The Enworld Exalted Discussion Thread

reutbing0

First Post
As per Welverin's suggestion in the Share the Love thread, I'm starting a thread just for the discussion of all things Exalted.

I guess the next big product on the horizon is the Player's Guide which looks like it is going to be stunning. I'm ordering it via amazon.com on monday so if anyone wants to Share The Love let me know. Here's what I know about it so far(most of this information I found on rpg.net):

The White Wolf Catalog Entry
Until five short years ago, the Realm was the undisputed ruler of Creation. The only ones still willing to argue the point were hill-men savages and the glorified bandits that populate the Scavenger Lands.

The Empress had it all, a never-ending reign. And then, she vanished. Now, it seems like the Realm's dominion is nothing but a fading memory.

The world tears itself apart. Great powers come out of hiding in the Empress' absence. The dead have destroyed a city in the East, and the Realm's armies marched to defeat against the Bull of the North. Every kingdom is full of war profiteers and prophets of woe. An age of war approaches with the certainty of an onrushing storm.

What Stories Will They Tell of You?
As a mortal in the Age of Sorrows, you must survive as best you can in a time of warring heroes. As the world trembles on the eve of the Time of Tumult, you must find your way without special might or wisdom. Will you rise to defend your ideals or merely seek to survive?

What stories will they tell of you?

The Exalted Players Guide includes:
Merits and Flaws
The God-Blooded, including Demon-Blooded, Ghost-Blooded, Half-Castes and Fae-Blooded
Mortal Thaumaturgy
The Dragon Kings
Exalted Power Combat
Mail and Steel mass combat rules
New Supernatural Martial Arts



Other tidbits
-the Dynastic Script, Old Realm, and Clawspeak, or at least the script, are going to be in the Appendix.
-Apparently there are going to be examples of High Essence charms

Excerpt posted by g_c_grabowski

Appendix: Writing in the Age of Sorrows
While literacy is not universal among the denizens of the Realm, most citizens can at least sign their names and read simple signs due to the efforts of the Immaculate Order to educate all children in at least very basic skills. Among patricians and the Dragon-Blooded, literacy is universal and required, and most well-to-do children are literate before they enter primary school. All children who graduate public school must pass standardized examinations established by the Scarlet Throne. These examinations test knowledge of the alphabet, basic penmanship and the written form and proper pronunciation of an imperially dictated vocabulary of about 3,000 words. This vocabulary includes the names of common animals and plants, some religious concepts, a few hundred simple verbs and nouns and a large military vocabulary.
The goal is not to broaden the horizons of the student. Any student unable to master a 3,000-word vocabulary by the time she leaves primary school is going to need a full-time caretaker. The goal is to establish basic command vocabulary and understanding of military procedure on every patrician. Every student who attends primary school will leave qualified to read, write and properly pronounce simple orders and is, thus, a potential noncommissioned officer or minor official and able to work with others from elsewhere in the Realm.

When a student goes to secondary school, her education continues, and the number of words she’s expected to master increases as well. A patrician secondary school student must demonstrate mastery of about 30,000 words, while a student at one of the four Dragon-Blooded secondary schools must master about 100,000. Mastery includes correct pronunciation, proper penmanship and proper spelling. The vocabulary involved is different depending on the school involved, but all of the words are drawn from the half-million or so terms that form the official vocabulary of the court of the Scarlet Empress. Individuals who know this alphabet and this vocabulary speak High Realm.

Obviously, the High Realm vocabulary is larger than this. It includes a large number of abbreviations and informal additions, as well as institutional slang that develops. However, the half-million regulated words form a sparse but functional language of trade, governance and war. The great longevity of the speakers, and the institutional character of most Dragon-Blooded education minimize linguistic drift even in High Realm’s informal vocabulary, and the language of civil discourse is thus fixed.

The informal discourse of the populace is another matter, as are loan words and novel sounds. The Immaculate Order seeks to instill a basic knowledge of Realm, but without the pressure of standardized examinations or a meaningful diploma and with its limited resources, it acts with limited ambitions. Monks teach writing and spelling over pronunciation, with the goal of allowing students to read the Immaculate Texts and sign their names, rather than teaching them proper diction. As a result, the language of the lower orders, Low Realm, can become totally incomprehensible in linguistic backwaters such as slums or isolated rural communities.

Loan words and novel sounds are likewise totally unregulated. Individuals representing foreign words and sounds in the alphabet of the Realm sound it out and fit it into the phonetically rather limited standard alphabet as best they can. Two writers will write the same word two different ways, and as a result, even with a core vocabulary established by statute, High Realm is also often difficult reading. This is especially true when dealing with topics outside of its range of respect, orders and accountancy, and particularly when providing accounts of Threshold culture or customs, where there are a great many new words used
 

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reutbing0 said:
As per Welverin's suggestion in the Share the Love thread, I'm starting a thread just for the discussion of all things Exalted.
Excellent! :D I was wondering lately whether I should start one myself so Welverin and you doing this is a very cool development for me.
reutbing0 said:
Exalted Power Combat
I think this is about easier Charm/combat resolution, probably involving less dice rolling.
 



for anyone interested in sharing the love...

Don't forget to post your email address in the StL thread (or here I suppose), so you can get in on the action.

