CRGreathouse
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There are those who have ascended beyond their mortal origins, becoming outsiders by the virtue of their long training of mind and body. Often ascetic monks aspire to this fate, believing it to be the end of their long studies and rigorous martial and physical education.
It is not the end; it is a beginning.
Transcendant
Hit Die: d8.
Requirements
To qualify to become a Transcendant, a character must fulfill all the following criteria.
Skills: Concentration 25 ranks, Knowledge (any one) 12 ranks, Listen 12 ranks, Spot 12 ranks.
Feats: Iron Will.
Epic Feats: Extended Lifespan.
Special: The character must have been transformed into an Outsider through a class ability or feat (for example, the monk’s Perfect Self).
Class Skills
The Transcendant’s class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Knowledge (all) (Int), Listen (Wis), Perform (all) (Cha), Sense Motive (Wis), Spot (Wis), and any three skills.
Skill Points at Each Level: 4 + Int modifier.
Table: The Transcendant
Level Special Spells per Day
1st Timelessness, renounce wealth, bounty of absence +1 level of existing class
2nd Enhance weapon (+1)
3rd Immortality
4th Bonus feat +1 level of existing class
5th Renounce food, transcend body
6th Enhance weapon (+2)
7th Penetrate damage reduction +1 level of existing class
8th Bonus feat
9th Enhance weapon (+3), renounce sleep, true insight
10th +1 level of existing class
11th Enhance weapon (+4)
12th Bonus feat
13th Renounce morality, oneness of matter +1 level of existing class
14th Enhance weapon (+5)
15th Perfection of mind and body
Class Features
All the following are Class Features of the Transcendant epic prestige class.
Weapon and Armor Proficiency: Transcendants gain no new proficiencies.
Timelessness (Ex): A Transcendant no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the Transcendant does not die from old age.
Bounty of Absence (Su): The Transcendant gains a +6 enhancement bonus on all physical ability scores. This bonus increases to +8 at 10th level.
Renounce Wealth (Ex): The Transcendant purifies her soul by rejecting superfluous wealth. If she owns more than 8 magical and 8 nonmagical items she loses her bounty of absence ability. If she owns more than 4 magical and 4 nonmagical items the bonus is decreased by 2.
If she owns no more than 2 magical and 2 nonmagical items the bonus instead applies to all ability scores, mental and physical.
Enhance Weapon (Su): Any weapon wielded by the Transcendant, including natural weapons and unarmed strikes, gains the listed enhancement. This overlaps any existing enhancements on the weapons.
Immortality (Ex): At 5th level, the Transcendant has no need to eat, sleep, trance, or breathe, and is not subject to death from massive damage. She can still die in combat and in similar situations.
Bonus Feats: At levels 4, 8, and 12 the Transcendant gains a bonus feat. She may choose any feat she is qualified to take.
Transcend Body (Su): At 5th level, the Transcendant my strike incorporeal creatures without a miss chance. She may assume incorporeal form at will for any number of rounds per day. Taking this form, or returning to material form, is a move action.
Renounce Food (Ex): At 5th level the Transcendant purifies her body by rejecting food and drink, including magical sustenance such as heroes’ feast and drink such as potions. If the Transcendant partakes of food or drink, she loses her ability to transcend body for the next 8 hours.
Penetrate Damage Reduction (Su): At 9th level, the Transcendant can penetrate damage reduction with any weapon she wields (including natural weapons and unarmed strikes) as if she was wielding epic weapons.
True Insight (Su): At 9th level, the Transcendant adds the lesser of one-third her Wisdom bonus and one-third her class level as an insight bonus to her armor class and saves.
Renounce Sleep (Ex): At 9th level the Transcendant purifies her body and mind by rejecting sleep, trance, and dreams, including dream casting of any sort and magically induced sleep. If the Transcendant sleeps, trances, or dreams, she loses her true insight ability for the next 24 hours.
Oneness of Matter (Su): At 13th level the Transcendant can penetrate damage reduction with any weapon she wields (including natural weapons and unarmed strikes) as though her weapon is made of all materials (adamantine, cold iron, silver, etc.).
Renounce Morality (Ex): At 13th level the Transcendant purifies her mind by rejecting either her moral (good/evil) or ethical (law/chaos) portion of her alignment. If the Transcendant’s chosen alignment segment exceeds 2, she loses her oneness of matter ability for the next 7 days.
Perfection of Mind and Body (Ex): A 15th level Transcendant with at least 40 ranks in Concentration is immune to mind-influencing effects (though she may drop this immunity for one round as a standard action). She gains DR 5/– (instant healing) and resistance 10 to acid, cold, electricity, fire, and sonic.
Note: While monks are the class most likely to take this prestige class, it is open to all classes. (I'll probably write a feat letting those without classes/prestige classes ascend on their own.) The spellcasting progression exists to make the class slightly more accessable to nonmonks, even though they'll take longer to get into the class and might not benefit in the same ways.
