Terath Ninir
Yog Sothoth loves you
Ever since 3e came out, I have been less than thrilled with the combat system. We have a small table and small children, so we are *not* going to be using miniatures. Nor do I even enjoy using them -- if I wanted to play a miniatures game, I'd start buying Warhammer. I will admit that miniatures do aid the visualization of scenes somewhat. However, I find that they detract much more than they add -- they slow down combat and they detract from the roleplaying aspects of the game.
The specific reason I'm posting this question is another thread in this forum. Drunkmoogle wants to create a prestige class that gains the ability to use a 10 ft. step. Several people have posted saying that such an ability would be way too powerful under the 3e rules. Now, if making *that* small a change breaks the rules system, I say that there is not something wrong with the idea. There is something wrong with the rules.
The obvious thought (to me) is then to change the rules. However, removing the taint of miniatures from 3e is *not* a small task. Indeed, the rules are so permeated with the hack 'n' slash miniatures rules that I'm not even sure where one would start on a redesign. Miniatures rules are hardly necessary -- most systems on the market *other* than d20 get along without them just fine.
However, I'm not going to launch into such a huge project lightly. So I ask y'all, who are experts in the field of variant rules, if such a thing has already been done. Is there a variant d20 combat system out there, which gets rid of some of the silly aspects of 3e, like space, reach, and the movement rules?
The specific reason I'm posting this question is another thread in this forum. Drunkmoogle wants to create a prestige class that gains the ability to use a 10 ft. step. Several people have posted saying that such an ability would be way too powerful under the 3e rules. Now, if making *that* small a change breaks the rules system, I say that there is not something wrong with the idea. There is something wrong with the rules.
The obvious thought (to me) is then to change the rules. However, removing the taint of miniatures from 3e is *not* a small task. Indeed, the rules are so permeated with the hack 'n' slash miniatures rules that I'm not even sure where one would start on a redesign. Miniatures rules are hardly necessary -- most systems on the market *other* than d20 get along without them just fine.
However, I'm not going to launch into such a huge project lightly. So I ask y'all, who are experts in the field of variant rules, if such a thing has already been done. Is there a variant d20 combat system out there, which gets rid of some of the silly aspects of 3e, like space, reach, and the movement rules?