LA Under Shadow

These are characters for the campaign chronicled in the "The Shadow Knows!" Story Hour thread. The background material has been repeated from that thread to avoid confusion. Character sheets will be marked with the Mutants & Mastermind icon to distinguish them from discussion.

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The Shadow (Alexander Brighton, age 37) PL 12

Abilities:

Str: 16 (+3) Dex: 18 (+4) Con: 14 (+2)
Int: 18 (+4) Wis: 16 (+3) Cha: 14 (+2)

Dmg: +2 Fort: +2 Refl: +4 Will: +5 to +16 (see below)

BAB: +6 (+11 mental) BDB: +6 (+11 mental) (The GM ruled that mental attack and defense costs only 1.)

Attack: Melee: +9 Ranged: +10 Mental: +14
Defense: 20 (16 flat-footed), 24 mental (21 flat-footed)

Skills: Bought 2:1. Computers +5, Computers +5, Craft (Chemicals) +9, Diplomacy +9, Disable Device +5, Gather Information +11, Intimidate +7, Knowledge (LA) +5, Open Locks +6, Pilot +5, Repair +5, Science (Biology) +7, Science (Chemistry) +11, Science (Forensics) +7, Sense Motive +8, Shadowing +4, Sleight of Hand +5, Telepathy Use +8

Feats: Those marked with an "R" share the same Restricted Flaw as the Clouding Men's Minds power.

All-Around Sight (R. Affects Detect Minds rather than ordinary vision.)
Commlink ("Mental Link" Device with base's comm panel. It isn't really psionic, it just uses a hard-to-detect-or-jam medium other than radio.)
Connected
Counterattack
Darkvision (R. Basically very low-level passive ESP.)
Detect Minds (R)
Discriminatory (R. New feat that lets Detect Minds give more information than usual.)
Headquarters
Indomitable Will
Infamy
Iron Will
Martial Arts (GM-created feat that boosts unarmed damage.)
Minions
Networked (New feat - gives +4 to Connected rolls and to loyalty score.)
Point Blank Shot
Psychic Awareness (R)
Scientific Genius (GM-created feat that gives +2 to Science skills)
Sidekick (Carlos Gutierrez, a former gangbanger.)
Startle
Surprise Strike

Powers:

Telempathic Aura +11 (1 pp/rank) Source: Psionic

Aura of Menace (Super-Charisma)
Extra: Flexible (Can switch out ranks freely with the Mental Walls power stunt as a free action once per round)
Extra: Intimidating Presence
Flaw: Bad-Ass Charisma Only

Power Stunt:

Mental Walls (Amazing Will Save)
Extra: Affects Others
Extra: Triggered by mental contact

Flaws:

Social Awkwardness: The Shadow faces an either-or choice when using this power. For every 2 ranks he puts into Aura of Menace, he takes -1 on "nice-guy" Charisma. For every 2 ranks he puts into Mental Walls, he takes -1 on Sense Motive, Telepathy Use, and optionally those Charisma skills which involve "reading" an audience. And he has to have all 11 ranks of the power engaged at all times... (Others who are shielded by his Mental Walls take the penalty from them too.)

Restricted: The Shadow cannot use this power when fighting off his Involuntary Mentalist Weakness - he is so inwardly focussed on controlling his emotions that he can neither control his aura nor shield effectively against external threats. (In fact, he takes -5 on "nice-guy" Charisma with no corresponding benefit, much as if he'd taken the Disturbing Weakness.)

Clouding Men's Minds +11 (4 pp/rank) Source: Psionic

Mental Invisibility (Illusion)
Extra: Area
Extra: Subtle
Extra: Selective (remember, this Extra has a special meaning for Illusion)
Extra: Vanish. The Shadow can make people or things in his area "unnoticeable" to all senses.
Flaw: Range: Touch
Flaw: Limited: Creatures Only
Flaw: Limited: Vanish Only. He can't produce any other illusions.

Telepathy
Extra: Memory Alteration
Extra: Subtle
Flaw (2): Mind-Meld. Every round the Shadow is in someone's mind at a level below "surface thoughts", he has to make a Telepathy Use check opposed by the target's Sense Motive. If the Shadow loses, the target becomes aware of his mental invasion and things devolve into a battle of wills: Each round they make opposed Will saves. The winner can read the loser's mind (at the level the Shadow attained or lower) for that round! The Shadow can't break the contact before the target gets the round's information from him. If the target beats the Shadow by more than 5, or wins twice in a row, they can choose to force the Shadow out of their mind entirely.

