[ToH2] Return of the evil Nit-Picker!

Knight Otu

First Post
I mentioned on the Necro forums that I have a list of possible errata for the Tome of Horrors II (great book), and I also have a few opinion pieces. For now, I'll post this list here, but later on, I'll post it on the Necro boards, too (minus the opinion pieces, of course. :)).

pg 3: Monsters by Type, Goblinoid subtype mentions the Troblin. However, the Troblin does not have the Goblinoid subtype. The silid, on the other hand, does, but is not mentioned here.

pg 9: In the special attacks line of the ahlinni, a 14 appears after breath weapon. Apparently, this is the save DC of the breath weapon, which is missing from the description.

pg. 10: The Empyreal should have the Angel subtype.

pg 23: In the special attacks line of the caterprism, a 2d6 appears after crystal silk. The description of the ability mentions that it deals 3d6 points of damage. Which is correct?

pg 28: The clamor is extraplanar, but apparently lists no home plane.

pg 30: As a mindless construct, the jade colossus should propably always neutral, not usually neutral. If the „usually“ alignment is supposed to allow for a lawful evil alignment for the guardian of the City of Brass, it could be mentioned as such in the sidebar „Ruby Star of Law“.

pg 31: The Advancement line of the corpse rook seems to be in error, since it grows from Large directly to Gargantuan. I suppose that advanced corpse rooks should be Huge from 7 to 12 HD, instead of Large?

pg 32: The corpsespinner is supposed to be native to the Astral Plane, and thus should propably have the Extraplanar subtype.

pgs 56+57: Boo! Neither the Dungeon Dragon nor the Smoke Dragon are true dragons. Disappointing. :( (But I do like the dungeon dragon...)

pg 57: If the dominate monster ability of the dungeon dragon is supposed to include a +4 racial bonus to the DC, the DC should be 25 (10+ 9 [spell level] +2 [Cha bonus] +4 [racial bonus]). Was the creature first written with dominate person in mind?

pg 61: Similar to the clamor, the encephalon gorger lists no home plane, but in this case I suppose it is intentional.

pg 76-79: All the giants use the non-revised definition for trample instead of the revised definition (Most other creatures with trample use the revised definition, though).

pg 79: The volcano giant does not have a slam attack. Intentionally?

pg 97: I wonder, where exactly came the first Inphidian Gauntlets from? I have a hard time believing that they were created by the inphidians themselves...

pgs 98-100: While I believe that humanoid subtypes should not be limited to humanoids, the official rule is that they are limited to humanoids, and Reptilian is a humanoid subtype, while inphidians are Monstrous Humanoids.

pg 109: Was it necessary to provide the complete revised definition of the trample ability for the nuckalavee? If yes, why is it not in Appendix F?

pg 110: The ogren should propably have either Giant Blood or Goblinoid Blood, not Ogre Blood. XXX Blood in half-races is based on existing types or humanoid subtypes.

pg 112: The oil shark, which is never encountered outside of its home plane (either Plane of Fire, or Plane of Molten Skies) is a delicacy to the volcano giants, which are native to volcano giants, which are native to the Material Plane. Sounds like an extremely rare delicacy, if epic characters are (nearly) necessary for the hunt! :D

pgs 113-118: The stat blocks on these pages use a different font than the rest of the book.

pg 115: If good and evil proscribers have the appropriate alignment subtypes, why not lawful and chaotic ones?

pg 121: It might fit for the Transmute Acid to Water spell to have the Water descriptor.

pg 128: Seeing its picture, I have a hard time taking the renzer serious. That face... :p.

pg 139: The way the scythe horn on the picture holds its hoof doesn’t look exactly healthy...

pg 152: If the stygian leviathan is supposed to be related to cetaceans, it propably should not have the aquatic subtype.

pg 154: As fishes, shouldn’t the piranha swarm have the aquatic subtype?

pg 156: The Hit Dice line of the velvet ant swarm does not reflect its Constitution bonus, which should be +5. This increases the swarms hit points to 27. Also, the swarms’ Skills description does not mention that it receives a +8 racial bonus to Climb checks (due to its climb speed), and that it uses its Dexterity modifier for Climb checks. The Climb bonus in the Skills line reflects these things, though.

