[smallcaps]Snow-in-Dusk[/smallcaps]
Female Shifter Clr1 of the Traveler; Size M; HD 1d8+2 [[1d8+3 while shifting]]; hp 10 [[11 while shifting]]; Init +2 (+2 Dex); Spd 30 ft.; AC 16 [[20 while shifting]] (+2 Dex, +3 studded leather, +1 buckler [[+4 (Beasthide Elite) while shifting]]); BAB +0; Grp +0; Atk +0 melee (morningstar, 1d6/1d8, crit 20/x2, 6 lb., one-handed, bludgeoning and piercing OR sickle, 1d4/1d6, crit 20/x2, 2 lb., one-handed, slashing), +0 ranged (N/A); Full Atk as Atk; SA See below; SQ See below; AP 5; AL CN; SV Fort +4 [[+6 while shifting]], Ref +2, Will +5; Str 10, Dex 14, Con 14, Int 6, Wis 17, Cha 6.
Skills and Feats: Bluff -2 (0 ranks, -2 Cha), Disguise -2 (0 ranks, -2 Cha), Heal 7 (4 ranks, +3 Wis), Hide 2 (0 ranks, +2 Dex), Survival 3 (0 ranks, +3 Wis); Beasthide Elite: While shifting, natural AC increases to +4.
Shifter Traits: Humanoids with shapechanger subtype, shifting: once per day, as a free action, is able to use Beasthide (Su): +2 to Con and +2 natural bonus to AC- lasts for a number of rounds equal to 3 + Con (even if modified by this ability) modifier, low-light vision, +2 racial bonus to Balance, Climb, and Jump checks.
Cleric Abilities: Turn undead, spontaneous casting (cure spells), divine spells (bonus spells: ??0/1/1/1??), domain abilities (Travel: 1 round/level/day receive freedom of movement, Survival as a class skill; Trickery: Bluff, Disguise, and Hide as a class skill).
Spells
Domains: Travel, Trickery; Spells per Day: 3/2+1
Typical Spell Lists [* = domain spell]
Non-adventuring
0-level: detect magic, light, purify food and drink
1st-level: comprehend languages, detect evil, longstrider*
Adventuring: Offensive
0-level: detect magic, inflict minor wounds, resistance
1st-level: divine favor, summon monster I, longstrider*
Adventuring: Defensive
0-level: detect magic, resistance, virtue
1st-level: bless, disguise self*, obscuring mist
Equipment: studded leather armor, clothing (simple laced bodice and traveling short skirt), buckler, morningstar, sickles (2), backpack [healer's kit (+2 circumstance bonus to Heal checks), bedroll, silk rope (50 ft.), grappling hook, trail rations (2 days worth), waterskin (full), sunrods (2), sacks (2 – empty), oil (2 flasks), hooded lantern], belt pouch [caltrops, flint and steel, tindertwigs (4), 15 gold pieces] = Medium load (64 lbs.)
XP: 0 xp / 1500 xp
Description and Personality: Rare among her kin in more than just her albino coloration, Snow-in-Dusk, is a quiet and empathetic shifter with a love of the healing arts that nearly equals her love of nature and wide-open spaces. Many often take her somewhat demure countenance and pale, soothing coloration as a sign of weakness, however; many that have mistakenly sparked her bloody temper and fared much the worse for it.
Height, Weight, Age: 4 ft. 7 in., 90 lbs., 22 years old.
Region of Origin: The Eldeen Reaches
Languages: Common
Background: Born on the southeastern slopes of the Icehorn Mountains, on the last day of winter, many would have supposed that the birth of a new female shifter to the predominantly male clan would have been a blessing. However, this winter did not want to relinquish its hold on the Eldeen Reaches and the day was bitterly cold and saddled with deep snow fall. It was one of those winter days that appeared perfectly lovely, if one were safely tucked away by a warm fire; even for the staunch and stoic shifters, however, who were used to such harsh climes and elements, it was a vicious and unfeeling storm. While it was not a good day to be born upon, it was a far worse day to give birth, for the bitter cold and the flaying wind, coupled with the strain of childbirth, was too much for Snow-in-Dusk’s mother to bear. As such, she perished on that day, and never laid eyes upon her only child. For the nomadic clan, this was an ill omen in and of itself, for at that moment, Snow-in-Dusk lost her only strong tie with the clan – those few of her direct blood ties within the clan that the harsh winter did not claim had long since wandered from the ‘Reaches to parts unknown.
To make matters worse, she was born as white as the snow and the unyielding clouds that had claimed her mother. The clan’s leader, an aged druid known as Kan’ktook, claimed that the child was cursed and that she should be left in the snow with her mother. Only the fact that she was a female and might one day grow to bear many proud sons and daughters for the clan saved her; as the sun set upon her first day of life, she gained the strange dun-colored streaks and flakes in her skin and fur and so she was name Snow-in-Dusk.
The young shifter grew quickly, but always seemed somewhat sickly and scrawny, never fully filling her frame or gaining strong arms and legs like the other shifters. Down through the years, many whispered that this was due to her curse, and that it brought ill luck upon them all. Again Snow-in-Dusk was spared unexpectedly, as her mind and spiritual nature grew in leaps and bounds, and she warmed quickly to learning the healing and herbalist arts from her elders, and they began to see a spark of promise within her pale form. For a brief moment in time, Snow-in-Dusk began to experience a semblance of happiness in her young life, but this ended as quickly as it had begun; the day that she began hearing the voice.
The voice, smooth and silky as a wolf’s foot pad, came to her unbidden in her mind. It would whisper things to her, things that she had no way of knowing, or would tell her how to do things that she simply could not do before. Further, this voice, which called itself the Traveler, told of her places that were far away from her home; places where great things lay in store for her and where she would not only be accepted for who she was, but she would be respected and loved. These last things where truly the secret desires of Snow-in-Dusk’s heart, and she could not bear to have them spoken of, in sibilant, silky tones, within the dark places of her mind, without telling someone. Perhaps it was out of fear, or perhaps out of pride, but she told the village elders and Kan’ktook of this voice and it became the straw that broke the shifter’s back.
Kan’ktook called her “a child of demons” and demanded that she either be stoned to death or cast into exile – debate and arguments erupted all throughout the clan, as if some great underlying and festering anger was all but ready to claw its way out from under years of suppression and denial. Most of the clan wanted Snow-in-Dusk’s blood, as they saw her as the magnet that drew their many years of poor luck since her birth while others simply wanted to be rid of her – Snow-in-Dusk never learned their final decision, however, for it was at that moment that the darkness came…
Seemingly from out of nowhere, a horrid darkness fell upon the whole clan; a darkness that no light, mundane or magical, could pierce and the darkness grew claws and fangs. Snow-in-Dusk cowered in that horrific darkness as she heard the sounds of her clan dying around her: the cries of terror, pain, and anguish, the gut-wrenching sounds of flesh ripping, blood spattering and bones popping. At last, she heard the sounds of the darkness’ breath and she could smell the tangy, coppery smell of blood near her – she could not see the darkness closing in, but she could feel it – she knew that her life was about to end. It was then that the voice in her head spoke a single word, “NO” it said, and the darkness fled and her life was spared.
Since that day, Snow-in-Dusk has followed the dark voice in her head, knowing only that it was the only voice that she was ever able to trust. While she carries the stories and memories of her clan within her, the life she now lives is for herself and for the Traveler. She fears the dark horribly, and will not enter into it willingly without some secure source of light unless the Traveler tells her to do so. She trusts the voice in her head implicitly and will do whatever it asks of her, so long as she feels that it is the right thing to do.