Chicago Gameday is June 26th - GMs get first pick!

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buzz

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GMs get first pick of events!

(This post will always be updated with the most current information.)

ENWorld Chicago Gameday is a day of FREE gaming held at earth's finest game store, Games Plus. The next gameday is June 26th. To participate, simply reply to this thread with your intention to either run a game or play in one. Reply or PM me (buzz) with any questions. Note that more tables than what are listed will be available if you'd like to run a game that you don't see listed.

Our host:
Games Plus
101 W Prospect Ave
Mount Prospect, Illinois 60056
(847) 577-9656
Hosts: Curt Duval & Jeff Swegler (owners)

Our schedule:

Slot 0: Breakfast
To be held from 8:00am to 9:00am at Little America (located across the Metra tracks and a couple blocks northwest of Games Plus).

Arrive at the store by 9:00am to settle in to your game tables.

Slot 1: Morning events from 9:30am to 2:30pm

Meal break from 2:30pm to 3:30pm. Be sure to come back on time for the...

Prize drawing from 3:30pm to 4:00pm. Featuring prizes from (so far) Atlas Games, Bad Axe Games, Expeditious Retreat Press, Khan's Press, and RPG Objects... and a signed copy of the Dragonlance Campaign Setting book donated by KnowTheToe! You must sign up for games in advance (i.e., here) to be eligible for prizes.

Slot 2: Afternoon events from 4:00pm to 9:00pm (or later)


Current games for Slot 1

Game 1: PRIME EXAMPLE
(SG-1 Stargate RPG [D20])
Summary - Several of the System Lords have fallen to the Tauri and their pet Sholva, Teal'c. Now YOU stand in battle against the foe of your GOD and his Jaffa army. Your GOD calls upon you to stand and die, allowing HIM to escape to safety, so that he may fight another day.

How can a GOD flee? How can a God fear? How can a God die?

At this moment you have become the God's plaything no longer. Neither yourself or your people are to be the pawn and puppet of the Tauri, however. Why trade one master for another after all? You have freed yourselves and now you must free your people.

You must kill your God.


6 mid-high level Jaffa Prime characters will be provided to cast down their God and free their people from enslavement to a false power. All players are welcome; just bring a set of dice, a pencil and be ready to play, play, play and not worry over the details.
GM - FCWesel (private room)
Seats - 6 open
1.
2.
3.
4.
5.
6.

Game 2: The Hoffman Identity
(Dark*Matter [d20 Modern])
Summary - The Hoffman Institute is the world's preeminent paranormal research organization. You work for its Special Division, in White Section. You do black ops. You're the best of the best. You've seen it all. You're ready for anything.

You're also hung over, sitting in a holding cell in some small mountain town, dressed like a lumberjack, and have absolutely no idea how you got there.

Go!

10th-level heroes will be provided.
GM - Buzz
Seats - 5 open
1. Pbartender
2.
3.
4.
5.
6.

Game 3:On a Road to Nowhere: N1 – The Right of Adulthood
(Darwin's World, 2nd Ed [d20 modern])
Summary - Life was hard living on the edge of the wasteland but you'd grown up to thrive on the challenge. Soon your diverse home village just wasn’t enough for you anymore. You wanted to see what's left of the world. Your chance came with the arrival of the famous trade caravan of Lord Zehgo. The merchants were looking for help; Warriors, Explorers, Scouts, and Craftsmen were all needed. And so, you left your home in search of adventure.

To increase profits, Lord Zehgo has ordered that the caravan will be trailblazing a new trade route towards the fabled land of Nowhere. After days of travel in the wastes, you have come upon a friendly tribal settlement surprisingly rich in water, artifacts, and metals. Unfortunately, the dealing runs into a snag when the tribal chief points out that, according to tribal law, only those who have passed the Right of Adulthood may barter or be bartered with! After some clever negotiations, Lord Zehgo comes back to the caravan with good news. If the caravan sends a group to participate in the Right of Adulthood, and they succeed, then trade can commence between the caravan and the tribe.

