For everyone who ever accused me of either lying or being out of date when I accused of WW of being elitist; from the freshly-minted pages of the new WoD book:
"Many roleplaying games are more concerned with rules and statistics than the drama created within the game. Some people call those roll-playing games, since they're more focused on dice-rolling than on role-playing...Just don't get lost in the Ivory Tower. Don't deride those who see gaming as a fun hobby (which it is), or those whose roleplaying stories don't aim higher. Instead, encourage and persuade players to stretch their boundries. Storytelling is about acheiving something great through an interactive tale, but not at the expense of fun. "
The particular irony of this is that if ANYONE needs to be "encouraged and persuaded" and "helped" to stretch their boundaries, its people who play WW games. Not only are they apparently convinced that role-play cannot be fun, it has to be serious; but they also are hypocrites: WW games are JUST as mechanical and dice-dependent (and in sheer numbers roll more dice) than D&D. WW games are certainly not "rules lite" in the sense of Over the Edge or Feng Shui..
Everything I ever said on RPG.net is now vindicated.
So, how do all you non-WW players feel about what WW thinks of you? How do WW players explain themselves in the face of this proof now?
Nisarg
"Many roleplaying games are more concerned with rules and statistics than the drama created within the game. Some people call those roll-playing games, since they're more focused on dice-rolling than on role-playing...Just don't get lost in the Ivory Tower. Don't deride those who see gaming as a fun hobby (which it is), or those whose roleplaying stories don't aim higher. Instead, encourage and persuade players to stretch their boundries. Storytelling is about acheiving something great through an interactive tale, but not at the expense of fun. "
The particular irony of this is that if ANYONE needs to be "encouraged and persuaded" and "helped" to stretch their boundaries, its people who play WW games. Not only are they apparently convinced that role-play cannot be fun, it has to be serious; but they also are hypocrites: WW games are JUST as mechanical and dice-dependent (and in sheer numbers roll more dice) than D&D. WW games are certainly not "rules lite" in the sense of Over the Edge or Feng Shui..
Everything I ever said on RPG.net is now vindicated.
So, how do all you non-WW players feel about what WW thinks of you? How do WW players explain themselves in the face of this proof now?
Nisarg