Cheiromancer
Adventurer
[edit]Upper Krust's fantastic PDF, from which so much of this thread is drawn, is foundhere. That being said, I encourage folks to go down to post 9 of this thread to see a simpler (and imho better) variant which does away with EL calculations altogether.[/edit]
This is a variant of the rules given on pages 213-214 of WotC's Unearthed Arcana. I've incorporated material from Appendix II of Upper Krust's Immortal's Handbook.
As described in that appendix, a monster's challenge rating (CR) is converted to an Encounter Level (EL) according to the following chart:
A CR 1 creature has an EL of 1, a CR 4 creature has an EL of 9, and so on. Doubling a creature's CR increases the EL by +4 (and halving a creature's CR reduces the EL by -4). Interpolate CRs that are not listed; for example a CR 18 creature is an EL 17, since 18 is between 16 and 20.
For an encounter with multiple creatures, total the CR, and add the following modifier:
And so on (each doubling is another -2 EL).
All this is described better in Upper_Krust's preview PDF, but I don't have the link handy. Sorry.
My method gives a flat XP based on the EL, and has an alternate XP chart. I'll detail that in the next post.
This is a variant of the rules given on pages 213-214 of WotC's Unearthed Arcana. I've incorporated material from Appendix II of Upper Krust's Immortal's Handbook.
As described in that appendix, a monster's challenge rating (CR) is converted to an Encounter Level (EL) according to the following chart:
Code:
[COLOR=Red]CR EL CR EL CR EL[/COLOR]
1 1 4 9 32 21
2 5 5 10 40 22
3 7 6 11 48 23
7 12 56 24
8 13 64 25
10 14 80 26
12 15 96 27
14 16 112 28
16 17 128 29
20 18 160 30
24 19 192 31
28 20 224 32
A CR 1 creature has an EL of 1, a CR 4 creature has an EL of 9, and so on. Doubling a creature's CR increases the EL by +4 (and halving a creature's CR reduces the EL by -4). Interpolate CRs that are not listed; for example a CR 18 creature is an EL 17, since 18 is between 16 and 20.
For an encounter with multiple creatures, total the CR, and add the following modifier:
Code:
# of opponents Encounter Level Modifier
1 EL +/-0
2 EL -2
3 EL -3
4 EL -4
6 EL -5
8 EL -6
12 EL -7
16 EL -8
24 EL -9
32 EL -10
48 EL -11
64 EL -12
96 EL -13
128 EL -14
192 EL -15
256 EL -16
384 EL -17
512 EL -18
And so on (each doubling is another -2 EL).
All this is described better in Upper_Krust's preview PDF, but I don't have the link handy. Sorry.
My method gives a flat XP based on the EL, and has an alternate XP chart. I'll detail that in the next post.
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