Telempathy (Mind Control)
Extra: Trauma Induction (Mind Blank with the twist that a telepath can recover the memory by rooting around on the Unconscious level. Hypnosis and possibly other mundane therapies will work too.)
Flaw: Limited: Negative Emotion + Simple Phrase. ie, "Fear of the dark"

Psychic Assault (Mental Blast)
Extra: Duration: Concentration
Flaw: Slow
Flaw: No Shields (The Shadow has to lower his Mental Walls to zero to use this power.)

Power Stunts:

Manifest Sound: The Shadow can allow sounds made by "vanished" people or things to be normally audible, but in a muted, apparently directionless way that cannot be used for targeting.

Mental Link: The Shadow need not speak to use his Telempathy.

Flaw:

Restricted: The Shadow believes he has to ingest a drug derived from a rare African herb to cloud men's minds. (One dose lasts for about two hours.) This effect is actually psychosomatic; it is possible that simply getting intoxicated in more usual fashion (or even taking a placebo, if he honestly believes in it) may produce the state of mind he associates with using this power. I leave it in the GM's hands.

Gadgets +2 Source: Super-Science

Some of these are chemicals the Shadow has whipped up for himself... but the rest are the products of one his minions, one of the few geniuses capable of super-science. Hal Garrity is something of a cross between Forge and the Rain Man - he makes his living repairing lawn mowers and other household items, and creates amazing technological toys in his spare time. (It must be said that sometimes one's lawn mower comes back with unexpected features, too! :) Scientific terminology is nowhere near catching up to what he can do - when asked to explain how his gadgets work, he ends up just saying in frustration, "Oh, never mind!" The idea of equipping the local "Batman" with gimmicks to provide that extra edge keeps a big smile on his face.

Weaknesses: Note that this GM has a house rule allowing 5 point Weaknesses in some situations.

With Friends Like These... (5): The Shadow's family, friends, sidekick, and minions are somewhat trouble-prone and not infrequently require his help. (I gave the GM PLENTIFUL hooks to screw me over with, which is the main reason he allowed this Weakness.)

Involuntary Mentalist: When the Shadow suffers severe stress (not combat, more often personal stuff - like, oh, his family or friends being threatened... :) he starts to lose his grip on his powers. He has to make a Will save vs. DC 15, +1 for each round the stressful situation is present. If he fails, the GM may take control of his mental powers for that round (including making free actions like ending sustained powers) and use one of his partial actions to target anybody suitable within range, most likely the person his subconscious rationalizes is causing the stress. (No matter how inappropriate this might be...) The involuntary use of powers is never Slow or Subtle.

The Shadow can attempt to suppress an involuntary attack on another person, but this is a full-round action requiring a Will save against DC 10, and causes him to in effect take Mental Blast damage as he struggles within his own mind.

Once he "blows his top" for a round, the Will save goes back to 15, but saves still have to be made every round until either the stressful situation is dealt with in some way or he loses consciousness.

During the time that the Shadow is fighting off this Weakness, he takes -5 to "nice-guy" Charisma, much as if he had taken the Disturbing Weakness, though his actual appearance does not change. His Aura of Menace and Mental Walls are unavailable for the duration.

Equipment: The GM does not require points to be spent for items readily available to civilians. The Shadow typically wears a bulletproof vest, and carries a heavy pistol, a sap, and a variety of fighting and throwing knives.

Background:

Alex Brighton did not have a happy childhood. Nobody seemed to like him, but they couldn't explain why... "There's just something WRONG about him, but I can't put my finger on it!" they'd say. He had to work five times as hard to get the same recognition and approval as others. Life, he decided, just isn't fair.

It wasn't. Alex was born a rare homozygous telepath - he inherited telepathy genes from both parents. (His dad was a consummate salesman - an unconscious Mind Controller - and his mom a sensitive soul with much insight into others and a not-entirely-unfounded belief that she could predict the future with Tarot cards. They broke up when Alex was 7 - Alex's dad couldn't appreciate a woman with mental shields for long...) His powers raged out of control, projecting his emotions - especially the darker ones not suited for public display - to everyone around him. Meanwhile he would occasionally "overhear" the ugly thoughts others directed at him in response, which only alienated him further.

