Artoomis
First Post
Permanency is rather temporary, and I'd like a way to fix that. I propose a new feat:
PERMANENT PERMANENCY:
Prerequisites: Ability to cast Permanency; ability to cast 7th level Arcane spells.
Whenever a spell that has been made permanent upon the caster's person would otherwise end due to a dispel effect, the magic is instead only suppressed for 1d4 rounds.
Comments?
Related existing feats:
From Magic of Faerun:
SPELL GIRDING
-2 to Dispel Checks (why not just add 2 to the DC?)
<Applies to all spells, but obviously helps with Permanency>
I also found a couple of EPIC feats:
PERMANENT EMANATION [EPIC]
Prerequisites: Spellcraft 25 ranks, ability to cast the spell to be made permanent.
Benefit: Designate any one of the character’s spells whose area is an emanation from the character. This spell’s effect is permanent (though the character can dismiss or restart it as a free action). Effects that would normally dispel this spell instead suppress it for 2d4 rounds.
Special: This feat may be taken multiple times. Each time, select a different spell to become permanent
<Need one feat per spell, no XP cost, can take at 22nd level>
and
TENACIOUS MAGIC [EPIC]
Prerequisites: Spellcraft 15 ranks.
Benefit: Choose one spell the character knows or spell-like ability the character possesses. Whenever the chosen form of magic would otherwise end due to a dispel effect, the magic is instead only suppressed for 1d4 rounds. The magic still ends when its duration expires, but the suppressed rounds do not count against its duration. The character can dismiss his or her own spell or spell-like ability (if dismissible) or dispel his or her own tenacious magic normally.
Special: A character can gain this feat multiple times. Each time he or she takes the feat, it applies to a different spell or spell-like ability.
<Can use this for Permanency (or Miracle for clerics); still need XP cost but applies to ALL uses of Permanency, not just personal ones; Can take at 21st level>
PERMANENT PERMANENCY:
Prerequisites: Ability to cast Permanency; ability to cast 7th level Arcane spells.
Whenever a spell that has been made permanent upon the caster's person would otherwise end due to a dispel effect, the magic is instead only suppressed for 1d4 rounds.
Comments?
Related existing feats:
From Magic of Faerun:
SPELL GIRDING
-2 to Dispel Checks (why not just add 2 to the DC?)
<Applies to all spells, but obviously helps with Permanency>
I also found a couple of EPIC feats:
PERMANENT EMANATION [EPIC]
Prerequisites: Spellcraft 25 ranks, ability to cast the spell to be made permanent.
Benefit: Designate any one of the character’s spells whose area is an emanation from the character. This spell’s effect is permanent (though the character can dismiss or restart it as a free action). Effects that would normally dispel this spell instead suppress it for 2d4 rounds.
Special: This feat may be taken multiple times. Each time, select a different spell to become permanent
<Need one feat per spell, no XP cost, can take at 22nd level>
and
TENACIOUS MAGIC [EPIC]
Prerequisites: Spellcraft 15 ranks.
Benefit: Choose one spell the character knows or spell-like ability the character possesses. Whenever the chosen form of magic would otherwise end due to a dispel effect, the magic is instead only suppressed for 1d4 rounds. The magic still ends when its duration expires, but the suppressed rounds do not count against its duration. The character can dismiss his or her own spell or spell-like ability (if dismissible) or dispel his or her own tenacious magic normally.
Special: A character can gain this feat multiple times. Each time he or she takes the feat, it applies to a different spell or spell-like ability.
<Can use this for Permanency (or Miracle for clerics); still need XP cost but applies to ALL uses of Permanency, not just personal ones; Can take at 21st level>
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