The MST3K Monster Manual Preview #1: The Mole People

demiurge1138

Inventor of Super-Toast
If you wanted to know, their names are Jerry and Sylvia.

Mole Person
From the movie The Mole People
Medium Monstrous Humanoid
Hit Dice: 2d8+2 (11 hp)
Initiative: +0
Speed: 30ft (6 squares), burrow 10ft
Armor Class: 15 (+5 natural), touch 10, flat-footed 15
Base Attack/Grapple: +2/+5
Attack: Claw +6 melee (1d6+3)
Full Attack: 2 claws +6 melee (1d6+3)
Space/Reach: 5ft/5ft
Special Attacks: Rend 2d6+4
Special Qualities: Darkvision 120ft, light blindness, low-light vision
Saves: Fort +2, Ref +3, Will +3
Abilities: Str 16, Dex 10, Con 15, Int 8, Wis 10, Cha 8
Skills: Listen +3, Spot +4*
Feats: Weapon Focus (claw)
Environment: Underground
Organization: Pair, squad (3-8) or colony (20-80 plus 50% non-combatants)
Challenge Rating: 1
Treasure: Half standard
Alignment: Usually lawful neutral
Advancement: By character class
Level Adjustment: +2

You see a teeming mass of humanoids, each of them lumpy and hunchbacked, with bulging red eyes, beak-like mouths and massive claws well suited for digging through earth or cleaving through flesh.

The mole people are a subterranean race commonly exploited by evil underground humanoids such as drow and derro.

A mole person would probably stand about 7 feet tall if they could stand fully erect, but their perpetual stoop lowers their height to about 6 feet. They are peaceful creatures by nature, feeding on mushrooms and using their claws only for burrowing and defense, but they are often enslaved and used as soldiers.

Combat
Mole people have a very simple strategy when fighting; slash at it until it stops moving. If presented with bright light, they will usually flee.

Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight, or a daylight spell) blinds a mole person for 1 round. On subsequent rounds, they are dazzled while operating in bright light.

Rend (Ex): A mole person that hits an opponent with both claws latches on and tears the flesh, dealing an extra 2d6+4 points of damage.

Skills: The keen eyes of a mole person grant them a +8 bonus to all Spot checks made with darkvision or low-light vision.

I post the mole people specifically for two reasons; firstly, I love these guys. Secondly, should their CR be one higher? They don't have much hit-point or AC wise, but the rend is pretty powerful for a CR 1.

What do you think, sirs?

Demiurge out.
 

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I'm thinking that both the CR and LA should go up by one. After all, the rend does a minimum of 14 damage (4 from each claw, and another 6 for the rend), which will put any 1st level character to negative HP unless they're a barbarian.

Demiurge out.
 

This is totally awesome, Demiurge. I can't wait for the whole thing to come out.

But just make sure to do the Hobgoblins, the Neptune Men, and the killer toy monkey from Merlin's Shop of Mystical Wonders.
 

I've done quite a bit of work on the MST3KMM, and I'll be posting another preview sometime early next week (Sunday/Monday). My personal favorites at the moment are the Metalunan Mutant, the Crawling Eye and the Undead Head (stats for Jan-in-the -Pan!). Any suggestions for the next preview? This could include things I haven't done yet, of course, so that I could do them between now and then.

Demiurge out.
 

demiurge1138 said:
I've done quite a bit of work on the MST3KMM, and I'll be posting another preview sometime early next week (Sunday/Monday). My personal favorites at the moment are the Metalunan Mutant, the Crawling Eye and the Undead Head (stats for Jan-in-the -Pan!). Any suggestions for the next preview? This could include things I haven't done yet, of course, so that I could do them between now and then.

Demiurge out.

The Hobgoblins!
 

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