The solution he instinctively hit on worked in the sense that he survived and remained sane, but it didn't leave him any better adjusted socially. He trained himself to suppress and control his emotions as much as possible so there was nothing left to project... Of course he wasn't entirely successful. When agitated, the steep mental walls he'd erected would slip and he'd "zap" people again. "Most of the time he's a cold fish, and the rest he's a hair-raising freak!"

A brilliant young man, he entered university early, majoring in chemistry. There he met Jennifer, a psych major who found him irresistibly fascinating. (She was genetically "mindblind", immune to telepathic vibes.) She saw a shy and retiring young man, but one with a nice smile and (once you got to know him) a magnetic personality. She couldn't figure out why everyone treated him so badly for no apparent reason... Alex for his part found friendship, and then love, intoxicating. Within a couple of years, they were married.

Alex got a good job at a major pharmaceutical company, researching flora and fauna from around the world to discover, purify, assess, and alter new drugs. Meanwhile, he and Jennifer had a little son named David. After making a name for himself with a highly promising new cancer therapy, he gained a coveted promotion despite his social awkwardness. Life was good, far better than he'd ever dared to hope for - he had a loving family, challenging work, the satisfaction of helping others, and, as he learned to shield better and better, even a few friends. He had the money to indulge a few hobbies, like growing rare tropical plants (something he'd started doing for his Ph.D. dissertation) and collecting tapes of old radio shows. Including "The Shadow".

Then Alex's world came crashing down about his ears when Jennifer was raped and murdered by a hopped-up burglar. To add insult to injury, the guy got off on a technicality! Alex snapped and went on a rampage through his precious tropicals, destroying them to vent his rage... but when the juice soaked into his hands, he started to shake and then had a seizure.

When he got to his feet, he discovered to his astonishment that he could "hear" the thoughts of his terrified son in the next room. When he stumbled outside, he heard a neighbor thinking that he must be drunk... when Alex glared at him, the man's face was suffused with terror and he ran for his life. Alex, while not entirely understanding, smiled grimly. He could use this.

The murderer died that night, and he was very, very frightened before he died. (The coroner ended up ruling the case a truly bizarre suicide. You don't want to know.) While stalking him, Alex discovered something new - when he didn't want to be seen, he WASN'T. He was like the Shadow, clouding men's minds!

And why SHOULD some other guy lose his wife, some other little boy his mommy? There were more animals out there. Somebody should do something about it... somebody like him. Who else knows what evil lurks in the hearts of men?

Alex didn't do anything rash. He took a sabbatical from his job, and used his chemical knowledge to isolate and purify the compound that had opened the door in his mind, altering it so it would no longer impair his judgement or give him hallucinations like it had that first night. (The seizure turned out to be due to another, unrelated compound.)

He got a gun and learned how to use it. He took karate classes, and then classes in other, more esoteric martial arts. He turned out to be something of a natural. (He has genes for biokinetic powers as well, but they're latent as they don't mix well with telepathy. But they make him stronger and faster than a guy his age and size ought to be.)

And when he felt ready, he donned black clothes, pulled on black gloves, swept a black cloak about his shoulders, and put on a battered black hat. Then he took a small white pill. The Shadow lived again... his eerie, mocking laughter from thin air striking fear into the hearts of the criminals of Los Angeles. "The Shadow knows!" (He also muffles the lower part of his face with a black bandanna, and uses a tiny amount of Illusion to fuzz his features, making them entirely nondescript save for the blazing intensity of his eyes.)

Five years now he has stalked the streets, a year or two of which alongside the tormented mystic known as the Forbidden, and there have been many changes. He has put together an enormous network of informers - criminal scum who fear him more than they fear higher-level criminal scum. And he has found a few people who approve of what he does and are willing to help him.

David is seventeen now, and starting to worry his father. The boy is much too strong, much too fast, and heals ridiculously quickly. (The biokinetic genes that skipped the last couple generations of telepaths came out with a vengeance in him - Jennifer's mindblindness in effect canceled out the telepathy genes David got from his dad.) David has inherited his father's stern sense of justice, and might try his hand at fighting crime more rashly than his father. His raging biokinetic hormones (mentioned in no biochemistry text) make for a fairly stormy relationship at times, too.

