New Spells: Demolish, Root(Edited Demolish)(again)

Merlion

First Post
Ok a couple more new spells.
Demolish I designed as a spell for basicly knocking down structures and destroying objects, and for anti-contruct use
Root is a bit odd I'm not sure how to handle it. I want a spell that cause the ground to grab a creature's feet...not prevent any action as hold does, just movement. I want it to eventualy work on most or all creatures, but I'm shooting for around spell level 4. See what you think



Demolish
Evocation
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 action
Range: 40 ft
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Special
Spell Resistance: Yes

This spell creates a blast of destructive energy, dealing 1d8 damage per level (max 10d8) to all inanimate objects in the area. Magical and attended items receive a save for half damage. The spell deals full damage to objects, and ignores the hardness of non magical objects. To creatures, it deals 5d6 damage. This damage is not subject to the magic immunity of Constructs. Creatures (including Constructs) may attempt a Reflex save for half damage


Root
Alteration (Earth)
Level: Dru 3, Sor/Wiz 3, Elm 3
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft +10/level)
Target: 1 creature
Duration: 1 round/level
Saving Throw: Reflex Negates
Spell Resistance: Yes


This spell causes the ground to rise up and clamp a creatures feat. The effected creature cannot take move actions, and loses any Dexterity bonus to armor class. Each round after the first, the creature may make a strength check to break free. The DC is 18+ caster level.
The spell effects any creature up to Large size. This increases by one size category for every 3 levels beyond 7th.
 
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Root looks okay to me. You could go with it dragging the person into the ground up to their thighs or waist. If you went with that, I'd give them the AC benefits of being one size smaller.

As for Demolish, I'm weary of its power. I'd make it a burst effect centered on the caster, and have it only affect objects and constructs, not living creatures. You could throw in that bottles and other such things work, but that sounds a little like shatter to me.
 

Demolish is too strong for a fourth level spell it needs to be at least 5th if not 6th level as written. If you make it only affect Constructs and objects if might work as a 4th level spell.

Root looks ok to me as a fourth level spell. Did you mean for Root to be an Abjuration because as far as I know the is no Alteration school of magic? Also you might want to replace "cannot take move actions" with "cannot move" since some move actions do not involve actual movement.
 


SylverFlame said:
Camarath, I think Alteration became Transmutation in 3e. Alteration is a 2e term.
OK, did not know that. I though he had just made a typo and Abjuration seemed the closest school in terms of spellling.
 


The more I look at it, the more I feel that constructs and objects shouldn't take full damage from Demolish automatically. I can see high level sorcerers blasting Constructs for 60 damage every turn and the construct/DM can't do anything about it.
 

Merlion said:
Demolish
Evocation
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 action
Range: Close (25 ft, +5 ft/2 levels)
Area: Cone
Duration: Instantaneous
Saving Throw: Special
Spell Resistance: Yes

This spell creates a blast of destructive energy, dealing 1d6 damage per level (max 10d6) to everything in the area. The spell deals full damage to objects, and ignores hardness. It also does full damage to any creature of the Construct type. Other creatures are allowed to make a Fortitude save for half damage.

What kinf of destructive damage? I think sonic or elemental (air) would be the best kind.
 

Camarath said:
Demolish is too strong for a fourth level spell it needs to be at least 5th if not 6th level as written. If you make it only affect Constructs and objects if might work as a 4th level spell.

I think it is fine. Keep in mind fireball is a 3rd level spell. Merlion, you say it deals damage to everything. Does this include other humanoids and monsters. How about what the caster has on her person.
 

Ok first Root is meant to be Transmutation. I've been playing EQ and over there its still Alteration


Demolish is too strong for a fourth level spell it needs to be at least 5th if not 6th level as written. If you make it only affect Constructs and objects if might work as a 4th level spell

Why exactly? It only does the damage of a 3rd llevel spell. Its only advantages are the ability to do full damage to objects and constructs and the fact that energy resistances dont apply.


Merlion, you say it deals damage to everything. Does this include other humanoids and monsters. How about what the caster has on her person.

It deals damage to everything within its area. That doesnt include the caster with a cone as far as I know...it isnt intended to anyway


What kinf of destructive damage? I think sonic or elemental (air) would be the best kind

No kind. Just destructive energy, as it says. This spell doesnt deal a certain type of energy damage, it just destroys things.

Do you guys think Root needs both the save and the Str check to break free?
 

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