Nifft
Penguin Herder
Those who follow the Serpent Spirit are touched more than metaphorically by His power. As a race, they identify themselves only as The People. To outsiders, they are known by many names, including Snake Men, Ophidar, or Setteshim. All accounts agree that they are evil, worshipping the Dark Serpent Settesh.
Set Touched
Medium Humanoid (Human, Reptilian, Psionic)
HD: 4d8-4 (14 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
AC: 17 (+1 Dex, +1 natural, +3 studded leather armor, +2 heavy shield), touch 11, flat-footed 16
BAB/Grapple: +3/+3
Attack: Morningstar +3 (1d8, 20/x2) or light crossbow +5 (1d8+1+2d6, 20/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psionics
Special Qualities: Darkvision 60 ft., detect poison, poison use, PR 15, wild shape
Saves: Fort +0, Ref +2, Will +4
Abilities: Str 10, Dex 12, Con 8, Int 13, Wis 11, Cha 13
Skills: Bluff +6, Concentration +2, Disguise +4*, Hide +4, Intimidate +6, Listen +3, Spot +3
Feats: Persuasive (B), Psionic Talent (B), Point-Blank Shot, Psionic Shot
Environment: Warm Jungles, Hills, Mountains and Swamps
Organization: Pair, troupe (3-6), team (1-2 plus 3-12 human slaves) or colony (2-12 plus 10-60 human slaves)
CR: 3
Alignment: Usually evil (any)
Advancement: By character class
Level adjustment: +1
Psionics: Each of the touched manifests as a 2nd level Wilder or Psion, chosen when the character is created. If Psion, the character does not have access to any discipline-specific powers until he takes an actual level of Psion (and chooses a primary discipline). Typical powers are those which disable or confuse their foes, since they prefer capturing and keeping slaves: Conceal Thoughts, Psi Daze, Deceleration, Deja Vu, Demoralize, Disable, Entangling Ectoplasm, Force Screen, Telempathic Projection, Vigor. An average Set-touched has 9 power points.
Detect Poison (Ps): At will, 4th level caster. Every Set-touched knows automatically if he is about to consume poison.
Poison Use (Ex): Every one of the touched learns at an early age to safely handle poison without accidentally poisoning himself.
Wild Shape (Su): 1/day one of the touched may wild shape into a small or medium snake (viper or constrictor) for up to four hours. (The character's racial HD count as Druid levels for the purpose of determining additional wild shape abilities granted by Druid levels, or by prestige classes like Warshaper or Nature's Warrior. In the special case of Nature's Warrior, the text may be changed to read "+1 Manifester Level" in place of "+1 Caster Level", at the character's option.) Should the character gain wild shape from another source, he is limited to non-mammalian forms, including those of snakes, lizards, frogs, fish, sharks and dinosaurs.
Skills: A Set-touched gain a +10 racial bonus when attempting to disguise himself as a normal Human.
Set Touched as Characters
Set Touched characters possess the following racial traits.
Notes:
1) The LA is low because of the 4 Humanoid HD. Humanoid HD kinda suck.
2) This is gonna be really easy to make into a 4-level "Racial Paragon" PrC. Yes, I prefer 4-level Paragon PrCs.