Still, David has received an object lesson that may give him pause. He was kidnapped and severely roughed up by a syndicate who discovered the Shadow's secret identity about a year ago. (The Shadow and the Forbidden utterly dismantled it - nobody who learned anything compromising is still alive.) He of course healed the physical damage rapidly but the psychic scars are another matter.

David found out about his dad's powers and "night life" at that time, and still isn't sure how he feels about it. It has become an edgy subject for the two of them, a sleeping dog neither cares to disturb. It is pretty much a given, though, that David would NOT approve of Carlos, who has been the Shadow's sidekick for the last eight months or so.

Carlos is a former gangbanger (18 years old) who turned over a new leaf after a nasty run-in with the Shadow. He caught the Shadow's notice by his immunity to the Shadow's mental invisibility... Carlos also has compellingly accurate, if unpleasant, dreams about the past and future, and often gets flashes of danger moments before it occurs. At a second run-in - the Shadow rescuing Carlos from gang members beating him up for trying to go legit - he managed to save both their lives by giving warning of a sniper bullet.

The boy had absolutely nowhere to go (a truly awful home situation, and in the neighborhood of his old gang to boot) and the Shadow liked his spirit, so he brought him to live at the base and support him in his work. He doesn't let Carlos go out on patrol or mix up in the rough stuff (though Carlos has had to come pull his bacon out of the fire once or twice) - mostly Carlos feeds him information from the base computer through his (Garrity-provided) commlink and offers him what he can from his unpredictable psychic talents.

Anyway, Carlos all but worships the Shadow - the closest thing to a father he's ever had - and he and David would likely feel highly threatened by each other should they ever meet, which Alex tries to make sure doesn't happen.

Alex has determined that the drug he uses is not addictive... but the same cannot be said for the Shadow persona it makes possible. Alex doesn't LIKE the Shadow, but he NEEDS the Shadow - needs to let the rage and anguish he feels out of its cage sometimes. (His Psychic Assault is nothing more sophisticated than exposing the target to his swirling confusion of bottled-up emotions all at once.) He keeps his two lives - and thus David and Carlos - as separate as he possibly can while still remaining sane. It's gotten a bit precarious at times...
 
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Carlos Gutierrez (age 18) PL 10

Abilities:

Str: 14 (+2) Dex: 16 (+3) Con: 12 (+1)
Int: 10 (+0) Wis: 16 (+3) Cha: 14 (+2)

Dmg: +12 (+9 flat-footed, +1 helpless) Fort: +1 Refl: +12 Will: +6

(I am assuming that Combat Sense allows him to retain most of his dodge bonus for purposes of Evasion when flat-footed, but not when helpless. Correct me if I'm wrong.)

BAB: +3 (+4 ranged) BDB: +4

Attack: Melee: +5 Ranged: +7
Defense: 27 (23 flat-footed), 17 mental (14 flat-footed)

Skills: (Bought 2:1.) Acrobatics +5, Bluff +7, Diplomacy +5, Gather Information +6, Hide +4, Intimidate +5, Knowledge (LA) +1, Language: Spanish, Move Silently +4, Taunt +4, Urban Survival +10

Feats:

Commlink (Same as the Shadow's.)
Detect Psionics
Dodge
Evasion
Hero's Luck (x2)
Improved Grapple
Improved Initiative
Instant Stand
Point Blank Shot
Precise Shot
Psychic Awareness
Rapid Shot
See Invisibility
Streetwise (New feat: +2 on Bluff, Diplomacy, and Gather Information checks when dealing with street people, thugs, and so forth.)
True Sight

Powers:

Budding Esper +3 (4 pp/rank) Source: Psionic

Insight (Super-Wisdom)

Telescopic Sense (for Psychic Awareness)

Gypsy Abracadabra +9 (7 pp/rank) Source: Psionic

The name is his own half-humorous, half-nervous term for his powers.

Precognition
Extra (2): Triggered by imminent danger to those he loves
Flaw: Uncontrolled

Super-Dexterity: Carlos has an uncanny sense of where and when to dodge.
Flaw: No bonus to Dex skills.

