I love 3.5E.
Sorry, I just had to say it. I like it more than I did 3E... and that was a really good edition.
I get a wonderful feeling when I open up the revised DMG and find material on the planes there, and the new material on wilderness adventuring.
Then I turn to the revised PH and see the revised Bard and Ranger and think, "I like those".
I'm sure that one of the reasons I'm not annoyed at many of the changes is because they really don't apply to my campaigns much. Changed durations of bull's strength - didn't use it much anyway. Nerfed sleep? Well, my PCs were past 1st level anyway. Pokemount? Hmm, no paladin.
I find that my DMing style involves knowing the core mechanics very well - such as how combat worked, basic skill uses and very common feats - and leaving the rest to be referenced when the time comes.
I don't spend hours looking through the spell lists. I haven't got the effects of them down in my memory. When a spell comes up in a game, I either look it up or, as is more common, get a player to look it up.
Then there are the books coming out later this year. Mmm. More warm tingly feelings. Why I'm feeling warm and tingly about a book called Frostburn is probably a little weird, but there you have it.
Are there things that I wish they hadn't changed or that I still don't like? Absolutely. But they don't distract me from everything that's right with the game.
Cheers!
Sorry, I just had to say it. I like it more than I did 3E... and that was a really good edition.
I get a wonderful feeling when I open up the revised DMG and find material on the planes there, and the new material on wilderness adventuring.
Then I turn to the revised PH and see the revised Bard and Ranger and think, "I like those".
I'm sure that one of the reasons I'm not annoyed at many of the changes is because they really don't apply to my campaigns much. Changed durations of bull's strength - didn't use it much anyway. Nerfed sleep? Well, my PCs were past 1st level anyway. Pokemount? Hmm, no paladin.

I find that my DMing style involves knowing the core mechanics very well - such as how combat worked, basic skill uses and very common feats - and leaving the rest to be referenced when the time comes.
I don't spend hours looking through the spell lists. I haven't got the effects of them down in my memory. When a spell comes up in a game, I either look it up or, as is more common, get a player to look it up.
Then there are the books coming out later this year. Mmm. More warm tingly feelings. Why I'm feeling warm and tingly about a book called Frostburn is probably a little weird, but there you have it.
Are there things that I wish they hadn't changed or that I still don't like? Absolutely. But they don't distract me from everything that's right with the game.

Cheers!