Animal mummies

Kilmore

First Post
The ancient Egyptians mummified cats, hawks, crocs, babboons, and all kinds of animals. Any ideas for using them as monsters?
 

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There is always the Mummified Creature Template from Savage Species, though I never thought about adding it to cats, could make an interesting encounter.
 


Mummified Cat
Tiny Undead

Hit Dice: ½d12 (3 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 21 (+2 size, +1 Dex, +8 natural) touch 13, flat-footed 20
Base Attack/Grapple: +0/-10
Attack: Slam +3 melee (1d4-2 plus mummy rot)
Full Attack: Slam +3 melee (1d4-2 plus mummy rot)
Space/Reach: 2-½ ft./0 ft.
Special Attacks: Despair, mummy rot
Special Qualities: Damage reduction 5/--, darkvision 60 ft., low-light vision, scent, undead traits
Saves: Fort +0, Ref +1, Will +5
Abilities: Str 6, Dex 13, Con --, Int 2, Wis 16, Cha 11
Skills: Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3
Feats: Weapon Finesse
Environment: Any desert and underground
Organization: Solitary, warden squad (2–4), or guardian detail (6–10)
Challenge Rating: 3
Treasure: Standard
Alignment: Always lawful evil
Advancement: --
Level Adjustment: --

Combat

Despair (Su): At the mere sight of a mummified cat, the viewer must succeed on a DC 13 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummified cat’s despair ability for 24 hours. The save DC is Wisdom-based.

Mummy Rot (Su): Supernatural disease—slam, Fortitude DC 13, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Wisdom-based.

Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.

Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.

To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.

An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.

Skills: Mummified cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Mummified cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.


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I took the liberty of altering a few of the template changes to fit with 3.5, I did, however, stick with the wisdom-based save DCs instead of 3.5 mummy's Charisma-based save DCs.

Advancing the cat a few HD wouldn't hurt either.
 

Kilmore said:
The ancient Egyptians mummified cats, hawks, crocs, babboons, and all kinds of animals. Any ideas for using them as monsters?

How about a mummy template animal familiar for a lich template monster with some Wizard or Sorcerer levels? Could be a nasty combo.
 

A slam attack just doesn't feel right to me with something as small as a mummified cat -- especially when cats have a set of claws and fangs to work with.

Sure, getting clawed or bitten doesn't amount to much with a regular cat, but when a single scratch or bite from a mummified cat can infect you with full-on mummy rot, things can get very, very nasty...
 
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