As for the PG, anyone else have any doubts about merits and flaws for Exalted?
 
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Welverin said:
As for the PG, anyone else have any doubts about merits and flaws for Exalted?
Now, I hate!hate!hate! WoD M&Fs. But apparently the ones for Exalted will be more sensible. (I'm mostly irritated by M&Fs which replicate things that ought to be covered by Backgrounds and Abilities. And by badly-balanced ones, though I'm not exactly a balance freak either; I'm mostly thinking about no-brainers that are so useful that almost everyone will want to have them.)

By the way, another recent Grabowsky sighting in rpg.net:
g_c_grabowski said:
Unit Order
A unit’s “order” describes how close together the unit members are. Combat as practiced by the cultures of Creation features three orders that remain are largely unchanged since the late Shogunate. Even given the wide variety of weapons, Charms and spells on the battlefield, these formations have proven flexible enough to adapt quickly to what may come. While some academic thinking suggests other, often more complicated formations and strategies, in the end, the practicality of these tried-and-true methods remain the standards by which all are measured. Nothing has proven to be enough improvement to oust these practices.
Solo units do not fight in formation — they stride the battlefield alone. They need never have any roll involving the Drill Trait made for them, nor do they ever receive an order bonus.
Close Order: A unit in close order is fighting shoulder to shoulder, with no room for another man to slip between the troops. The advantages of a close order include improved soaks against missile volleys, increased defense in close combat and a bonus to morale. Conversely, area-oriented attacks, such as certain spells, First Age weapons and the breaths of many lesser elemental dragons, have a better chance of hitting unit members. Units in close order are slow to move and also slow to change direction while moving. Close order is the order most commonly used for combat by armies of the Second Age because multiple ranks of troops in close order are highly effective in hand-to-hand combat, as the soldier armed with a steel blade is the predominant arm of decision in the Age of Sorrows.
Relaxed Order: A unit in relaxed order is wider-spread, with troops far enough apart that with arms spread each trooper can just touch the fingertips of the next closest soldier. This order is the middle ground of the three troop concentrations, balancing out the advantages and disadvantages of the other two modes. A unit is assumed to be in relaxed order unless otherwise declared. All movement, size, occupied space and similar values for the unit assume a relaxed order. Relaxed order is generally used when receiving archery fire or fighting against rabbles and by units of Terrestrial Exalted taking the field. On the Shogunate battlefield, this was the standard order for troops armed with Essence-discharge weapons.
Skirmish Order: Skirmish order spreads each unit member out far enough she can barely strike the next closest member of the unit with a long staff. Wide orders can be highly mobile and spread the force out enough that area effect weapons have a great deal of difficulty hitting a large portion of the unit. Conversely, being so far apart, it’s is easy for an enemy force to rush in, closing the range to hand-to-hand. It can more difficult to rally or to perform other morale oriented actions with a wide order. Skirmish order is used to cover large areas of terrain (for example, when running down fugitives). It was also used on the Shogunate battlefield by troops advancing under implosion-bow and Essence-weapon fire.
In addition to the three battle orders, there is one additional order that units assume:
Unordered: An unordered unit is a group of individuals who are fighting together on the battlefield in no particular order or pattern — they are a large mob clinging to a standard or following some very general objective or charismatic leader. Units such as these can still figure importantly on a battlefield, but they are generally not very effective or responsive to commands. This is the order of undrilled or poorly drilled militias, of barbarian warbands, of mobs of angry peasants and of units that have lost their order due to moral failure.
 

Welverin said:
As for the PG, anyone else have any doubts about merits and flaws for Exalted?

Well, I like Merits & Flaws as a concept, and I hope there will be some larger than life dramatic flaws which fit so well in the Exalted setting. I am however wary of my players actually using them :). They're ignored easily enough, so I'm not really bothered about them. But hey, Grabowski says he dislikes M&F himself, so that fills me with some optimism that we won't get a very abusable M&F system.

Darkness said:
I think this is about easier Charm/combat resolution, probably involving less dice rolling.
I'm definately looking forward to those rules. I hope they're designed in such a way that I can use both rulesets in the same chronicle. Using the streamlined system for the less important combat scenes, to put the emphasis on the drama, and using the full rules system for those Epic and Dramatic combat sequences that are supposed to take half a session anyways:). I don't know how realistic this is, but it would help with streamlining and pacing my game.
 
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I'm torn on Merits and Flaws. I like them, but some are just flat out twinkery.

I'm REALLY gonna be upset if I get this book and it doesn't have rules for high-Essence Exalts, but does have rules for frickin' Dragon-Kings (which, yes, it is supposed to have rules for the DKs). :]

Hmm. Which do I need more? Rules for Essence 6+ or frickin' Dragon-Kings? Let me think. Ah, yes, the rules pertaining to the actual main characters in the game, the Exalted.

(pimp on)
Feel free to discuss Exalted all you want over on my boards...the Basalt Throne.
(pimp off)
 


Re: Merits and Flaws

At least the guy who wrote them was vocal about his own "I hate Merits and Flaws" stance. With luck, he'll take out everything that was broken about the original flaws and merits, and make them a little more workable and less abusive.

The whole "I'm afraid of Tuesdays and for that, I am immune to all domination effects!" thing was bad. Iron Will + Blaise... I win Vampire.
 

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