It is not the end; it is a beginning.
Transcendant
Hit Die: d8.
Requirements
To qualify to become a Transcendant, a character must fulfill all the following criteria.
Skills: Concentration 25 ranks, Knowledge (any one) 12 ranks, Listen 12 ranks, Spot 12 ranks.
Feats: Iron Will.
Epic Feats: Extended Lifespan.
Special: The character must have been transformed into an Outsider through a class ability or feat (for example, the monk’s Perfect Self).
Class Skills
The Transcendant’s class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Knowledge (all) (Int), Listen (Wis), Perform (all) (Cha), Sense Motive (Wis), Spot (Wis), and any three skills.
Skill Points at Each Level: 4 + Int modifier.
Table: The Transcendant
Level Special Spells per Day
1st Timelessness, renounce wealth, bounty of absence +1 level of existing class
2nd Enhance weapon (+1)
3rd Immortality
4th Bonus feat +1 level of existing class
5th Renounce food, transcend body
6th Enhance weapon (+2)
7th Penetrate damage reduction +1 level of existing class
8th Bonus feat
9th Enhance weapon (+3), renounce sleep, true insight
10th +1 level of existing class
11th Enhance weapon (+4)
12th Bonus feat
13th Renounce morality, oneness of matter +1 level of existing class
14th Enhance weapon (+5)
15th Perfection of mind and body
Class Features
All the following are Class Features of the Transcendant epic prestige class.
Weapon and Armor Proficiency: Transcendants gain no new proficiencies.
Timelessness (Ex): A Transcendant no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the Transcendant does not die from old age.
Bounty of Absence (Su): The Transcendant gains a +6 enhancement bonus on all physical ability scores. This bonus increases to +8 at 10th level.
Renounce Wealth (Ex): The Transcendant purifies her soul by rejecting superfluous wealth. If she owns more than 8 magical and 8 nonmagical items she loses her bounty of absence ability. If she owns more than 4 magical and 4 nonmagical items the bonus is decreased by 2.
If she owns no more than 2 magical and 2 nonmagical items the bonus instead applies to all ability scores, mental and physical.
Enhance Weapon (Su): Any weapon wielded by the Transcendant, including natural weapons and unarmed strikes, gains the listed enhancement. This overlaps any existing enhancements on the weapons.
Immortality (Ex): At 5th level, the Transcendant has no need to eat, sleep, trance, or breathe, and is not subject to death from massive damage. She can still die in combat and in similar situations.
Bonus Feats: At levels 4, 8, and 12 the Transcendant gains a bonus feat. She may choose any feat she is qualified to take.
Transcend Body (Su): At 5th level, the Transcendant my strike incorporeal creatures without a miss chance. She may assume incorporeal form at will for any number of rounds per day. Taking this form, or returning to material form, is a move action.
Renounce Food (Ex): At 5th level the Transcendant purifies her body by rejecting food and drink, including magical sustenance such as heroes’ feast and drink such as potions. If the Transcendant partakes of food or drink, she loses her ability to transcend body for the next 8 hours.
Penetrate Damage Reduction (Su): At 9th level, the Transcendant can penetrate damage reduction with any weapon she wields (including natural weapons and unarmed strikes) as if she was wielding epic weapons.
True Insight (Su): At 9th level, the Transcendant adds the lesser of one-third her Wisdom bonus and one-third her class level as an insight bonus to her armor class and saves.
Renounce Sleep (Ex): At 9th level the Transcendant purifies her body and mind by rejecting sleep, trance, and dreams, including dream casting of any sort and magically induced sleep. If the Transcendant sleeps, trances, or dreams, she loses her true insight ability for the next 24 hours.
Oneness of Matter (Su): At 13th level the Transcendant can penetrate damage reduction with any weapon she wields (including natural weapons and unarmed strikes) as though her weapon is made of all materials (adamantine, cold iron, silver, etc.).
Renounce Morality (Ex): At 13th level the Transcendant purifies her mind by rejecting either her moral (good/evil) or ethical (law/chaos) portion of her alignment. If the Transcendant’s chosen alignment segment exceeds 2, she loses her oneness of matter ability for the next 7 days.
Perfection of Mind and Body (Ex): A 15th level Transcendant with at least 40 ranks in Concentration is immune to mind-influencing effects (though she may drop this immunity for one round as a standard action). She gains DR 5/– (instant healing) and resistance 10 to acid, cold, electricity, fire, and sonic.
Note: While monks are the class most likely to take this prestige class, it is open to all classes. (I'll probably write a feat letting those without classes/prestige classes ascend on their own.) The spellcasting progression exists to make the class slightly more accessable to nonmonks, even though they'll take longer to get into the class and might not benefit in the same ways.
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