The Angelic Messnger

law

First Post
Some people have already givin some ideas on how to make this angel fit its role better but I have not had the time to change it much yet.

Angelic Messenger
Medium Outsider (Angel, Extraplanar, Good)
Hit Dice: 2d8+2 (11 hp)
Initiative: +4 (+4 Dex)
Speed: 30 ft., Fly 40 ft. (Good)
AC: 19 (+4 Dex, +5), touch 14, flat-footed 15
Base Attack/Grapple: +2/++3
Attack: Punching dagger +3 melee (1d4+1/x3)
Full Attack: Punching dagger +3 melee (1d4+1/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Angelic moral boost, damage reduction 5/evil, darkvision 60 ft., immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 19, tongues
Saves: Fort +4 (+8 against poison), Ref +7, Will +5
Abilities: Str 12, Dex 18, Con 13, Int 14, Wis 15, Cha 17
Skills: Concentration +6, Diplomacy +13, Gather Information +8, Heal +7, Knowledge (Arcana) +7, Knowledge (Religion) +7, Knowledge (The Planes) +7, Listen +7, Sense Motive +9, Spot +7
Feats: Negotiator, Skill Focus (Diplomacy) (B)
Environment: Any good-aligned plane
Organization: Solitary, pair, or angelic squad (1 plus a squad of any upper planer creature)
Challenge Rating: 3
Treasure: Standard
Alignment: Always good (any)
Advancement: 4-6 HD (Medium)
Level Adjustment: -
An angelic form stands in front of you. Its body seams covered in a white robe that covers all there body except there golden eyes and its white wings.

Angelic Messengers are one of the main messengers of the upper planes. Their second purpose is to help the upper planer armies as support. They work in all cases to try to boost the moral of their allies in combat or otherwise.

Angelic messengers speak Celestial, Draconic, and Common, though they can communicate with almost any creature thanks to their tongues ability.

An angelic Messenger is about 5 feet tall and weighs about 120 pounds.

Combat
An angelic messenger is not the type that likes close combat. They would rather get away if they are on there own to get to where they where going then fight. When they are teamed up with others of the upper planes, they try to help as much as they can. Their angelic boost ability helps their allies in combat even when the angelic messenger stays farther in the back of the combat.

An angelic messenger’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.
Spell-like Abilities: At will-Cure Miner Wounds, Detect evil, Light, Message; 5/day-Lantern light*. Caster level 4th. The save DC are Charisma-based.
Angelic Moral Boost (Su): Any creature within 90 ft. with the good subtype gains a moral bonus to there attack and damage roles equal to the angelic messengers Charisma modifier (usually +3). This ability does not stack with other angelic messengers’ moral boosting effects, use the better value.

*See the Book of Exalted Deeds for this spell
 

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Looking good! :)

law said:
AC: 19 (+4 Dex, +5), touch 14, flat-footed 15
The +5 is a natural bonus, I assume?

law said:
Attack: Punching dagger +3 melee (1d4+1/x3)
Punching daggers are an interesting choice for an angel...

law said:
Angelic Moral Boost (Su): A... This ability does not stack with other angelic messengers’ moral boosting effects, use the better value.
Technically, you do not need that sentence, since bonuses ofa like name do not stack.
 

Heres an update for it.

Angelic Messenger
Medium Outsider (Angel, Extraplanar, Good)
Hit Dice: 2d8+2 (11 hp)
Initiative: +4 (+4 Dex)
Speed: 30 ft., Fly 40 ft. (Good)
AC: 19 (+4 Dex, +5 natural), touch 14, flat-footed 15
Base Attack/Grapple: +2/++3
Attack: Punching dagger +3 melee (1d4+1/x3)
Full Attack: Punching dagger +3 melee (1d4+1/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Angelic moral boost, damage reduction 5/evil, darkvision 60 ft., immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 19, tongues
Saves: Fort +4 (+8 against poison), Ref +7, Will +5
Abilities: Str 12, Dex 18, Con 13, Int 14, Wis 15, Cha 17
Skills: Concentration +6, Diplomacy +13, Gather Information +8, Heal +7, Knowledge (Arcana) +7, Knowledge (Religion) +7, Knowledge (The Planes) +7, Listen +7, Sense Motive +9, Spot +7
Feats: Negotiator, Skill Focus (Diplomacy) (B)
Environment: Any good-aligned plane
Organization: Solitary, pair, or angelic squad (1 plus a squad of any upper planer creature)
Challenge Rating: 3
Treasure: Standard
Alignment: Always good (any)
Advancement: 4-6 HD (Medium)
Level Adjustment: -
An angelic form stands in front of you. Its body seams covered in a white robe that covers all there body except there golden eyes and its white wings.
Angelic Messengers are one of the main messengers of the upper planes. Their second purpose is to help the upper planer armies as support. They work in all cases to try to boost the moral of their allies in combat or otherwise.
Angelic messengers speak Celestial, Draconic, and Common, though they can communicate with almost any creature thanks to their tongues ability.
An angelic Messenger is about 5 feet tall and weighs about 120 pounds.
Combat
An angelic messenger is not the type that likes close combat. They would rather get away if they are on there own to get to where they where going then fight. When they are teamed up with others of the upper planes, they try to help as much as they can. Their angelic boost ability helps their allies in combat even when the angelic messenger stays farther in the back of the combat.
An angelic messenger’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.
Spell-like Abilities: At will-Cure Miner Wounds, Detect evil, Light, Message; 5/day-Lantern light*; 3/day-Planeshift, Greater Telepor. Caster level 14th. The save DC are Charisma-based.
Angelic Moral Boost (Su): Any creature within 90 ft. with the good subtype gains a moral bonus to there attack and damage roles equal to the angelic messengers Charisma modifier (usually +3).
*See the Book of Exalted Deeds for this spell
 


A couple of typos jump out at me: Minor wounds, not miner wounds. And morale bonus, not moral bonus. (Though a moral bonus suits an angel, I suppose)
 

They are not the best of the angels in combat so they usly wont tend to fight (they would rather run to get help).
 

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