is now a ghost and utterly insane.

He was betrayed, murdered, and his soul sacrificed to the Abyss by the person who he loved the most, Nicae. He loved her as a father loves a child.

In the Abyss, the Minions of Graz’zt tormented, lied, and brainwashed him to the point where he almost forgot his own name. They made him doubt his kindly nature and reduces his morals to the level of a fiend.

A wandering hero slew the minion that kept Targen’s soul prisoner.

His soul seeks redemption, but his mind is insane. To free himself of his ghostly chains, he has to redeem Nicae as he failed to do in life. Yet, the torture of the fiends has erased his memory of his purpose.

The minions of Graz’zt have tricked him. They told him that in order to free himself of his ghostly chains, he has to make Nicae love him more than anyone else, then he has to betray, murder, and sacrifice her soul to Graz’zt. (Doing this would damn Targen’s soul completely, but as we mentioned previously, Targen is insane and doesn’t reason rationally right now.).

Targen’s magical abilities have been changed radically by his time in the Abyss.

Targen does not know how to accomplish his purpose. So he hangs around Nicae, sometimes haunting her, but mostly trying to be helpful so that she will trust him.

Level 5 Human Sorceror
Ghost Template (+5 LA)
Align: Chaotic Evil (used to be Neutral Good)
HP: 38
AC: 10 +2 dex +7 deflection =19
Str 8
Con 8 (now -)
Dex 14
Int 14
Chr 18 +1 level +1 inherent +4 ghost =24
Wis 8

Special Attacks: Manifestation, Malevolence (DC 22), Draining Touch (DC 19), Frightful Moan (DC 19)


Feats: 1, 1, 3
Silent Spell, Eschew Materials, Improved Familiar
Skill Points (5 per sorceror level)
Bluff 8 + 7 chr = +15
Concentration 8 = +8
Knowledge Arcana 8 + 2 int = +10
Knowledge History 1 + 2 int = +3
Knowledge Local 1 +2 int = +3
Knowledge Nobility 1 +2 int= +3
Knowledge Religion 1 +2 int = +3
Spellcraft 8 +2 int +2 synergy = +12

Spells per Day:

Spells known
6 0, 4 1, 2 2
0th: Daze, No Light, Unnerving Gaze, Slash Tongue, Read Magic, Ghost Sound
1st: Bestow Wound, Sacrificial Skill, Stupor, Tongue Tendrils
2nd: Darkbolt, Graz’zt’s Long Grasp

Magic Item: Targen read a book that gave him an inherent +1 to charisma when he was alive. He has no other possessions (all others were stolen by Nicae and the Dark Sisters).

Familiar: Quasit: Icho the Quasit operates as Targen's familiar and advisor. But he really has a more insidious purpose, to poison Targen's mind and feelings and ensure that Targen never recovers his original alignment. Instead, Icho wants to ensure that Targen remains among the damned. Icho's Commune will contact Graz'zt or one of his minions.
 
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History
A veritable juggernaught unto himself, there are few who have seen Occam who would ever forget him. 8 and half feet tall, over 1300 lbs, the ground itself seems to shake as he moves.

Occam began life as most humanoid half-breeds do - in poverty. The sotry of his creation is all too common among half-ogres: a mother raped by a father. His managed to survive the encounter and make her way to the city of Monteon where, penniless and friendless, she became a resident of the Pitt, a bowl-like depression near the city dump where refugees and homeless tried to survive.

As a child, Occam's size served him well, and he was left to himself most of the time, except for when a group got the courage to beat him. He spent his days wandering the Pitt, rarely venuring beyond its ruined and dilapidated shacks.

More hardship when he was 8 - his mother died. Now with no one, Occam left the Pitt altogether and retreated into the dump itself, where few cared to venture, given the madmen that tried to survive there - not to mention the hordes of carrior crawlers and other monstrosities. With little other recourse, Occam began to live off what he could find, rotting cast-offs at first, but quickly moving on to eating what he could catch, be they rats, or other men.
For 10 years he lived this existance, when chance would step up and give him a break. nearly 8 feet tall now, Occam bested a foppish young noble and his squire who had ventured into the dump for cheap thrills, and had run into the half-giant who lived there. The recently deceased, and soon to be eaten, carried a considerable sum of money with him, not to mention the fine weapons, allowing Occam to move onto something different.