As new recruits, Lord Zehgo asks you to go as a test of your loyalty to the caravan. At the rate of triple pay and rights to 50% of any goods found, how could any red-blooded (or green-blooded for that matter) adventurer refuse!


The GM will provide a variety of pre-generated characters.
GM - Reidzilla
Seats - 6 open
1.
2.
3.
4.
5.
6.

Game 4 & Game 5:Two tables. Two GMs. ONE ULTIMATE PRIZE!
(D&D 3.5e)
Specifics are going to be slim for the time being, but expect more a bit later. It's a race against time and your rival party to reach the prize. Winning table will get something, what exactly is to be determined.

Table 1:
GM - Barendd Nobeard
Players - 6
1.
2.
3.
4.
5.
6.

Table 2
GM - Trevalon Moonleirion
Players - 6
1.
2.
3.
4.
5.
6.

Game 6: Group Combat Demo/Playtest (On a Minis Table)
(D&D/d20)
Summary - I'll be putting some new rules for Group Combat through their paces with the help of a select group of participants.

GM - Mark
Seats - Possibly 4 total (EMAIL ONLY, please)
1. thalmin
2. Painfully
3. Needs one additional player, requests by EMAIL ONLY, please
4. (Perhaps one more player, requests by EMAIL ONLY, please)

Game 7: The Voyage of the Damned
(Ravenloft campaign & D&D 3.0 ed core ruleset)
Summary - It is a cold, dark and rainy night in the coastal town of Davenport. A mysterious fog has slowly crept into town, blanketing the area in a creepy fashion and bringing with it, a foreboding sense of sadness and despair. At the Black Raven Inn, a group of hardened adventurers gather at a table to drink and reflect on better times. Down on their luck from a depressed economy and lack of work, they yearn for an opportunity to escape their current state of misfortune and make some decent gold away along the way. Suddenly, they notice a young lad posting a sign up on the wall at the far end of the bar. In ever widening anticipation, the adventurers slowly walk over to read the sign. As if in answer to their collective prayers, they read the sign and feel a sudden rush of excitement as they finally have found that one chance they all have been waiting for.

"First ye served! To all that see this fine offer, let it be known the ye famous and generous Captain Van Der Decken offers the grand sum of 1,000 gold coins to each adventurer to function as Men-At-Arms in defense of ye fabled S.S. Leviathan on its voyage to the New Frontiers! May thy dedicated and honourable among thee please bring thine poster as proof of thine sincerity to the port office in the Harbour of the fine town of Davenport!
Signed,
Most admirably.
McGruder, ship steward"


5th level pregenerated heroes will be provided. Extra backup characters and NPC's will be available for continued play for those who suffer an early demise!
A grid map and figs will also be provided.
GM- GORAK
Seats- 6 open
1. KnowTheToe
2.
3.
4.
5.
6.


Current games for Slot 2

Game 1: COURTS MARTIAL
(Spycraft [d20])
Summary - The Martians are revolting. The entire Martian Royal Court has been killed except for the king's cousin, Baron Quentin Vanderkar, who is now the only legitimate heir to the throne. Your mission is simple: Find him and rescue him, before the enemy find hims and kills him.

Please reference the Interpol communique transmitted below for details.


The GM will provide a variety of pre-generated Level 1 Agents.
GM - Pbartender
Seats - 6 open
1.
2.
3.
4.
5.
6.

Game 2: Gaming at Delilah's
(d20 Modern)
Summary - The new casino, Delilah's, is pretty quiet tonight. It's a weeknight and there are plenty of seats at any of the games. It's been a lucky night for everyone while the roulette wheel keeps pulling up the same numbers and the blackjack dealer can't help but bust. Just when the heroes feel that their luck has hit a peak, they find out that it's all downhill from here.
Several characters will be provided to choose from.
GM - omokage
Seats - 4 open
1. Trevalon Moonleirion
2. Barnedd Nobeard
3.
4.
5.
6.

Game 3: Freya's Cloak
(D&D 3.5)
Summary - Skallgrim the Red has done the unthinkable - he has stolen Freya's Cloak from her palace in Folkvang and vanished! The greatest heroes of the Vikings have assembled in the Great Hall of King Halldorr to retrieve the Cloak and avenge this outrage. Their task: Journey to Skallgrim's Hall and bring back the Cloak, whatever the cost, whatever the means.
14th level characters provided.
GM - Kid Charlemagne
Seats - 4 open
1. Reidzilla
2. FCWesel
3.
4.
5.
6.

Game 4: The Reluctant Heroes of Datheham
(D&D/d20)
Summary - The continuing adventures of those wonderful adventurers (with, perhaps, a few special guests!)

Nth-level characters (provided, if necessary)
GM - Mark
Seats - 5 (possibly more)
1. ejja_1
2. William Ronald
3. s100bus
4. Michael
5. Deron
6. (I might allow additional player, requests by EMAIL ONLY, please)

Game 5: D&D Miniatures Battle
(D&D Miniatures)
Summary - Forthcoming

GM - thalmin
Seats - 12
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.

Game 6:

BONUS SEMINAR: Painting Seminar
Summary - Learn to paint or tweak your skills. Some of the things I can cover include:
  • Basic Materials - Paint, brushes and brush care, primer, thinning agents, palettes, etc…
  • Prepping miniatures - Filing, trimming, pinning, gluing and basing
  • Thinning Paints – proper consistency, washes & glazes
  • Advance painting Techniques – Drybrushing, layering, blending
I will also be available for any questions or quick demonstrations. If there is enough interest, I will do this at the next game day as well.

This will be a hands-on interactive seminar.

I will supply everything needed, but feel free to bring your own stuff. I will have some pre-primed and based miniatures ready to paint for anyone who needs them. I will also be creating a handout that covers the basics for future reference. Email me at knowthetoe@earthlink.net with any questions.


"GM" - KnowTheToe
Seats - 4
1.
2.
3.
4.
 
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Okay, let's get the ball rolling. Right now, we're just looking for GMs to offer events. Player signups will start once we've got some games to sign up for.

Go! :D
 

Here's my MORNING SLOT game, in the side room, if I may:

SG-1 Stargate RPG [D20]
"PRIME EXAMPLE"
Summary - Several of the System Lords have fallen to the Tauri and their pet Sholva, Teal'c. Now YOU stand in battle against the foe of your GOD and his Jaffa army. Your GOD calls upon you to stand and die, allowing HIM to escape to safety, so that he may fight another day.

How can a GOD flee? How can a God fear? How can a God die?

At this moment you have become the God's plaything no longer. Neither yourself or your people are to be the pawn and puppet of the Tauri, however. Why trade one master for another after all? You have freed yourselves and now you must free your people.

You must kill your God.

6 mid-high level Jaffa Prime characters will be provided to cast down their God and free their people from enslavement to a false power. All players are welcome; just bring a set of dice, a pencil and be ready to play, play, play and not worry over the details.
GM - FCWesel
Seats - 6 open
1.
2.
3.
4.
5.
6.
 

Buzz, if I could suggest... Get all the GMs and Games set-up before ANY players get signed up, perhaps setting a Player's Sign Up Date in a few days. This way people can see all the games and not see one show up that they REALLY want to play in after they signed up for another game.

Just a thought.
 

Be An INTERPLANETARY SPY!

Episode 1: Courts Martial

United Nations Interplanetary Police Headquarters said:
To: ALL AVAILABLE LEVEL 1 FIELD AGENTS, PHOBOS
From: ISP-HQ 0.781870.7

BEGIN TRANSMISSION

This mission is CODE YELLOW.

Welcome Spy, and congratulations on completing your basic training.

CURRENT SITUATION:

1. Riots incited on Mars by rebel insurgents are increasing in both intensity and frequency. Intelligence reports that a full-scale rebellion is imminent.

2. The Martian Royal family has been assassinated via remotely detonated bombs planted throughout the royal dining room.

3. An anonymous message to our field office on Phobos indicates that the King's cousin, Baron Quinton Vanderkar may have escaped the attack alive and has gone into hiding.

MISSION OBJECTIVES:

1. Locate Baron Vanderkar.

2. Escort Baron Vanderkar to the Interpol field headquarters on Phobos.

NOTES:

A United Nations Military Task Force is being assembled on earth to stage a counter-coup against the Martian Rebels. As the sole remaing heir to the Martian throne, Baron Vanderkar would be invaluable both to legitimately restore the Martian Royal Court and as a rallying point for the loyal populace. It is imperative that he be recovered alive and in good health.

Report with all due haste to Phobos HQ for field assignment activation and equipment requisitioning.

Good Luck.

This mission is CODE YELLOW.

END TRANSMISSION
 
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Okay, I have two ideas, but probably can only muster running one.

The Hoffman Identity (working title): a d20M Dark*Matter adventure for 10th-level heroes.
The Hoffman Institute is the world's preeminent paranormal research organization. You work for its Special Division, in White Section. You do black ops. You're the best of the best. You've seen it all. You're ready for anything.

You're also hung over, sitting in a holding cell in some small mountain town, dressed like a lumberjack, and have absolutely no idea how you got there.

Go!


Littleton: a HERO Sidekick adventure.
It's not easy beeing a teenager, especially in a small farming community. The pressures of school, family, and society can seem insurmountable.

Especially when you possess superhuman powers that are called upon to save your small town from disaster on seemingly a weekly basis! Sure, there may be mutant gang-bangers plotting to blow up the Lexington Corp. chemical plant, BUT YOU'VE GOT A CHEMISTRY FINAL TOMORROW!


Preferences?
 
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FCWesel said:
Buzz, if I could suggest... Get all the GMs and Games set-up before ANY players get signed up, perhaps setting a Player's Sign Up Date in a few days.
Totally the plan. I'm going to wait and see how fast we get games before I set a player date, though.
 

Ah, very cool. Thanks.

And oh, I have to say the LITTLETON write-up cracked me up but at the same time sounded sooooo familiar...I wonder where I heard of something like that before?
 
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I am shocked, sir, SHOCKED that you would insinuate that my idea was not a wholly orignial one.

I mean, it's not, but I'm still shocked.

<Zoidberg>
Wooowooowooowooowoooowooo!!!
</Zoidberg>
 

On a Road to Nowhere: N1 – The Right of Adulthood
Darwin's World, 2nd Ed (d20 modern)

Summary - Life was hard living on the edge of the wasteland but you'd grown up to thrive on the challenge. Soon your diverse home village just wasn’t enough for you anymore. You wanted to see what's left of the world. Your chance came with the arrival of the famous trade caravan of Lord Zehgo. The merchants were looking for help; Warriors, Explorers, Scouts, and Craftsmen were all needed. And so, you left your home in search of adventure.

To increase profits, Lord Zehgo has ordered that the caravan will be trailblazing a new trade route towards the fabled land of Nowhere. After days of travel in the wastes, you have come upon a friendly tribal settlement surprisingly rich in water, artifacts, and metals. Unfortunately, the dealing runs into a snag when the tribal chief points out that, according to tribal law, only those who have passed the Right of Adulthood may barter or be bartered with! After some clever negotiations, Lord Zehgo comes back to the caravan with good news. If the caravan sends a group to participate in the Right of Adulthood, and they succeed, then trade can commence between the caravan and the tribe.

As new recruits, Lord Zehgo asks you to go as a test of your loyalty to the caravan. At the rate of triple pay and rights to 50% of any goods found, how could any red-blooded (or green-blooded for that matter) adventurer refuse!

The GM will provide a variety of pre-generated characters.
GM - Reidzilla
Seats - 6 open
Morning Slot please

1.
2.
3.
4.
5.
6.
 
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