Karl Green
First Post
OK post your completed characters for the M&M B.P.R.D. "City of Night" over here. If you have any questions ask them over on the OCC post. I hope to get started Monday with the initial breifing and intro to the game. Pack light as you are off to a trip to the deserts of North Africa...
PL 6 characters (90PP)
skills 2 ranks per 1PP
not all equipment will require PP to purchase. Some optional equipment issued for most missions (no points required) if requested...
BPRD Tactical Vest - load bearing Type IIIA Standard SWAT Vest. Color: Black with BPRD logo on back [Armor +3]
Belt Pouch - load bearing Type IIIA Standard SWAT Belt. Color: Black with BPRD logo
Mountain Pack - load bearing backpack with easy snap detach to/from Tactical Vest. Holds up to 75lbs. Color: Black, with BPRD logo
Multi-purpose tool/pocketknife. Color: Black with BPRD logo on the hilt [Weapon/Melee +1 lethal]
All-weather lighter. Color: Silver with BPRD logo
"Diving" lamp/flashlight/ Color: Black with BPRD logo
Personal Radios -resemble cellular phones, generally with a range of 5-25 miles depending on local conditions. Can act as a cellphone in most modern areas [Radio Hearing/Transmitting]
Belt Signal -go for locating other belt signal within a 5-25 mile area (depending on locate conditions)
WristWatch GPRS unit Global Posting Satellite receiver with digital audio recorder built in.
10mm 'Hunter' Pistol holds 14 shots, generally with two additional clips. [Weapon/ranged +4 lethal, Armor Penetration 1, Range 40ft, 14 shots, Multifire]. Color: Black handgrip with BPRD logo.
Rocket Pack experimental rocket jet packs, generally only good for about 2 minute flight time [Flight 30ft, Super-Flight 1200ft, Uses 20]
Optional Weapons (by request)
Combat Knife [Weapon/melee +2 lethal; Extra: ranged and mighty, range 10ft]
Short Sword [Weapon/melee +3 lethal]
S&W Md.10 .38 special [Weapon/ranged +2 lethal, Range 20ft, 7 shots, add +4 to hiding on person, Multifire]
Berretta 9mm pistol [Weapon/ranged +3 lethal, Armor penetration 1, Range 30 ft, 15 shots, Multifire]
Glock 17 9mm pistol [Weapon/range +3 lethal, Armor Penetration 1, Range 30ft, 17 shots, Multifire]
S&W Md.29 .44Magnume revolver [Weapon/ranged +5 lethal, Armor Penetration 1, Range 40ft, 6 shots, requires a minimum Strength bonus of +3 to fire this pistol effectively]
Hellboy Special [Weapon/ranged +8 lethal, Armor Penetration 2, Range 40ft, 4 shots; Requires a minimum Strength bonus of +6 to fire this weapon effectively]
H&K MP5 9mm SMG [Weapon/range +4 lethal, Armor Penetration 1, Range 60ft, 30 shots, Multifire and Automatic]
Uzi 9mm SMG [Weapon/range +4 lethal, Armor Penetration 1, Range 60ft, 30 shots, Multifire and Automatic]
Colt M16 Assault Rifle [Weapon ranged +6 lethal, Armor Penetration 2, Range 80ft, 30 shots, Multifire]
Remington M860 12G shotgun [Weapon ranged +6 lethal, +1 Attack bonus, 30ft range, 6 shots]
Optional Rounds...
Armor Piercing [Add +2 to the Armor Penetration, but halve the damage value]
Hollow Point [Add +1 to Damage value, no Armor Pen value]
ManStoppers [Add +1 to Damage value] only issued for assault style missions
WereBane [Minus -1 base Damage, -1 Armor Pen value (if any), silver]
Vampire Cotail [Minus -1 base Damage, no Armor Pen value (if any), holy water & garlic mix, shotguns or hellboy special pistols only]
NOTE about Multifire and Automatic for Firearms. Multifire allows the firearm to fire an additional attack a round, each attack at -4. If the character has Multifire Feat this penalty drops to -2 for each attack (or they can use Rapid Fire and get 3 attacks each at -4). Automatic allows firearms to fire three extra attacks a round, each at -6. If the character has Multifire Feat this penalty drops to -4 for each attack (or they can use Rapid Fire and get four attacks in a round, each at -6).
