Merlion
First Post
Ok a couple more new spells.
Demolish I designed as a spell for basicly knocking down structures and destroying objects, and for anti-contruct use
Root is a bit odd I'm not sure how to handle it. I want a spell that cause the ground to grab a creature's feet...not prevent any action as hold does, just movement. I want it to eventualy work on most or all creatures, but I'm shooting for around spell level 4. See what you think
Demolish
Evocation
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 action
Range: 40 ft
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Special
Spell Resistance: Yes
This spell creates a blast of destructive energy, dealing 1d8 damage per level (max 10d8) to all inanimate objects in the area. Magical and attended items receive a save for half damage. The spell deals full damage to objects, and ignores the hardness of non magical objects. To creatures, it deals 5d6 damage. This damage is not subject to the magic immunity of Constructs. Creatures (including Constructs) may attempt a Reflex save for half damage
Root
Alteration (Earth)
Level: Dru 3, Sor/Wiz 3, Elm 3
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft +10/level)
Target: 1 creature
Duration: 1 round/level
Saving Throw: Reflex Negates
Spell Resistance: Yes
This spell causes the ground to rise up and clamp a creatures feat. The effected creature cannot take move actions, and loses any Dexterity bonus to armor class. Each round after the first, the creature may make a strength check to break free. The DC is 18+ caster level.
The spell effects any creature up to Large size. This increases by one size category for every 3 levels beyond 7th.
Demolish I designed as a spell for basicly knocking down structures and destroying objects, and for anti-contruct use
Root is a bit odd I'm not sure how to handle it. I want a spell that cause the ground to grab a creature's feet...not prevent any action as hold does, just movement. I want it to eventualy work on most or all creatures, but I'm shooting for around spell level 4. See what you think
Demolish
Evocation
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 action
Range: 40 ft
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Special
Spell Resistance: Yes
This spell creates a blast of destructive energy, dealing 1d8 damage per level (max 10d8) to all inanimate objects in the area. Magical and attended items receive a save for half damage. The spell deals full damage to objects, and ignores the hardness of non magical objects. To creatures, it deals 5d6 damage. This damage is not subject to the magic immunity of Constructs. Creatures (including Constructs) may attempt a Reflex save for half damage
Root
Alteration (Earth)
Level: Dru 3, Sor/Wiz 3, Elm 3
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft +10/level)
Target: 1 creature
Duration: 1 round/level
Saving Throw: Reflex Negates
Spell Resistance: Yes
This spell causes the ground to rise up and clamp a creatures feat. The effected creature cannot take move actions, and loses any Dexterity bonus to armor class. Each round after the first, the creature may make a strength check to break free. The DC is 18+ caster level.
The spell effects any creature up to Large size. This increases by one size category for every 3 levels beyond 7th.
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