Combat Sense

Power Stunts:

Bestow Luck (This represents his ability to give timely warning in combat.)

Postcognition
Extra (2): Triggered by the presence of malicious death.
Flaw: Uncontrolled

Weakness:

Insomnia: Carlos hardly ever gets enough sleep, and it takes a toll on him. Every waking hour in which he engages in strenuous activity (including combat), he must make a Con check vs. DC 10 (+1 for each previous check that day) or become fatigued. If already fatigued, he becomes exhausted and starts making checks every ten minutes of strenuous activity to avoid sinking into a deep slumber. (He won't fall asleep during a combat, of course, but it'll hit shortly afterward, when the adrenaline rush fades. Generally he can manage to get someplace safe before he collapses.) He can spend a Hero Point to avoid extra fatigue as normal. Carlos suffers half the usual fatigued and exhausted penalties against his Intelligence as well.


Background:

Carlos Gutierrez was a typical casualty of society gone wrong. Abandoned by his father before his birth and neglected by his drug-addicted mother, he was mostly raised by an aunt and uncle who didn't really want him and abused him physically and verbally on a regular basis. His true family was the local gang, the Lions. By the time he was seventeen, he was a hardened fighter and gunman (having killed two men) and a fairly accomplished drug dealer who occasionally sampled his own wares.

All of that changed when the Shadow broke up a gang rumble that Carlos was participating in with great enthusiasm. Mind you, the Shadow himself got a nasty surprise - Carlos HAD always heard rumors about his Gypsy grandmother, and had occasionally had some weird dreams, but he hadn't figured on seeing this dude all in black striding through the battle bold as brass with a really weird feel to him! Nobody else seemed to see him... Was he a ghost? A hallucination? BANG! No, ghosts and hallucinations don't bleed. But then the dude turned on him, (gripping his wounded arm) and sheer ravening fear ripped through the boy like he'd never known it before. He pissed himself like a baby and ran... soon the others ran too.

Scrabbling at a wall to get away, he could do nothing but cower, babbling his terror, when the dude approached him, exuding a cold contempt. He knew him now - damn, that Shadow guy was said to be a KILLER! Scary-loco. But he just hauled Carlos to his feet and held him against the wall, keeping the fear on him. Finally he spoke: "You're not quite old enough to have wholly lost your humanity, boy. But mark my words - you shall be there soon, if you keep on this path. And I will be waiting for you." Then, after relieving him of his gun and stash, "Now get out of my sight," with a shove. Carlos didn't need any more encouragement to make like a rabbit.

Maybe it was the fear, worse than he had ever known. Maybe the drugs in his system hyped up the whole experience. Maybe it was the sudden flash of ultimate sadness and tightly-leashed fury he got when the guy touched him. (Something to do with his wife? She died, ugly...) And maybe he'd been gradually ripening for some sort of change for some time. Whichever, he couldn't get the Shadow's words out of his head. And he knew, down to his core, that they were the truth. Not just that he was on the road to losing his humanity - but that the Shadow would be waiting for him. Somehow he knew that the man was intertwined with his destiny.

Carlos turned over a new leaf. He ditched the drugs and went to Narcotics Anonymous meetings. He got a job for chump change and started taking classes to get his GED. He separated himself from the Lions as much as he could without getting killed, suffering the inevitable beatings stoically. He got involved with his church, which had always seemed boring and pointless up to that point. He found to his amazement that he was actually tentatively happy in a way he'd never imagined before... but also that the memories of his old life filled him more and more with shame.

Almost a year later, walking home from work one night, he got waylaid by his homies from the Lions. This was no ordinary beating - they were joking around about putting a bullet in him if he didn't stop "putting on airs", and maybe it wasn't all a joke. Next thing he knew, the Shadow was there, a most welcome sight, tossing unsuspecting gang members about with abandon. The Shadow hauled him to his feet, just as on that other day, then recognized him. "You," he said flatly. "I warned you..." but to the astonishment of them both, Carlos suddenly burst into tears. He started pouring out his story as he never had before to this total stranger who had changed his life so much. But suddenly a nameless dread gripped him that he could not explain, nothing like the Shadow's fear. He cried out, almost involuntarily, "Look out!" The Shadow (already more than a little paranoid) dove forward, bearing both of them to the ground, while a rifle shell cracked into the pavement through the space they'd both occupied a moment before.

