best lvl 5 character..


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Cleric with War and Strength domains would be a good start. The rest depends on your campaign. But if you don't feel like healing people, I would just do a fighter and use a greatsword as a weapon and Gloves of storing to keep a bow at the ready. Don't bother maxxing strength, it's more important to have at least a 10 in your other ability scores.

At 5th level it's hard to dominate the game with any one character build.
 


If you can cheat at the stats then it's a good start towards game domination: 18,18,18,18,18,3 is a good set to aim for - the 3 is there so no-one will realise what you've done! :)

I reckon a multiclass of some sort is likely to be the best bet.

Paladin's divine grace is nice.
Barbarian abilities
Cleric domains can be fun.
Sneak attack from the rogue.

At 5th level:

I think I'd go for a Human Cleric 1:Fighter 4 - Spring attacking, Whirlwinding, power attacking, with War and Strength domains (favoured weapon - spiked chain). Buy a wand of enlarge.

Course, at the next level you'd lose out a bit on the BaB so a different build would be better.
 

notjer said:
if you have the choose to make a lvl 5 character, what would be the most overpowered charater? without template... :P

I'll assume a character with an ECL of 5?

Bar1/Fig4 could be destructive enough. Of course, he'll have to take Iron Will if he wants to survive. But this guy couldn't do a thing to a flying, protected from arrows wizard.

It all depends, of course, on what you want to accomplish. If you're strictly looking for a damage-dealer, the builds presented here are very nice. If you're looking for more, well...

(btw this should probably go in Rules)

AR
 

A halfling Barbarian 1/Fighter 2/Rogue 2

The +10 movement makes them just as fast as humans.

The two levels of fighter gives them 2 bonus feats.

The rogue levels give them +1d6 sneak attack damage, and evasion.


Alternatively,

A halfling Barbarian 2/Rogue 3, +4 bab, +2d6 sneak attack
 


A halfling Paladin 2/Monk 3 has obscenely good saves: 5,3,3 base +1,1,1 for race + Divine grace + ability mods. Concentrate on Wis, & Cha, take the Zen Archery feat to use your Wis mod, rather than Dex on ranged attacks. IMC, we like to call this class combo "immune to harm."

A Fighter with just 13 Dex can take Whirlwind Attack at 4th level. Make him a Human with high Dex and you'll get the bonus feat that you can spend on Weapon Finesse (Spiked Chain). When he's completely surrounded by medium-sized foes two squares deep, he can attack all 24 of them in one round at his highest attack bonus.

A Sorcerer 1/Ranger 4 has decent saves (4,4,3 base) and can cast true strike twice per day. An archer, and if she's an elf, a candidate for arcane archer. This character also has decent skills, an animal companion to help defend her and a familiar to help spot foes.
 

A druid/specialist wizard (conjurer) with the extra familiar feat (from tome and blood) twice, that way you can have an animal companion, and two familiars, and with summon spells, as many little ones as you can shake a stick at. You wouldn't be just any normal character, you would be a General.
 

Inconsequenti-AL said:
If you can cheat at the stats then it's a good start towards game domination: 18,18,18,18,18,3 is a good set to aim for - the 3 is there so no-one will realise what you've done! :)


Hah! Were you ever in my game back in H.S.? It was amazing what some people thought they could get away with.

Chris
 

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