I just completed a 13 month study of the effects of piracy on my sales.
Along with tracking PDF sales via a variety of sources, this study also consisted of 15 to 30 minutes spent daily searching for my products on P2P networks, usenet, and two IRC channels well known for pirated RPG products. It also consists of monthly daylong efforts to track down unique sources of piracy I won't go into the precise details of the numbers crunching.
My conclusions:
1.) Typically I have found that for each legitimate sale, there are roughly 7.8 uniquely identifiable sources pirating the products (in other words, 780 unique sources to get a pirate copy for every 100 sales).
2.) After establishing the average sales for each product over a 13 month period I have noticed the following trends:
a.) nonpirated items run actual sales 35% below average, with periodic massive sales spikes measuring as a sales increase of several hundred percent.
b.) pirated items typically run in sales 10% to 40% above average prior to piracy, but drop drastically, to run 40% to 70% below average immediately after piracy begins, suggesting a fast saturation of the pirating community.
c.) sales of pirated items begin climbing again 6-7 months after the piracy begins, suggesting a saturation point amongst those who know how and where to pirate goods online. However, the climbing sales still remain 10% to 25% below the overall average.
Just thought I'd let everyone know this interesting facts.
This post has been edited between babysitting hassles.
Along with tracking PDF sales via a variety of sources, this study also consisted of 15 to 30 minutes spent daily searching for my products on P2P networks, usenet, and two IRC channels well known for pirated RPG products. It also consists of monthly daylong efforts to track down unique sources of piracy I won't go into the precise details of the numbers crunching.
My conclusions:
1.) Typically I have found that for each legitimate sale, there are roughly 7.8 uniquely identifiable sources pirating the products (in other words, 780 unique sources to get a pirate copy for every 100 sales).
2.) After establishing the average sales for each product over a 13 month period I have noticed the following trends:
a.) nonpirated items run actual sales 35% below average, with periodic massive sales spikes measuring as a sales increase of several hundred percent.
b.) pirated items typically run in sales 10% to 40% above average prior to piracy, but drop drastically, to run 40% to 70% below average immediately after piracy begins, suggesting a fast saturation of the pirating community.
c.) sales of pirated items begin climbing again 6-7 months after the piracy begins, suggesting a saturation point amongst those who know how and where to pirate goods online. However, the climbing sales still remain 10% to 25% below the overall average.
Just thought I'd let everyone know this interesting facts.
This post has been edited between babysitting hassles.
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