Still a work in progress. I'm not sure about the CR, and the fury SA may be too cumbersome a mechanic. 
Elscorcho
Large Dragon (Extraplanar, Fire)
Hit Dice: 9d12+63 (121 hp)
Speed: 60 ft. (12 squares)
Armor Class: 22 (-1 size, +1 Dex, +12 natural), touch 10, flat-footed 21
Base Attack/Grapple: +9/+19
Attack: Bite +15 melee (2d6+6 plus 1d8 fire)
Full Attack: Bite +15 melee (2d6+6 plus 1d8 fire), 2 claws +9 melee (1d6+3 plus 1d8 fire), tail lash +9 melee (1d8+9 plus 1d8 fire)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spit fire, heat, burn, fury
Special Qualities: Damage reduction 10/cold, darkvision 120 ft., immunity to fire, resistance to acid 10, vulnerability to cold
Saves: Fort +13, Ref +7, Will +7
Abilities: Str 23, Dex 12, Con 24, Int 4, Wis 13, Cha 8
Skills: Climb +10, Jump +18, Listen +17, Spot +17
Feats: Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite)
Environment: Elemental plane of fire
Organization: Solitary or pair
Treasure: Double standard
Challenge Rating: 8
Advancement: 10-16 HD (Large), 17-25 HD (Huge)
Level Adjustment: --
This creature resembles a large reptile with a heavy tail and a row of thorns running down its back. It's scaly flesh is black with a reddish-orange glow appearing between the scales. The eyes of this beast flow with an orange fury.
This creature dwells on the elemental plane of fire, where it has merged qualities of a fire elemental and a dragon. It is flightless, and moves on four thick, slightly bent legs. A pair of vestigial wings lie folded across the backs, providing additional armor against attacks from behind. The breath weapon of the elscorcho has atrophied into a weaker, but still potent ability to spit burning orbs that cling to the flesh and continue to flame.
Elscorcho is not particularly intelligent for a dragon, and primarily exists only to consume living creatures. It is none too particular about what it eats, with the exception of cold or water-based life forms. It can consume both fire elemental beings and mundane creatures.
Unlike most dragons, an elscorcho does not horde precious metals like gold and silver. Instead it prefers precious gems and valuable objects that can withstand intense heat.
An elscorcho can speak Ignan.
Combat
Elscorcho charges recklessly into battle, flailing about madly with its fanged mouth and heavy tail. Its fire breath is normally only employed on creatures that are not native to the plane of fire.
Spit Fire (Ex): Once every 1d4 rounds, as a ranged touch attack, an elscorcho can spit a burning glob at a target within 80 feet. The burning glob inflicts 4d6 points of fire damage on the first round, then an additional 2d6 points of fire damage per round for every 4 HD of the elscorcho (Reflex DC 20 half). The burning glob can be removed by the creature as a full-round action. The save DC is Constitution-based.
Heat (Ex): Merely touching or being touched by an elscorcho will inflict 1d8 points of fire damage.
Burn (Ex): When an elscorcho hits with a bite, claw, or tail lash attack, the opponent must succeed on a DC 21 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not put out sooner. A burning creature can use a full-round action to put out the flame.
Fury (Ex): Once per round, whenever an elscorcho has been dealt damage, it must succeed at a Will save or become enraged for 2d6 rounds. While enraged it is at +2 Str, +2 Con, -4 Dex. The save DC is equal to 10 + total points of damage during the last round. While enraged the elscorcho does not need to make additional Will saves.
Skills: An elscorcho receives a +4 racial bonus on Jump, Listen and Spot checks.

Elscorcho
Large Dragon (Extraplanar, Fire)
Hit Dice: 9d12+63 (121 hp)
Speed: 60 ft. (12 squares)
Armor Class: 22 (-1 size, +1 Dex, +12 natural), touch 10, flat-footed 21
Base Attack/Grapple: +9/+19
Attack: Bite +15 melee (2d6+6 plus 1d8 fire)
Full Attack: Bite +15 melee (2d6+6 plus 1d8 fire), 2 claws +9 melee (1d6+3 plus 1d8 fire), tail lash +9 melee (1d8+9 plus 1d8 fire)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spit fire, heat, burn, fury
Special Qualities: Damage reduction 10/cold, darkvision 120 ft., immunity to fire, resistance to acid 10, vulnerability to cold
Saves: Fort +13, Ref +7, Will +7
Abilities: Str 23, Dex 12, Con 24, Int 4, Wis 13, Cha 8
Skills: Climb +10, Jump +18, Listen +17, Spot +17
Feats: Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite)
Environment: Elemental plane of fire
Organization: Solitary or pair
Treasure: Double standard
Challenge Rating: 8
Advancement: 10-16 HD (Large), 17-25 HD (Huge)
Level Adjustment: --
This creature resembles a large reptile with a heavy tail and a row of thorns running down its back. It's scaly flesh is black with a reddish-orange glow appearing between the scales. The eyes of this beast flow with an orange fury.
This creature dwells on the elemental plane of fire, where it has merged qualities of a fire elemental and a dragon. It is flightless, and moves on four thick, slightly bent legs. A pair of vestigial wings lie folded across the backs, providing additional armor against attacks from behind. The breath weapon of the elscorcho has atrophied into a weaker, but still potent ability to spit burning orbs that cling to the flesh and continue to flame.
Elscorcho is not particularly intelligent for a dragon, and primarily exists only to consume living creatures. It is none too particular about what it eats, with the exception of cold or water-based life forms. It can consume both fire elemental beings and mundane creatures.
Unlike most dragons, an elscorcho does not horde precious metals like gold and silver. Instead it prefers precious gems and valuable objects that can withstand intense heat.
An elscorcho can speak Ignan.
Combat
Elscorcho charges recklessly into battle, flailing about madly with its fanged mouth and heavy tail. Its fire breath is normally only employed on creatures that are not native to the plane of fire.
Spit Fire (Ex): Once every 1d4 rounds, as a ranged touch attack, an elscorcho can spit a burning glob at a target within 80 feet. The burning glob inflicts 4d6 points of fire damage on the first round, then an additional 2d6 points of fire damage per round for every 4 HD of the elscorcho (Reflex DC 20 half). The burning glob can be removed by the creature as a full-round action. The save DC is Constitution-based.
Heat (Ex): Merely touching or being touched by an elscorcho will inflict 1d8 points of fire damage.
Burn (Ex): When an elscorcho hits with a bite, claw, or tail lash attack, the opponent must succeed on a DC 21 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not put out sooner. A burning creature can use a full-round action to put out the flame.
Fury (Ex): Once per round, whenever an elscorcho has been dealt damage, it must succeed at a Will save or become enraged for 2d6 rounds. While enraged it is at +2 Str, +2 Con, -4 Dex. The save DC is equal to 10 + total points of damage during the last round. While enraged the elscorcho does not need to make additional Will saves.
Skills: An elscorcho receives a +4 racial bonus on Jump, Listen and Spot checks.
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