tauton_ikhnos
First Post
Over lunch martinis today, agreed to run D&D campaign, give current GM break. Martinis are the devil.
Figured this was good place to think out loud, maybe get valuable comments. Heck - this IS a good place, comments always valuable.
What I've thought up since lunch:
Use this map of 1453 France for political structure. Flanders, Artoi, Picardy, Champagne, Normandy, Alençon, Maine, Berry, Burgundy, Poitou, Languidoc, Dauphiny, Guienne all kingdoms (smaller kingdoms than common in 1453, of course). The reddish internal zones are Free Cities, who reject monarchs in favor of various other means.
Guines = major port city, ruled by mob
Montereau = plutocracy & where mercenaries often flow towards
Rodex = magiocracy
Brittany = trade cities run by aristo families (Italian renaissance-ish)
- Brest, Rennes, Vannes, Champtoceaux, Nantes, St Malo = major aristo strongholds
- Léon = THE trade city by sea
- Rais = major port, and buffer against Poitou aggression
Limoges, Climousin, Périgord = allied religious nuts
- listed cities = temple cities
Albret = magiocracy
Armagnac = ruled by Order of Knights, very King Arthur-esque
- Foix = fortress city of Armagnac
Béarn = "colony" of Armagnac, also buffer against goblinoids to south
Narbonne = magiocracy, and darned successful one
Areas outside of main France zone are wilderness or worse, encroaching goblinoid hordes.
England area renamed "Avalos", and is the West that elves go to when retire.
PCs will be from Narbonne. Gives me seaside port, magic, closeness to goblinoid borders, so PCs can justify any class easily. Plenty mountains NW of there, also, so plenty of dwarves; but area is hilly, so good places for gnomes & halflings; elves rare, but that's okay. Will say that humans, dwarves, most common races (maybe 65% human, 25% dwarf).
Hm.
Okay, that's all I have at moment.
Figured this was good place to think out loud, maybe get valuable comments. Heck - this IS a good place, comments always valuable.
What I've thought up since lunch:
Use this map of 1453 France for political structure. Flanders, Artoi, Picardy, Champagne, Normandy, Alençon, Maine, Berry, Burgundy, Poitou, Languidoc, Dauphiny, Guienne all kingdoms (smaller kingdoms than common in 1453, of course). The reddish internal zones are Free Cities, who reject monarchs in favor of various other means.
Guines = major port city, ruled by mob
Montereau = plutocracy & where mercenaries often flow towards
Rodex = magiocracy
Brittany = trade cities run by aristo families (Italian renaissance-ish)
- Brest, Rennes, Vannes, Champtoceaux, Nantes, St Malo = major aristo strongholds
- Léon = THE trade city by sea
- Rais = major port, and buffer against Poitou aggression
Limoges, Climousin, Périgord = allied religious nuts
- listed cities = temple cities
Albret = magiocracy
Armagnac = ruled by Order of Knights, very King Arthur-esque
- Foix = fortress city of Armagnac
Béarn = "colony" of Armagnac, also buffer against goblinoids to south
Narbonne = magiocracy, and darned successful one
Areas outside of main France zone are wilderness or worse, encroaching goblinoid hordes.
England area renamed "Avalos", and is the West that elves go to when retire.
PCs will be from Narbonne. Gives me seaside port, magic, closeness to goblinoid borders, so PCs can justify any class easily. Plenty mountains NW of there, also, so plenty of dwarves; but area is hilly, so good places for gnomes & halflings; elves rare, but that's okay. Will say that humans, dwarves, most common races (maybe 65% human, 25% dwarf).
Hm.
Okay, that's all I have at moment.