Gimmie feedback. -- N
Edits:
1/ spelling fix
2/ added "as character" section
3/ weapon changes -- they are humanoids, they use simple weapons
Set Touched
Medium Humanoid (Human, Reptilian, Psionic)
HD: 4d8-4 (14 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
AC: 17 (+1 Dex, +1 natural, +3 studded leather armor, +2 heavy shield), touch 11, flat-footed 16
BAB/Grapple: +3/+3
Attack: Morningstar +3 (1d8, 20/x2) or light crossbow +5 (1d8+1+2d6, 20/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psionics
Special Qualities: Darkvision 60 ft., detect poison, poison use, PR 15, wild shape
Saves: Fort +0, Ref +2, Will +4
Abilities: Str 10, Dex 12, Con 8, Int 13, Wis 11, Cha 13
Skills: Bluff +6, Concentration +2, Disguise +4*, Hide +4, Intimidate +6, Listen +3, Spot +3
Feats: Persuasive (B), Psionic Talent (B), Point-Blank Shot, Psionic Shot
Environment: Warm Jungles, Hills, Mountains and Swamps
Organization: Pair, troupe (3-6), team (1-2 plus 3-12 human slaves) or colony (2-12 plus 10-60 human slaves)
CR: 3
Alignment: Usually evil (any)
Advancement: By character class
Level adjustment: +1
Psionics: Each of the touched manifests as a 2nd level Wilder or Psion, chosen when the character is created. If Psion, the character does not have access to any discipline-specific powers until he takes an actual level of Psion (and chooses a primary discipline). Typical powers are those which disable or confuse their foes, since they prefer capturing and keeping slaves: Conceal Thoughts, Psi Daze, Deceleration, Deja Vu, Demoralize, Disable, Entangling Ectoplasm, Force Screen, Telempathic Projection, Vigor. An average Set-touched has 9 power points.
Detect Poison (Ps): At will, 4th level caster. Every Set-touched knows automatically if he is about to consume poison.
Poison Use (Ex): Every one of the touched learns at an early age to safely handle poison without accidentally poisoning himself.
Wild Shape (Su): 1/day one of the touched may wild shape into a small or medium snake (viper or constrictor) for up to four hours. (The character's racial HD count as Druid levels for the purpose of determining additional wild shape abilities granted by Druid levels, or by prestige classes like Warshaper or Nature's Warrior. In the special case of Nature's Warrior, the text may be changed to read "+1 Manifester Level" in place of "+1 Caster Level", at the character's option.) Should the character gain wild shape from another source, he is limited to non-mammalian forms, including those of snakes, lizards, frogs, fish, sharks and dinosaurs.
Skills: A Set-touched gain a +10 racial bonus when attempting to disguise himself as a normal Human.
Set Touched as Characters
Set Touched characters possess the following racial traits.
- -2 Constitution, +2 Dexterity, +2 Intelligence, +2 Charisma.
- Racial Hit Dice: A set touched begins with four levels of humanoid, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +1, Ref +1, and Will +4.
- Racial Skills: A set touched’s humanoid levels give it skill points equal to 7 × (3 + Int modifier, which inclues the bonus point for being human). Its class skills are Climb, Concentration, Craft, Disguise, Hide, Intimidate, Jump, Knowledge (local, psionics), Listen, Move Silently, Psicraft and Swim.
- Racial Feats: A set touched’s humanoid levels give it two feats, plus one bonus feat for being human.
- +1 natural armor bonus.
- A set touched’s base land speed is 30 feet.
- Darkvision out to 60 feet.
- Racial bonus feat: Persuasive
- Psionics: You manifest as a 2nd level Psion or Wilder (chosen at character creation), though you have no other class abilities from those classes. If you choose Psion, you do not gain a primary Discipline, and you cannot select any Discipline powers until you take a level of Psion. If you choose Wilder, you cannot Wild Surge until you take a level of Wilder.
- Detect Poison (Ps): See above. Your manifester level for this abiltiy is your character level.
- Power Resistance: You posess PR 11 + character level.
- Wild Shape: see above.
- Automatic Languages: Common, Setteshim. Bonus Languages: Draconic, Abyssal, Infernal, Giant, Sylvan.
- Favored Class: Psion or Wilder (choice made on character creation).
- Level adjustment +1.
Notes:
1) The LA is low because of the 4 Humanoid HD. Humanoid HD kinda suck.
2) This is gonna be really easy to make into a 4-level "Racial Paragon" PrC. Yes, I prefer 4-level Paragon PrCs.
Gimmie feedback. -- N
Edits:
1/ spelling fix
2/ added "as character" section
3/ weapon changes -- they are humanoids, they use simple weapons
Last edited: