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What ever happened to "role playing?"

Lokishadow

First Post
Hi, all.

I'm new here, but not new to D&D. I've always loved it, but since the release of 3rd edtion, and especially 3.5, I've encountered one large, glaring problem:

Roll Playing.

It seems that every DM these days is out to kill the PC's. While I understand the need of a good challenge (I'm the guy that tosses a hydra at a 2nd level party), I don't understand the need of the DM's to find every little excuse to enforce the rules in a fashion that gives the monsters more of an edge than the PC's.

What am I speaking of? Let's take the last 3.5 game I attended as an example. I made what I considered to be an interesting character. The DM had told me to make a 4th level character, and that the party had no arcane spellcaster. So I built a 4th level dwarven wizard. Picking spells, I noticed my first major gripe with 3.5 (I'm getting a little off-topic here, please bear with me): spells. What do you mean, spider climb is a 2nd level spell?! And enlarge is not reversible and only works on humanoids?! They killed my spellcaster by turing him into a miniatures-battle-support character.

I decided to give it the benefit of the doubt and picked what I thought were some cool spells. Then I showed up early at the game and asked the DM for a little help and commentary, seeing as to how I had only been DMing for the last 9 years or so. He took a look at my spell list and promptly told me that roughly 30% of my spells were useless. He specifically pointed out that spider climb and expeditious retreat were useless because 1: spider climb is a waste of a perfectly good 2nd level spell (such as scorching ray) and 2: expeditious retreat has a range of personal.

I decided that I show him differently, and, I feel to my credit, I did. But the circumstances! Goodness. The party consisted of 9 characters, including 1 cleric, 1 wizard (myself), 1 rogue, 2 rangers, 1 barbarian, 1 paladin, and 2 fighters. The party's average level was 4th. Our first encounter consisted of what I call SEAL Team Orc. 16 orcs, each of them 4th level fighters or rangers, with their chainmail stowed in their packs (so it wouldn't make noise) and wearing Masterwork Studded Leather, and cross-classed ranks in Move Silently and Hide, snuck up on our campsite and ambushed us. It took us nearly 22 rounds to off all of them, and we had three characters below 0 hp and 2 that were flat out DEAD by that time. The DM allowed us a one-day reprieve (he didn't roll any random encounters) to rest and heal up, and for the two players to roll up new characters. We then continued with our plan to infiltrate the orc keep to the southwest.

We determined that the best way to get into the orc keep would be to scale the cliff, work our way above it, and rappel (did I spell that right?) down onto one of the guard towers. After two weeks of journeying and three nights camped nearby, the DM decided it was an appropriate time to roll for weather, and miraculously rolled up a blizzard. We camped and waited out the blizzard, but the cliff was now covered in ice, making the climb check a DC 35! The DM neglected to tell the rangers that it would probably be very hard to climb the cliff after their stunning Survival and Knowledeg: nature rolls of 25-29. So, thinking we could make it, we proceeded to wipe out half our hp trying to climb the cliff. The only remaining route was to bluff our way in the front gate...after determing that even under a spider climb spell, the rogue with a total climb modifier of 12 could not scale the cliff.

We did manage to bluff our way into the inner guard house, at which point we elected to take out the two lonely orc guards. Who turned out to be 6th level fighters. Despite the iron-strapped heavy oaken doors and empty secondary chambers, and 40 feet of intervening space, the two orc's cries for help were heard by everything in the keep. Shortly after dispatching the two guards, the four ogres (3rd level fighters), two hill giants (2nd level fighters) and 30 orcs (all of them 4th level fighters except the leader, who was 8th), managed to stave in the reinforced doors of the inner keep and attack us.

The resulting combat yeilded about 1,500 xp each, lasted 40-50 rounds, killed 5 pc's, and reduced eveyone who survived to single-digit hp's.

The DM called this a CR 6 encounter. While he was cackling over his critical hits, and our critical fumbles on a natural roll of 2.

The bad part is that the last 7 games I've been involved in were just like this, though circumstances were obviously different.

My question is, what happened to DMing? What happened to stories? Why is everyone (the last 8 DM's I've played with) so concerned with rules rather than playing? Is it just me? Is it bad luck? Or, is this a growing trend, the wave of the future for D&D?
 

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Welcome, Loki! it sounds like your DM was a dink. :)

Seriously, I wouldn't blame this issue on 3e or 3.5. The problem of "roll" playing has been consistent in every edition of the game. For me, I saw it most in 1e. Lots of games still have great stories and roleplaying and fun; I think you've just gotten hammered by a spate of bad luck. If you have a chance, swing by the story hour forum for examples of good play.
 
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Lokishadow said:
It seems that every DM these days is out to kill the PC's. While I understand the need of a good challenge (I'm the guy that tosses a hydra at a 2nd level party), I don't understand the need of the DM's to find every little excuse to enforce the rules in a fashion that gives the monsters more of an edge than the PC's.