PL 6 characters (90PP)
skills 2 ranks per 1PP
not all equipment will require PP to purchase. Some optional equipment issued for most missions (no points required) if requested...
BPRD Tactical Vest - load bearing Type IIIA Standard SWAT Vest. Color: Black with BPRD logo on back [Armor +3]
Belt Pouch - load bearing Type IIIA Standard SWAT Belt. Color: Black with BPRD logo
Mountain Pack - load bearing backpack with easy snap detach to/from Tactical Vest. Holds up to 75lbs. Color: Black, with BPRD logo
Multi-purpose tool/pocketknife. Color: Black with BPRD logo on the hilt [Weapon/Melee +1 lethal]
All-weather lighter. Color: Silver with BPRD logo
"Diving" lamp/flashlight/ Color: Black with BPRD logo
Personal Radios -resemble cellular phones, generally with a range of 5-25 miles depending on local conditions. Can act as a cellphone in most modern areas [Radio Hearing/Transmitting]
Belt Signal -go for locating other belt signal within a 5-25 mile area (depending on locate conditions)
WristWatch GPRS unit Global Posting Satellite receiver with digital audio recorder built in.
10mm 'Hunter' Pistol holds 14 shots, generally with two additional clips. [Weapon/ranged +4 lethal, Armor Penetration 1, Range 40ft, 14 shots, Multifire]. Color: Black handgrip with BPRD logo.
Rocket Pack experimental rocket jet packs, generally only good for about 2 minute flight time [Flight 30ft, Super-Flight 1200ft, Uses 20]
Optional Weapons (by request)
Combat Knife [Weapon/melee +2 lethal; Extra: ranged and mighty, range 10ft]
Short Sword [Weapon/melee +3 lethal]
S&W Md.10 .38 special [Weapon/ranged +2 lethal, Range 20ft, 7 shots, add +4 to hiding on person, Multifire]
Berretta 9mm pistol [Weapon/ranged +3 lethal, Armor penetration 1, Range 30 ft, 15 shots, Multifire]
Glock 17 9mm pistol [Weapon/range +3 lethal, Armor Penetration 1, Range 30ft, 17 shots, Multifire]
S&W Md.29 .44Magnume revolver [Weapon/ranged +5 lethal, Armor Penetration 1, Range 40ft, 6 shots, requires a minimum Strength bonus of +3 to fire this pistol effectively]
Hellboy Special [Weapon/ranged +8 lethal, Armor Penetration 2, Range 40ft, 4 shots; Requires a minimum Strength bonus of +6 to fire this weapon effectively]
H&K MP5 9mm SMG [Weapon/range +4 lethal, Armor Penetration 1, Range 60ft, 30 shots, Multifire and Automatic]
Uzi 9mm SMG [Weapon/range +4 lethal, Armor Penetration 1, Range 60ft, 30 shots, Multifire and Automatic]
Colt M16 Assault Rifle [Weapon ranged +6 lethal, Armor Penetration 2, Range 80ft, 30 shots, Multifire]
Remington M860 12G shotgun [Weapon ranged +6 lethal, +1 Attack bonus, 30ft range, 6 shots]
Optional Rounds...
Armor Piercing [Add +2 to the Armor Penetration, but halve the damage value]
Hollow Point [Add +1 to Damage value, no Armor Pen value]
ManStoppers [Add +1 to Damage value] only issued for assault style missions
WereBane [Minus -1 base Damage, -1 Armor Pen value (if any), silver]
Vampire Cotail [Minus -1 base Damage, no Armor Pen value (if any), holy water & garlic mix, shotguns or hellboy special pistols only]
NOTE about Multifire and Automatic for Firearms. Multifire allows the firearm to fire an additional attack a round, each attack at -4. If the character has Multifire Feat this penalty drops to -2 for each attack (or they can use Rapid Fire and get 3 attacks each at -4). Automatic allows firearms to fire three extra attacks a round, each at -6. If the character has Multifire Feat this penalty drops to -4 for each attack (or they can use Rapid Fire and get four attacks in a round, each at -6).
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