ForceUser
Explorer
I have the feeling I know the answer to this, and it's "no." But I don't have my PHB v3.5 in front of me right this second, so I can't say for sure. The reason I ask is this: in The Complete Warrior, the Exotic Weapon Master prestige class can pick up a feature called flurry of strikes, which works exactly like flurry of blows except only with the character's favored exotic double weapon.
Mulling over this ability, I began to wonder if it was meant to stack with Two-Weapon Fighting, which any exotic double weapon wielder who qualifies for this prestige class would have long since taken as a feat. If flurry of strikes is meant to stack with Two-Weapon Fighting, then a character with Improved- and Greater Two-Weapon Fighting as well would benefit from an extra four attacks per round - one each for TWF, ITWF, GTWF, and flurry of strikes.
Such a character would then have eight attacks per round at 20th level, or nine when under the effect of haste (ten, perhaps, if you were a barbarian with the Whirling Frenzy variant of barbarian rage from Unearthed Arcana. Again, I don't have any books in front of me at the moment).
It then occured to me that D&D's game designers probably don't intend for any single character to have nine attacks per round, in any situation. It seems a bit silly. Rethinking, I concluded that perhaps flurry of strikes is meant to supercede Two-Weapon Fighting, which it does admirably in that a character with that ability adds his entire Strength bonus to damage on every attack, ignoring off-hand penalties. Pretty nifty ability, and well worth a level in Exotic Weapon Master for a character focused on an exotic double weapon.
What do you guys think?
Mulling over this ability, I began to wonder if it was meant to stack with Two-Weapon Fighting, which any exotic double weapon wielder who qualifies for this prestige class would have long since taken as a feat. If flurry of strikes is meant to stack with Two-Weapon Fighting, then a character with Improved- and Greater Two-Weapon Fighting as well would benefit from an extra four attacks per round - one each for TWF, ITWF, GTWF, and flurry of strikes.
Such a character would then have eight attacks per round at 20th level, or nine when under the effect of haste (ten, perhaps, if you were a barbarian with the Whirling Frenzy variant of barbarian rage from Unearthed Arcana. Again, I don't have any books in front of me at the moment).
It then occured to me that D&D's game designers probably don't intend for any single character to have nine attacks per round, in any situation. It seems a bit silly. Rethinking, I concluded that perhaps flurry of strikes is meant to supercede Two-Weapon Fighting, which it does admirably in that a character with that ability adds his entire Strength bonus to damage on every attack, ignoring off-hand penalties. Pretty nifty ability, and well worth a level in Exotic Weapon Master for a character focused on an exotic double weapon.
What do you guys think?