Snip...

My question is, what happened to DMing? What happened to stories? Why is everyone (the last 8 DM's I've played with) so concerned with rules rather than playing? Is it just me? Is it bad luck? Or, is this a growing trend, the wave of the future for D&D?

It sounds to me like your DM needs to take a chill pill.

I'm not a DM who tries his damnest to kill off the PC's. I am much more interested in telling a story than roll-playing the rules. That said, the 3.0 & 3.5 rules are unbalanced in the favour of the PC's. So either monsters have to be beefed up or the party faces a higher CR/ECL encounter.
I do find fault with DM's who come up with rediculous plans for monsters. Your example with the "Orc Seal Team" for instance.... chainmail stowed in the packs to reduce noise...etc is a silly idea. I've seen (and heard of) parties of characters entering a dungeon to find nearly every orc/goblin/kobold/...etc with 2 rogue levels just for them to have evasion! It all seems a little too much like the DM vs. the Players!

I'm hoping that this trend will fall by the wayside and gaming froups will get back to role-playing, and storytelling instead of hack n' slash and overdone encounters.
 

H.G.: Just to let our viewers know, Roy and I are from the old school of gaming. In our day, you knew what a dungeon was, and you knew what your job was: to die. If you were a player and you went into a dungeon, you knew you wouldn't be coming out on your own two feet. And if you were a DM, you measured how good your dungeons were by the body counts. On a good day, you could rack up a century before lunch! That's how it was done!

Roy.: Yes, H.G. But see, that's the great thing about modern gamers. The game is so different from our days, when basically all you did was kill things and find treasure. It didn't really matter exactly how six dragons managed to fit into a 10-foot room. The important thing is that you kicked the door in, and you killed everything in sight. Today's gamers want more than that. They demand consistent worlds. They want believable characters, characters who aren't perfect. They want a milieu -- there's some more vigorous tonguing for our Gary -- in which their actions make sense, and enemies who are even more despicable because they're human.

H.G.: Mm-hmm.

Roy: What I'm saying is that instead of senseless violence, today's gamers want carefully crafted, intelligent, sensitive violence. And that's a good thing.

-- from a web page somewhere
 
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The game isn't the problem; It's the GM. And, assuming you post is an accurate description of events, I'd have been looking for a new GM some time ago.
 

Lokishadow said:
The DM called this a CR 6 encounter. While he was cackling over his critical hits, and our critical fumbles on a natural roll of 2.

My question is, what happened to DMing? What happened to stories? Why is everyone (the last 8 DM's I've played with) so concerned with rules rather than playing? Is it just me? Is it bad luck? Or, is this a growing trend, the wave of the future for D&D?

I just finished a great game with a great group and great GM.
FYI, 1 Ftr 6 Orc is a CR6 encounter for a standard party of 4pcs.

2 Ftr 6 Orcs are a CR 8 encounter for a standard party of four PCs.

So for your party they should probably have been a CR 6 encounter in and of themselves.

Ditch this guy, he s not worth the aggravation or time.
 

Thats because your a role-player playing the DM's minitature tactical scirmish game.

What we have here is a... failure to commuicate. You and your DM have different ways of seeing a game run. Since the DM will not change, you will have to a.) adapt and learn to like b.) find a group that better suits your style. c.) Start you OWN game and show the smuck how its done!
 


Lokishadow said:
It seems that every DM these days is out to kill the PC's.
[...snip...]
My question is, what happened to DMing? What happened to stories? Why is everyone (the last 8 DM's I've played with) so concerned with rules rather than playing? Is it just me? Is it bad luck? Or, is this a growing trend, the wave of the future for D&D?

There's a big thing we need to remember - there's something on the order of two or three million RPG players out there. Nobody has sufficient personal experience with enough of them to really draw conclusions about the population as a whole.

So, while it may seem that every Dm is doing a certain thing, that is very likely only a seeming. You only have a small sample, and the chance of them not covering the full range of DMing styles is rather large.

Thus - I'd say it has been bad luck. Just haven't run into DMs who have fit your personal style.
 

While I sometimes cackle with glee when I off one of my players, typically I enjoy telling a fun story that they feel like they have power over. Some DMs however, don't feel that is their job.
I have played in some weird "role-playing" games.
Like the DM that spent an entire session making us build a stupid brick wall. And since he was an engineer in real life, we had to make the perfect wall, or it would fall and we would no longer be protected form the elements. needless to say my wife and I didn't play in that one for long. ;)
I try to go for a nice balance. I like to see my players give me the finger once in a while for something devious I did, but I also like it when i bring out the boss fire giant, and my wife "Bestows Curse" on him, gimping him. Still could smack her for that. Heh.
The best part of the game is when the group gets so into it, that suddenly their is no more dungeon master. And they are just talking to each other, even if it is bickering. At least its in character. heh.
 

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