Okay, I am not a playtester, but I have read everything about this game that I could over the past two days (50 percent because of enthusiasm, 50 percent because of procratination). I have also asked oodles of questions.
So here is what I know ...
Frostmarrow said:
The standard LG, NG, CG, etc. array. Though it should be extremely easy to either abandon alignment altogether, or use the good old Moorcockian "Lawful/Neutral/Chaotic" triumvirate.
Frostmarrow said:
What are the six different saves called?
I don't know, but I DO know that they correspond to each stat (i.e. Str, Dex, etc.). So yes, Charisma will actually be useful for saving throws.
Frostmarrow said:
Is Orc7 a complete statblock?
I think so, assuming that he is just a "grunt" orc. You might add "6 s.p" to the orc, assuming he has some loot!
Frostmarrow said:
Without battle maps, in combat, does the CK assign one baddie to each character or are there any tactics involved?
I guess there is the same level of tactics involved as there was in, say, 1st edition AD&D, or "Rules Cylcopedia" DnD. You envision the battle scene, and play it out that way. Since there are no AoOs and "5-foot steps", it is easier to keep track of in your mind's eye.
Obviously that will not appeal to people who really like the "battle-map" and tactics elements of 3.x DnD. But that they probably are not the market for C&C anyway.