pg 167: Vapor creatures - Are they two creatures trying to masquerade as a template? Or a template trying to mask as two creatures? :confused:

pg 169: Personal preference, really, but shouldn’t the blood weird also be an elemental?

pg 190: The woolly rhino, like the giants, uses the non-revised trample definition.

pg 206: The Landwalker template does not specify whether the creature loses the Aquatic subtype. The sample shark no longer has it, but the template adds the amphibious ability, which seems to indicate that the subtype remains.

pg 208: The damage paragraph for phase creatures says that damage cannot drop below 1d2, however, the table says that 1d2 is reduced to 1. It seems likely that the table is in error.

pg 227: In the Plane of Time morphic traits paragraph, the Plane of Time is referred to as the Plane of Shadows once. Seems like a copy and paste error from the SRD.

pg 231: The Gaze to Ray feat seems to be nearly useless, since creatures with gaze attacks automatically have such an ability:
SRD said:
A creature with a gaze attack can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a creature’s gaze twice during the same round, once before the opponent’s action and once during the creature’s turn.
The ray, of course, cannot avoided by a blindfold or averting ones eyes, but I do not believe that this justifies the multiple costs (feat slot, need to make a ranged touch attack (admittedly not much of a cost), being disoriented for a short time and losing the gaze attack for that time). If the feat instead allowed the ray to be fired at a greater range (normal plus 30 feet, or maybe doubled), it would be better balanced in my opinion.

pg 231+232: The Native Spell-Like Ability feat increases the caster level of a spell-like ability. However, the second sentence of thesecond paragraph („All effects dependent on ...“) seems to talk about the spell’s actual level.

pg 232: The „Special“ paragraph of the Spirited Runner feat describes what a creature without the feat can normally do. That is usually done in a „Normal“ paragraph.

pg 244: With the inclusion of the Riptide Horror, shouldn’t Blacksway’s site be included in Section 15?

No love for giants: At least, template-wise. The Cheitan, Ravenous and N’Gathau templates can be applied to humanoids and monstrous humanoids, but not giants. :(

General note on oozes: Oozes now can have natural armor, which might be appropriate for a few of the oozes presented in the book.
SRD said:
Traits: An ooze possesses the following traits (unless otherwise noted in a creature’s entry).
—Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
—Blind (but have the blindsight special quality), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
—Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
—Some oozes have the ability to deal acid damage to objects. In such a case, the amount of damage is equal to 10 + 1/2 ooze’s HD + ooze’s Con modifier per full round of contact.
—Not subject to critical hits or flanking.
—Proficient with its natural weapons only.
—Proficient with no armor.
—Oozes eat and breathe, but do not sleep.
General note on undead: Such a huge menagerie of undead, a total of 15 creatures! And with the exception of three of them, they are all chaotic evil. :(. A little more variety in alignment would have been better, IMHO.

General note on the descriptive blurb: Or at least, what is supposed to be the descriptive blurb - the italic text at the beginning of the monster’s entry. I admit that many books make the mistake of adding things that belong into it, but in my mind, the ideal descriptive blurb would be about as much as a first impression. The retch hound has a good descriptive blurb, for example, while the renzer does not, because it is not a descriptive blurb. And let’s not talk about the animals that have italic text at the start of their entry...
 
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Knight Otu said:
pg 3: Monsters by Type, Goblinoid subtype mentions the Troblin. However, the Troblin does not have the Goblinoid subtype. The silid, on the other hand, does, but is not mentioned here.

Yep- silid should be mentioned and the Troblin should have the subtype, AFAIK.

pg 9: In the special attacks line of the ahlinni, a 14 appears after breath weapon. Apparently, this is the save DC of the breath weapon, which is missing from the description.

Not sure where the heck that came from. In my final manuscript it isn't there. In the proofs it is however (and I missed it when proofing). So, where did it come from? Not a clue.

pg. 10: The Empyreal should have the Angel subtype.

Yeppers.

pg 23: In the special attacks line of the caterprism, a 2d6 appears after crystal silk. The description of the ability mentions that it deals 3d6 points of damage. Which is correct?

3d6

pg 28: The clamor is extraplanar, but apparently lists no home plane.

Intentional. DM's perogative. You could develop a plane of sound if ya wanted, or have it come from some existing plane.

pg 30: As a mindless construct, the jade colossus should propably always neutral, not usually neutral. If the „usually“ alignment is supposed to allow for a lawful evil alignment for the guardian of the City of Brass, it could be mentioned as such in the sidebar „Ruby Star of Law“.

No error here. It's supposed to say "Usually neutral."

pg 31: The Advancement line of the corpse rook seems to be in error, since it grows from Large directly to Gargantuan. I suppose that advanced corpse rooks should be Huge from 7 to 12 HD, instead of Large?

EDIT: Went back and double-checked. It should be "7-12 HD (Large), 13-18 HD (Huge)"

pg 32: The corpsespinner is supposed to be native to the Astral Plane, and thus should propably have the Extraplanar subtype.

It should. Mistake. My fault.

pgs 56+57: Boo! Neither the Dungeon Dragon nor the Smoke Dragon are true dragons. Disappointing. :( (But I do like the dungeon dragon...)
[/QUOTE]

They are both dragons (i.e., they are of the dragon type). I am assuming by "true dragons" you mean they aren't broken down by age category right? Intentional. Supposed to be that way.

pg 57: If the dominate monster ability of the dungeon dragon is supposed to include a +4 racial bonus to the DC, the DC should be 25 (10+ 9 [spell level] +2 [Cha bonus] +4 [racial bonus]). Was the creature first written with dominate person in mind?

Actually, the DC is correct. The ability should be Supernatural, not Spell-like (for comparisons see the Rakshasa's detect thoughts ability or the Kolyarut's enervation ray ability). DC would be 10 + 1/2 HD + Cha bonus + 4. The DC is correct.

pg 61: Similar to the clamor, the encephalon gorger lists no home plane, but in this case I suppose it is intentional.

Yep- intentional.

pg 76-79: All the giants use the non-revised definition for trample instead of the revised definition (Most other creatures with trample use the revised definition, though).

Use the revised version of trample.

pg 79: The volcano giant does not have a slam attack. Intentionally?

Yep- intentional.

pg 97: I wonder, where exactly came the first Inphidian Gauntlets from? I have a hard time believing that they were created by the inphidians themselves...

They were created by the inhpidians. Its just not mentioned in the sidebar or intro text. (I realize they don't have hands per se, but trust me...they created the gauntlets. Another story for another time. :))

pgs 98-100: While I believe that humanoid subtypes should not be limited to humanoids, the official rule is that they are limited to humanoids, and Reptilian is a humanoid subtype, while inphidians are Monstrous Humanoids.

Intentional. I bent the rules. :)

pg 109: Was it necessary to provide the complete revised definition of the trample ability for the nuckalavee? If yes, why is it not in Appendix F?

Good question. I don't know why it's not there honestly.

pg 110: The ogren should propably have either Giant Blood or Goblinoid Blood, not Ogre Blood. XXX Blood in half-races is based on existing types or humanoid subtypes.

Giant blood.

pg 112: The oil shark, which is never encountered outside of its home plane (either Plane of Fire, or Plane of Molten Skies) is a delicacy to the volcano giants, which are native to volcano giants, which are native to the Material Plane. Sounds like an extremely rare delicacy, if epic characters are (nearly) necessary for the hunt! :D

The book says "Oil sharks have never been encountered outside the Plane of Molten Skies or Plane of Fire though sages believe the oil shark can exist in normal water." It doesnt say they can't be, just that they haven't been.

pgs 113-118: The stat blocks on these pages use a different font than the rest of the book.

No idea why. I didn't do it though. :)

pg 115: If good and evil proscribers have the appropriate alignment subtypes, why not lawful and chaotic ones?

They would. Change the last sentence to "(A proscriber of a good, evil, lawful, or chaotic alignment gains the appropriate subtype or subtypes.)"

pg 121: It might fit for the Transmute Acid to Water spell to have the Water descriptor.

I'll have to double-check, but there was a reason I left that off. Can't recall at the moment.

pg 152: If the stygian leviathan is supposed to be related to cetaceans, it propably should not have the aquatic subtype.

Not errata. Intentional. Its supposed to have the subtype.

pg 154: As fishes, shouldn’t the piranha swarm have the aquatic subtype?

Yes.

pg 156: The Hit Dice line of the velvet ant swarm does not reflect its Constitution bonus, which should be +5. This increases the swarms hit points to 27. Also, the swarms’ Skills description does not mention that it receives a +8 racial bonus to Climb checks (due to its climb speed), and that it uses its Dexterity modifier for Climb checks. The Climb bonus in the Skills line reflects these things, though.

Yeppers on both accounts.

pg 167: Vapor creatures - Are they two creatures trying to masquerade as a template? Or a template trying to mask as two creatures? :confused:

Guess. :)

pg 169: Personal preference, really, but shouldn’t the blood weird also be an elemental?

It was originally, but I changed it. A plane of blood just didnt grab me as an element.

pg 190: The woolly rhino, like the giants, uses the non-revised trample definition.

Use the revised version.

pg 206: The Landwalker template does not specify whether the creature loses the Aquatic subtype. The sample shark no longer has it, but the template adds the amphibious ability, which seems to indicate that the subtype remains.

The subtype should remain.

pg 208: The damage paragraph for phase creatures says that damage cannot drop below 1d2, however, the table says that 1d2 is reduced to 1. It seems likely that the table is in error.

It is.

pg 227: In the Plane of Time morphic traits paragraph, the Plane of Time is referred to as the Plane of Shadows once. Seems like a copy and paste error from the SRD.

Change Plane of Shadows to Plane of Time.

pg 231: The Gaze to Ray feat seems to be nearly useless, since creatures with gaze attacks automatically have such an ability:
The ray, of course, cannot avoided by a blindfold or averting ones eyes, but I do not believe that this justifies the multiple costs (feat slot, need to make a ranged touch attack (admittedly not much of a cost), being disoriented for a short time and losing the gaze attack for that time). If the feat instead allowed the ray to be fired at a greater range (normal plus 30 feet, or maybe doubled), it would be better balanced in my opinion.

Not useless at all. A monster, for example, a medusa's gaze can be avoided by looking away, closing your eyes, whatever. If she has this feat and uses it, her gaze becomes a ray of [insert color] energy that can strike you even if you look away, close your eyes, etc.

I may errata the range actually, and use your suggestion...normal plus 30 feet. Doesnt sound too bad actually.

pg 231+232: The Native Spell-Like Ability feat increases the caster level of a spell-like ability. However, the second sentence of thesecond paragraph („All effects dependent on ...“) seems to talk about the spell’s actual level.

Errata. :)

pg 232: The „Special“ paragraph of the Spirited Runner feat describes what a creature without the feat can normally do. That is usually done in a „Normal“ paragraph.

Change Special to Normal.

pg 244: With the inclusion of the Riptide Horror, shouldn’t Blacksway’s site be included in Section 15?

Probably.


General note on the descriptive blurb: Or at least, what is supposed to be the descriptive blurb - the italic text at the beginning of the monster’s entry. I admit that many books make the mistake of adding things that belong into it, but in my mind, the ideal descriptive blurb would be about as much as a first impression. The retch hound has a good descriptive blurb, for example, while the renzer does not, because it is not a descriptive blurb. And let’s not talk about the animals that have italic text at the start of their entry...

Let me just say that when I turned the book in, the text in the Animal's appendix was NOT italicized. I don't know who did it, but it wasn't me. And I did see it in proofing and ask that it be changed. Obviously it wasn/t. (This happened in a few other places regarding the italicized text too.)
 
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About inphidians and their crafting ability, I'll just say what I said on the Necro boards; they hand-mouth are perhaps very prehensile, in a way similar to the Pierson's Puppeteers in Larry Niven's Ringworld books.

About subtypes for monstrous humanoids: I don't think anything prevent them from having subtypes. Besides, "reptilian" is for not restricted to humanoids. By just flipping through the two official-WotC-made-them-they-are-the-correct-rules-without-error monster books that were on top of the big heap of D&D books; I saw in Monsters of Faerûn the Dekanter Goblins as Monstrous Humanoids (Goblinoid), and in the Fiend Folio both the Ophidians and the Khaasta as Monstrous Humanoids (Reptilian). Ah!

Finally, about the Blood Weird and Elemental Plane of Blood, WotC agrees with Scott -- even when they make a "blood elemental", the creature is actually an outsider and they precise that the names "plane of blood" and "blood elemental" are misnommers chosen by a clueless and cautionless spellcaster.
 
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There is now an errata forum at Necromancer Games for the Tome2. I will glean through your list and add your catches to that forum.

Thanks!
 

Thanks for your comments, Scott!

Grazzt said:
They are both dragons (i.e., they are of the dragon type). I am assuming by "true dragons" you mean they aren't broken down by age category right? Intentional. Supposed to be that way.
I was certain that it is intentional (no amount of errors could turn a "true dragon" into a "lesser dragon"). But it is still a bit disappointing that they are not true dragons. Maybe if I have the time... :D

Grazzt said:
Actually, the DC is correct. The ability should be Supernatural, not Spell-like (for comparisons see the Rakshasa's detect thoughts ability or the Kolyarut's enervation ray ability). DC would be 10 + 1/2 HD + Cha bonus + 4. The DC is correct.
OK. I didn't really consider the possibility that the ability could be supernatural. :)

Grazzt said:
They were created by the inhpidians. Its just not mentioned in the sidebar or intro text. (I realize they don't have hands per se, but trust me...they created the gauntlets. Another story for another time. :))
I'd like to hear it. ;)

Grazzt said:
The book says "Oil sharks have never been encountered outside the Plane of Molten Skies or Plane of Fire though sages believe the oil shark can exist in normal water." It doesnt say they can't be, just that they haven't been.
Or maybe they sometimes find portals that lead into volcanoes, where the volcano giants already wait. :)

Grazzt said:
I'll have to double-check, but there was a reason I left that off. Can't recall at the moment.
OK.

Grazzt said:
If I have to, my guess would be template.

Grazzt said:
Not useless at all. A monster, for example, a medusa's gaze can be avoided by looking away, closing your eyes, whatever. If she has this feat and uses it, her gaze becomes a ray of [insert color] energy that can strike you even if you look away, close your eyes, etc.
That's why I said nearly useless. I just think that the cost to do this is too big in my opinion. Admittedly, I am not an expert in feat design, but it still seems to costly.

Grazzt said:
Errata. :) <to the Native Spell-Like Ability feat>
I assume changing it to caster level, right?



Hey, Gez!

Gez said:
About subtypes for monstrous humanoids: I don't think anything prevent them from having subtypes. Besides, "reptilian" is for not restricted to humanoids. By just flipping through the two official-WotC-made-them-they-are-the-correct-rules-without-error monster books that were on top of the big heap of D&D books; I saw in Monsters of Faerûn the Dekanter Goblins as Monstrous Humanoids (Goblinoid), and in the Fiend Folio both the Ophidians and the Khaasta as Monstrous Humanoids (Reptilian). Ah!
Well, the 3.5 monster update for the FR books changes the Dekanter Goblin to humanoid, and the Fiend Folio was really more of a "3.4" book than a "3.5" book. ;) According to the SRD (Man ,I do much quoting in this thread, don't I?):

SRD said:
Reptilian Subtype: These creatures are scaly and usually coldblooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.
And since humanoid in the DnD rules does mean creatures of the humanoid type, monstrous humanoids are out.

But as I said earlier, I do agree to not limiting humanoid subtypes to humanoids - there's a reason the moss gnome has the gnome subtype.

(Maybe 4th edition should use two different types of subtypes, one of them "kind" subtypes. Imagine the bebilith, though:

Huge Outsider [Arachnid, Demon-Tanar'ri] (Chaotic, Extraplanar, Evil)

:D;))
 

Grazzt said:
I may errata the range actually, and use your suggestion...normal plus 30 feet. Doesnt sound too bad actually.
Seems like you like the feat as is. :)

Oh, and is it intentional that none of the planes have alignment traits? I figured at least Infernus and the Plane of Agony would have one or two...?
 

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