And so it came to pass that A Giant's Feast became one of the best taverns in the city. Hundreds of patrons a day flocked to the 3 story eatery to partake of the finest and most unique foods ever tasted. Occam came up with every recipie, and always begged off giving away his cooking secrets. And so another 10 years passed, all the while people ate what was predominately human flesh. Occam even set up a side deal with the assassin's guild to dispose of bodies that would be best left undiscovered.
But, as the gods give, they also take away. Occam's secret ingredients were discovered, and he had no choice but to flee or become raw meat himself. By then, of course, he was quite wealthy, and taking his belongings made use of the secret entrance the assassins used and left the city. He was no stranger to the outside, having hunted and killed many of the tavern's repotoire himself, and now he lived off the land, killing animal and sentinent being alike, gorging himself on the flesh of everything he could find.

The most recent champter in his life began with the killing of a rutterkin in the direct service of Graz'zt. As Occam consumed the demon's heart, the Dark Prince came into his mind. As first Graz'zt wanted to destroy this mere mortal, but he relented, seeing in Occam the potential to be a powerful servent. Occam's soul was laid bare to the demon, who saw with the lust for power, the desire to consume, and saw that he could make use of this. They struck a bargain that day - Occam would serve the Dark Prince, in exchange for the power he so desired. Soon after, Occam slew a young green dragon, and upon eating of its flesh, began to change, to become more like the dragon.

Nowadays, Occam serves Graz'zt through an intermediate demon known as Laogzed the Devourer (a troglodyte demon, no less), who guides him in his quest, and in the will of the Dark Prince... and in his own twisted plots, as Occam has no knowledge the fate that his patrons have in store for him.

Appearance:
occam is huge, in spirit if not in actual size. 8'6", 1300 lbs, he dwarfs all but true giants. His black hair is shaved off daily, and his yellow eyes look sickly, but he is almost always smiling, the epitome of a 'jolly fat man.' His dragonish qualities are hidden beneath his clothes, at least for the time being.
He's always dressed in the appearance of fine clothes (through the glamour effect of his armor), and never without the huge greatsword strapped to his broad back.

Personality:
Occam actually is a rather content individual, always courteous and friendly with those he meets, talking with a bousterous voice and possessing a hearty and contageous laugh. Regardless of some of his more exotic ingreadients, he's an accomplished cook and could discuss food and drink for hours at a time. He can also eat for hours at a time - Occam is almost always eating, whether gorging at a meal, or just nibbling on snacks. he's not picky about what it is, if it's dead, he'll most likely eat it.

Goals:
Personal goals include eating anything he's never eaten before, as well as eating that which will increase his powers. He desires to know what new avenues of existance will open up once he has completed the change to half dragon. little does he realize just what Graz'zt - and more importantly, Laogzed - have in store for him (for a little insight, see http://enworld.org/forums/showthread.php?postid=752276#post752276 )

Occam's stats
 

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Masro Demmarnu
http://www.3eprofiler.net/3ep/view.php?id=4356

Masro is the son of a noble woman and the beggar which attacked and raped her one night during an annual ball in Linshulor City. While she was ashamed of what happened, she kept the incident from her parents for fear that her abusive father would not only hunt down and kill the insane man, but also her for not being strong or smart enough to fend him off. It wasn't until she began growing round with child that she quickly attached herself to a noble man, a member of the Linshulor Council, to be the child's father. Not being very smart, the man accepted that he was the father, even though his mother was obviously pregnant when they married. That aside, once Masro was born, his life wasn't a distasteful horror after horror like many would think. In fact, he had a silver spoon in his mouth for most of his life, always held up high on a pedastle by both his mother and "father" and promised a place of power in Linshulor once he was grown.

However, a dark spirit rested inside Masro, for the man that had sired him has been possessed by some form of demonic spirit and the seed of that creature was beginning to form inside him like some sort of cancerous growth. He suffered from black outs, painful headaches, and uncontrolled rages that often left his possessions and servants flung about, broken and bloody. The fact that he had been taught magic from a very young age didn't help, since the supernatural contact with magic seemed to make whatever had started to grow inside him more aggressive. After being arrested for the murder of a rival, Masro was placed under hypnotism by an alchemist and noted demon hunter and revealed that he was, indeed, possessed. Unlike his real father, the spirit inside Masro was naturally a part of his body, making him a complete and utter psycopath that could never be trusted and his father and mother did the only thing they could. They watched as their son, a danger to himself and others, was dragged off to prison and eventually to swing from the city gallows like a macabre pendulum. A heavy iron torc was placed around his neck that sabotaged any spells that he tried to cast, for his parents had told the authorities that their son had a knack for casting spells with little more than a few words and gestures, not requiring the expensive material components that most wizards needed to create spells.

While incarcerated, Masro fell into a black mood. His arrogance and conceit were more damaged than any sort of morales from murdering a man and he raged for days against the bars, bloodying both his head and arms from ramming them incessantly into metal slatted door of his cage. In a final act of defiance, Masro slit his own wrists with bits of a ceramic plate that once held the slop the prison called food. As the blood splurted from his wrists, he made an oath to whatever dark power maybe listening that he would serve them loyally should they feel the need to make him reborn into this world a free man. As the darkness of death descended upon Masro, someone answered.

Grazzt heard Masro's plea and sent a servant to dig up his body and spirit it away to her hovel in the nearby swamps of Halashro. The old hag, once a beautiful and powerful servant of Grazzt had been looking for a way to atone herself to her lord, and remaking this man into a weapon for him would be the best way she could do that.

After resurrecting him, she explained to Masro that he had been chosen by her patron to be an integral part of his plans on the future. She offered him not only his life, but training in the magical arts that he had never experienced in the humdrum magic school he had attended as a child. She gave him one book of dark magic after another to read and study and watched as the lore itself seemed to drain the life and strength from her student as it had once done to her. His long red hair became streaked with gray and the firm skin of his youthful face seemed to almost droop toward the book as he read. He felt his vitality drain from him, but he didn't care, for the knowledge laid before him was powerful and full of purpose. It told him how to summon and bind demons to his will, how to force his fellow man to do what he wanted without protest, and other dire secrets which seemed to fill every wrinkle in his brain. He didn't eat or sleep for weeks, sustained simply by the magic instilled in the books. Before long, though, his body couldn't handle anymore and he passed out.

When he awoke, the magic, the hovel, and the hag were all gone and he simply sat in the chair he had fell asleep in. The jungle noises around him were strong, but he had been left a note. It read "When you are ready, I will return with more" and was left unsigned. Until her return, he had to find a place where he could hide. He didn't want anyone to know who he was or what he had done until he gained back his strength and could return for his revenge. He had heard people speak of a city called Brodhurst, where one such as he could be safely lost in the general vile and despicable nature of the city. He was sure he could find a niche to fill there, until he was ready.

Appearance: Masro is a tall man, though you wouldn't know because his back seems almost hunched with age. He wears tattered red robes which fit snugly to his gaunt body over which he wears a rather elaborately woven black cloak which obviously has a touch of magic in it. His face is aged unnaturally and his right eye is milky and blind, often being covered by an eye patch to avoid startling anyone too much. Other than this, his face is almost a perfect creation of bony planes and points, making him look like a lich rather than a man. His teeth, many missing, are snaggled and virtually useless and various scars cut across the wrinkled flesh of his body. His hair is long, but thinning, and is the color of blood streaked with grey dust. He carries a ruby studded staff as a weapon and aid in spellcasting, though he is hardly strong enough to weild it in combat. Despite his fraility, Masro seems to find health in magic and doesn't seem to be dying anytime soon.

Despite the robe he wears, Masro isn't a poor man. He owns a small well defended building in Brodhurst where he and his small cult gathers weekly to praise Grazzt. Other than these gatherings, he attempts to keep to himself, often fighting off a much needed desire to slay those who annoy him in order to remain outside the public eye. Despite this, he has fended off several assassination attempts and finds that the cruddy robes make him look transient and unimportant.

Important Goals: Masro is currently researching a way to permanently possess a powerful demon in order to throw off the broken body he is currently trapped in. This research involves powerful tomes of magic that seem to drain the life out of him just by opening their covers, but Masro knows that he will succumb to his rapid aging if he doesn't find a way to fully stop or reverse it. He has not heard from the Lashna the Hag since their first meeting. He would like to pay the old bitch back for making him read those books and plans on putting a well placed dagger between her wretched ribs should she show her face around him again.
 

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