Davelozzi
Explorer
I'm about to run Forge of Fury in my campaign but instead of four characters of levels 3-4, our group is seven chracters of 7th level.
So I'm looking for ideas on things to change, either for that reason or just because it's more interesting or whatever. Since the whole point of this thread is to pick the module apart, I'm not going to bother with spoiler tags, so please skip the thread if you're concerned about that.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
And now, on to those spoilers. The characters have already heard that the halls were taken over by orcs, so I'm planning on leaving the first level (the Mountain Door) more or less as is, though I'll give the orcs increased class levels and numbers to make it an appropriate challenge.
Likewise, I'm not planning on extensive changes on the lower levels (the Sinkhole and the Submerged Lake). The roper encounter was overpowered in the first place, so I probably will leave that in as it's more appopriate now with my current party. I'm definately planning on having a dragon battle at the end, though it's up for grabs which dragon. This will be the first significant dragon encounter of the campaign, so I want to make sure to make it memorable and challenging. I'm either going to keep it as a single black, make it two blacks, or make it a red. For minis, I have access to one black D&D mini from Dragoneye (I can't remember if it's medium or large), the huge red from Giants of Legend, and the as yet unpainted and unassembled Deathsleet mini from Reaper.
On the other levels, it's pretty much up for grabs. In the Glitterhame, I have two grick minis, so I could run that beefed up or replace it with something else. Same with the trogs tribe and their pet bear. On the forge level, I'll probably keeping the duergar (but using psionic versions), though they'd be new to my campaign so I'd have to come up with a backstory for them. I could take or leave the allip. I'm not too fond of the animated furniture, so I'll probably either replace that or leave it out. Also, I've already got a prominent succubus in my game, so I'd want to switch out that encounter too.
Finally, I should add in that one of the party members is a dwarf descended from Durgeddin, so the mission is going to be personal. I can work in some story hooks there, maybe making some of the dwarven tombs/corpses family members or something.
Wow, sorry about the length of that post. If you made it this far, any ideas to share? Has anyone tried anything different that worked out well?
So I'm looking for ideas on things to change, either for that reason or just because it's more interesting or whatever. Since the whole point of this thread is to pick the module apart, I'm not going to bother with spoiler tags, so please skip the thread if you're concerned about that.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
And now, on to those spoilers. The characters have already heard that the halls were taken over by orcs, so I'm planning on leaving the first level (the Mountain Door) more or less as is, though I'll give the orcs increased class levels and numbers to make it an appropriate challenge.
Likewise, I'm not planning on extensive changes on the lower levels (the Sinkhole and the Submerged Lake). The roper encounter was overpowered in the first place, so I probably will leave that in as it's more appopriate now with my current party. I'm definately planning on having a dragon battle at the end, though it's up for grabs which dragon. This will be the first significant dragon encounter of the campaign, so I want to make sure to make it memorable and challenging. I'm either going to keep it as a single black, make it two blacks, or make it a red. For minis, I have access to one black D&D mini from Dragoneye (I can't remember if it's medium or large), the huge red from Giants of Legend, and the as yet unpainted and unassembled Deathsleet mini from Reaper.
On the other levels, it's pretty much up for grabs. In the Glitterhame, I have two grick minis, so I could run that beefed up or replace it with something else. Same with the trogs tribe and their pet bear. On the forge level, I'll probably keeping the duergar (but using psionic versions), though they'd be new to my campaign so I'd have to come up with a backstory for them. I could take or leave the allip. I'm not too fond of the animated furniture, so I'll probably either replace that or leave it out. Also, I've already got a prominent succubus in my game, so I'd want to switch out that encounter too.
Finally, I should add in that one of the party members is a dwarf descended from Durgeddin, so the mission is going to be personal. I can work in some story hooks there, maybe making some of the dwarven tombs/corpses family members or something.
Wow, sorry about the length of that post. If you made it this far, any ideas to share? Has anyone tried anything different that worked out well?
Last edited: