Wombat said:
I have instituted the concept that ANYONE can provide the XP.
Of course this led to a wider philosophical debate as to what XP actually represents to the item, including the notion that giving XP = draining off memories of experiences...
I have designed a prestige class (The Artificer) with a class ability that allows the item creator to share the XP burden with the item's recipient (who must voluntarily accept this burden at the time of the item's creation). I've found it to be popular with the wizards in my game.
ARTIFICER
Artificers are magical craftsmen of unparalleled skill and knowledge. They are found among all races who value these artisans and the treasures their arts create. Both arcane and divine spellcasters are found amongst the ranks of artificers, with wizards and clerics most often taking this prestige class. Bards, with their uncanny knowledge of lore and their knowledge of arcane magic, are well suited for this class as well.
Level Special
1st Gift of Artifice I
2nd Bonus Feat
3rd Avoid Curse
4th Gift of Artifice II
5th Bonus Feat
6th Shift Burden
7th Gift of Artifice III
8th Bonus Feat
9th Legend Lore
10th Gift of Artifice IV
BAB progression is poor (+1 per 2 levels)
Fort and Reflex saves are poor, Will saves are good.
This PrC gain +1 spellcaster level per class level.
Game Rule Information
Abilities Intelligence is the most important ability, as it is craft’s key ability.
Alignment Any
Hit Die d4
Requirements
Knowledge (Arcana) 10 ranks
Craft (Any) 10 ranks, which may be in any number of different craft skills
Feats Any two item creation feats and skill focus: craft (any)
Spells To become an artificer, the character must be able to cast 3rd level spells.
Class Skills The Artificer’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Knowledge (each skill, taken separately) (Int), Profession (Wis), Spellcraft (Int) and Use Magical Device (Cha).
Skill Points at Each Level: 2 + Int modifier.
Class Features All of the following are class features of the Artificer prestige class.
Weapon and Armor Proficiencies Artificers gain no additional weapon or armor proficiencies.
Spells per Day When an artificer level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (feats, hit points), except for an increased effective level of spellcasting. If the character had more than one spellcasting class before becoming an artificer, he must decide to which class he adds the new level for purposes of determining spells per day.
Item Creation Level Prerequisites The artificer’s level stacks with his spellcaster level for the purpose of meeting level prerequisites for item creation feats. If the character had more than one spellcasting class before becoming an artificer, he must decide which class his artificer levels stack with.
Gift of Artifice (Ex) When determining the cost, in XP and raw materials, and creation time for an item’s creation, subtract 5% per level of Gift of Artifice from the total cost and time required. Thus, a character with Gift of Artifice IV subtracts 20% from the cost and time required to create a magic item.
Bonus Feat (Ex) The artificer gains bonus item creation feats as he progresses in level.
Avoid Curse (Ex) The artificer is well versed in the arts of crafting and analyzing magical items. If an artificer handles a cursed item, he may make a WILL save in order to immediately discard the item. The DC for this save is 10+the level of the item’s creator. This ability does not remove the curse from the item.
Shift Burden (Su) When commissioned to craft a magic item, the artificer may ask that item’s future owner to share the XP burden of that item’s creation, with each person paying 50% of the XP cost. This decision cannot be made under duress or under the influence of mind-controlling spells… the XP donor must voluntarily do so. The XP cost of the item is still reduced by the artificer’s Gift of Artifice ability.
Legend Lore (Sp) At 9th level, the artificer may cast legend lore, once per day, on any magical item or device. Use of the ability requires the artificer to examine the item for 1d4x10 minutes.