The Shadow made short work of the sniper (who turned out to have been tracking him for weeks for the local crime syndicate). Meanwhile, Carlos was busy falling in love - not a love like he'd had for the girls, but a love for an idea and for the man who embodied that idea for him - the man who could have leaped any direction and let him take the bullet but chose to save his life too. He poured out the rest of his story, with many tears, on that street corner when it was safe again, not even daring to hope for any response... he'd been disappointed so many times. But the Shadow pondered deeply for a while - Carlos had the distinct impression the man was looking right into his heart - then said, "Come with me."

He set Carlos up on a cot in the basement of an abandoned building he'd fixed up. (He'd moved some of his more outre' stuff there out of concern of putting his secret identity at risk. Later, that basement got souped up into something completely other by Hal Garrity.) The lad would receive room and board and a small stipend for watching the place and doing whatever errands the Shadow needed doing. It wasn't much by most standards, but to Carlos it seemed like heaven compared to flipping burgers while sleeping on the street on those nights he didn't feel like getting yelled at by his aunt or beaten by his uncle.

The Shadow has come, with ample justification, to trust Carlos implicitly. He hasn't revealed his true name (he's too paranoid for that) but Carlos knows what he looks like. Carlos is nearing nineteen now, but his feelings for the Shadow stop only just short of worship. The man is the only father-figure he's ever had, and he soaks in every bit of approval and affection. (The Shadow is not all that demonstrative toward him, but it seems like a lot by Carlos' standards.) He mans the headquarter's communication panel, keeps track of details, has learned carpentry just so he can keep the place in repair, and offers what he can from his unusual but unpredictable flashes of the past and future... but what he really wants to do is help in more tangible fashion. He scrimps and saves to take karate lessons, and works out with the base's gym to exhaustion daily. The Shadow has told him it's a no-hoper, but he keeps hoping anyway. (Despite the official lack of hope, though, Carlos has helped pull the Shadow's bacon out of the fire on a couple occasions - occasions he is fiercely proud of.) The Shadow has been getting a little concerned about Carlos' fixation on him, and when the kid finishes his GED - it's slow going, because he missed a lot of school - he intends to gently push him toward college or some other path that will get him out on his own.

While the Shadow never discusses his "real" life with Carlos in any substantive way, Carlos has picked up more than he lets on through his retrocognition. He knows about David and has a pretty good idea that David causes the Shadow some grief, which makes him privately indignant. Indeed, if the two were ever to meet (David has no clue about Carlos' existence), it's probable that sparks would fly - with Carlos likely seeing David as a spoiled brat who is too stupid or too pissy to appreciate his father, and David seeing Carlos as a threat - somebody who knows more about his dad's "other" life than he does! (And who's a tiresome one-man cheering section for the old man, to boot. Plus, ahem, who's considerably more hardened and experienced than most teenage wannabes. :) But if they were to get past the initial conflagration, they would likely have a good bit to learn from each other.

Carlos is unfailingly eager to please without being too obtrusive about it (he outgrew being obtrusive in his first few months at the base). He has metamorphosed into a rather clean-cut youth who makes a good impression on people. He donates a large fraction of his money anonymously to the families of the two young men he killed. He always addresses the Shadow as "sir". (People he sees as "decent folks" are also always "sir" or "ma'am".) While the Shadow can do little wrong in his eyes, he is merciless to his own mistakes. A bad grade on a test in his GED classes, or a word of disapproval from the Shadow on any topic, is liable to find him driving himself even harder than usual in the gym and denying himself fun activities. (Once, early on, he "punished" himself by going to his old house and deliberately mouthing off to his uncle, then submitting to a terrific pasting, but the Shadow gave him a VERY stern talking-to after that, and he's never repeated it.)

Though he'd been in and out of juvie repeatedly as a child and teen, now that he's eighteen "Mr. Reston" (Lance Reston is an upper-crust lawyer-minion of the Shadow's, who is definitely a "sir" in Carlos' book) has gotten his record sealed by the court. Lance has also managed to get Carlos off probation in view of the manifest change in his life, which is why Carlos doesn't have to worry about keeping the authorities notified of his rather unusual address. (The criminal justice system never knew about the gang shootings, otherwise that probably would've been impossible.)

Physically, Carlos is a bit short (5'6") and sensitive about it. He's also rather slender for his height - he didn't have the best nutrition in his formative years. Even so, he's managed to pack a surprising amount of wiry muscle on his slim frame with his arduous workouts, and there isn't an ounce of fat on him. He has a truly impressive collection of scars and welts, especially on his back (where his uncle got overly enthusiastic with a variety of domestic implements) and a number of nasty burn scars on his wrists and torso - cigarette-size and on up. (Some from being "punished" by his uncle, some self-inflicted to prove his machismo, some from being tormented by a rival gang and by the Lions when he tried to leave.) He is quite embarrassed about these marks of his old life.

While at home in the base, he usually lounges about casually in shorts and a t-shirt or undershirt; when "on duty" he will be seen constantly wearing a wireless headset to monitor police bands and keep in touch with the Shadow. When he goes out, though, he takes great pride in his appearance, usually wearing a button-down shirt and a nice pair of jeans or slacks, his jet-black hair slicked back with gel. His father was Mexican and his mother Puerto Rican; he speak Spanish as fluently as English.

Carlos doesn't get enough sleep, and it's not just that there aren't enough hours in a day for GED classes, the laborious studying he has to do to keep up with them, karate classes, his long workouts, and helping out the Shadow at night. The long and the short of it is that he's afraid of his dreams and wants to sleep as little and as hard as possible. He rarely sees pleasant things with his precognitive and postcognitive dreams, and even his normal dreams are plagued with nightmares - nightmares of the things he's done and suffered in the past, of letting the Shadow down, of failing to measure up. (He can usually tell which dreams are "special" and which aren't, but it's not a sure thing.) The Shadow has talked to him gently about it a few times, and occasionally takes a night off to let Carlos recharge the batteries and simultaneously let Alex have some quality time with David. (Alex himself is one of those rare people who only needs two or three hours of sleep a night, so his schedule does little to discommode him.) When he finds the kid snoring on the bench press, he knows a night off is overdue. :)

The two have a series of standing jokes between them. The Shadow calls him "Carlos Castaneda", though he had to loan him one of the books before he got it. Carlos strikes back with cheesy TV and movie references - especially from "Men In Black", "Meet Joe Black", "Dirty Harry" and so on. (Nor does he neglect "The Shadow". :) A typical exchange:

"Don't eat any mushrooms while I'm gone."

"Jawohl, Herr Kapitan!" (In an incredibly bad fake German accent - Sgt. Schultz from Hogan's Heroes.)
 
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When I come across a good story I usually realize it pritty fast. Normally I'd be more reserved about you keeping up with it (I've tried myself and couldn't do it) but since you've been doing it for a while on other boards my fears have been eased considerably.

Besides, I get the impression that you enjoy writing this up more than I enjoy reading it.
wink.gif
 
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Heh. Yes, I've been posting regularly on the other board since mid-November. (The game's time started on the same day in real life that we first gamed.)

Of course, sometimes something comes up and we can't game on a particular week - usually because of SP's work schedule. But he's generally good about making that stuff up later on.

And yes, I do very much enjoy writing up the Shadow's adventures. Believe it or not, this is my first attempt at a campaign log in 20+ years of gaming...
 
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Wow, the man's got skills.

Do spend a lot of time writing other things? You've got a way with words which usually comes with experience (I often see it around page 25 in most story hours). And you know your grammar. Thank you for knowing your grammar.
 
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Lela said:
Wow, the man's got skills.

Do spend a lot of time writing other things? You've got a way with words which usually comes with experience (I often see it around page 25 in most story hours). And you know your grammar. Thank you for knowing your grammar.

I've written poetry on and off for years, and I've written reams in an online journal. And well, I've always had a bit of a way with words. *shrug* Comes natural when you were born blind, I guess. (I didn't have any usable vision until age three, and still have almost no ability with visual imagination whatever.) I think in words, not pictures.

But I also have to give a large share of the credit, quite simply, to SP. While I can write it up, I couldn't possibly come up with all these twists and turns on my own!

And I'm a stickler for spelling and grammar, always have been. You're welcome. :)
 
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