thalmin
Retired game store owner
We just got in Dragon #324. Here are the contents:
Features
The Shadow Over D&D H.P. Lovecraft's Influence on Dungeons & Dragons by James Jacobs. The myths Lovecraft created, their influence on D&D, and using Cthulhu in your game. Includes a few thoughts from Lovecraft on the shared mythos, games, and Fafhrd and the Gray Mouser.
Living Nightmares Dream Creatures of Dal Quor by Keith Baker. Like a dream - make that a nightmare - come true, Eberron's creator, Keith Baker, unleashes new nocturnal terrors. Seven creatures of dreams: nightmare eidolons (not statted out), idyllic eidolons (also not statted), hob, spellshadow, du'lora quori (dark fury), hashalaqs (dreamstealer), and kalaraq quori (eyebinder).
Exorcising Equipment Items Every Undead Hunter Needs by Robert Hahn (I think). So you want to slay some vampires? Maybe toast some mummies? You're going to need some gear. Discover new tools for destroying undead. Blood thickenr, book of prayers, holy or unholy candle, holy wafers, mummy mites, portable pyre, and a reinforced sheath. Also, some items from the PHB are suggested.
Chilled to the Bone Icy Enemies From Arctic Environs by Yury Pavlotsky. They say Eskimos have one hundred ways to say "snow." Learn four new ways to say "death." These creatures are the black ice golem, icy prisoner, steaming soldier, and the winterling.
Get More Bang For Your Bones Animate Dead Tricks by Joshua Cole. Making the most of fallen foes: Find out which corpses to animate and which you should leave for the gravedigger. Includes a chart listing the top 3 animate dead choices by caster level.
Table Talk
From The Editor You'll have to read it to believe it: why the new D&D movie might be cool.
First Watch Previews, notes, and news for gamers.
Scale Mail Vote on a "swimsuit issue," some sarcasm, and a call for chromatic dragons.
Player Initiative The scoop on gamer life.
Under Command Perils from the planes for D&D and D&D minis. Covers some Archfiends creatures.
Silicon Sorcery Unlock the power of Gothic II's mystic runes.
A Novel Approach Gods old and new clash in Neil Gaimen's American Gods.
Comics Zogonia, Nodwick, and Dork Tower.
Familiars
Ecology The Ecology of Night Hags by F. Wesley Schneider. Toil and trouble with night hags. Covers their histroy, physiology, psychology, society, lairs, and how to combat the night hag.
Spellcraft The Hidden Book by Rich Burlew. Discover new illusions if you can. Spells include: chalkboard, delusions of grandeur, phantom foe, sensory deprivation, shadowy grappler, and solipsism.
The Magic Shop Power At A Price by Robert J. Hahn. Are you willing to pay the price? Magic items that have a cost to the user include: Heirineous's Mercy, Ring of the Mystical Elite, Lesser Ring of Mystical Elite, The Skin of Kaletor, The Fool's Plate, Shadahkar's Swift Wind, Mantle of the Winter Witch, Agustinius's Folly, Mask of Fury, and the Hammer of Skill.
Heroic Feats Racial Feats by Nick Simmonds. Let your feats reflect who you are. Racial feats that alter a character's racial characteristics. Included: Human Blood, Innate Magic, Slender, Slow Maturation, Stocky, Superior Hearing, Superior Sense of Smell, Superior Taste, Superior Touch, Superior Vision.
Gaining Prestige The Sworn Slayer by Scott Fitzgerald Gray. It's time for some serious slayage. The single-minded hunter of a particular monster type.
Winning Races Grippli by Joshua Cole. Get a grippli! The classic race returns. 3.5E stats for this small, intelligent, humanoid tree frog.
Class Acts Tips and tricks for your favorite class. Eleven 1-page articles, one for each of the core classes.
Player Tips Teamwork by Tracy Taylor. There is no "I" in "adventurer." Some tips on working together.
Adventurer Tricks Magic Traps by Joshua Cole. Surviving magic traps without a rogue.
Sage Advice by Andy Collins. The sage answers your rules questions about divine spells and their casters.
Coup de Grace Development: Making D&D Work by Andy Collins. Andy explains D&D's new development.
Features
The Shadow Over D&D H.P. Lovecraft's Influence on Dungeons & Dragons by James Jacobs. The myths Lovecraft created, their influence on D&D, and using Cthulhu in your game. Includes a few thoughts from Lovecraft on the shared mythos, games, and Fafhrd and the Gray Mouser.
Living Nightmares Dream Creatures of Dal Quor by Keith Baker. Like a dream - make that a nightmare - come true, Eberron's creator, Keith Baker, unleashes new nocturnal terrors. Seven creatures of dreams: nightmare eidolons (not statted out), idyllic eidolons (also not statted), hob, spellshadow, du'lora quori (dark fury), hashalaqs (dreamstealer), and kalaraq quori (eyebinder).
Exorcising Equipment Items Every Undead Hunter Needs by Robert Hahn (I think). So you want to slay some vampires? Maybe toast some mummies? You're going to need some gear. Discover new tools for destroying undead. Blood thickenr, book of prayers, holy or unholy candle, holy wafers, mummy mites, portable pyre, and a reinforced sheath. Also, some items from the PHB are suggested.
Chilled to the Bone Icy Enemies From Arctic Environs by Yury Pavlotsky. They say Eskimos have one hundred ways to say "snow." Learn four new ways to say "death." These creatures are the black ice golem, icy prisoner, steaming soldier, and the winterling.
Get More Bang For Your Bones Animate Dead Tricks by Joshua Cole. Making the most of fallen foes: Find out which corpses to animate and which you should leave for the gravedigger. Includes a chart listing the top 3 animate dead choices by caster level.
Table Talk
From The Editor You'll have to read it to believe it: why the new D&D movie might be cool.
First Watch Previews, notes, and news for gamers.
Scale Mail Vote on a "swimsuit issue," some sarcasm, and a call for chromatic dragons.
Player Initiative The scoop on gamer life.
Under Command Perils from the planes for D&D and D&D minis. Covers some Archfiends creatures.
Silicon Sorcery Unlock the power of Gothic II's mystic runes.
A Novel Approach Gods old and new clash in Neil Gaimen's American Gods.
Comics Zogonia, Nodwick, and Dork Tower.
Familiars
Ecology The Ecology of Night Hags by F. Wesley Schneider. Toil and trouble with night hags. Covers their histroy, physiology, psychology, society, lairs, and how to combat the night hag.
Spellcraft The Hidden Book by Rich Burlew. Discover new illusions if you can. Spells include: chalkboard, delusions of grandeur, phantom foe, sensory deprivation, shadowy grappler, and solipsism.
The Magic Shop Power At A Price by Robert J. Hahn. Are you willing to pay the price? Magic items that have a cost to the user include: Heirineous's Mercy, Ring of the Mystical Elite, Lesser Ring of Mystical Elite, The Skin of Kaletor, The Fool's Plate, Shadahkar's Swift Wind, Mantle of the Winter Witch, Agustinius's Folly, Mask of Fury, and the Hammer of Skill.
Heroic Feats Racial Feats by Nick Simmonds. Let your feats reflect who you are. Racial feats that alter a character's racial characteristics. Included: Human Blood, Innate Magic, Slender, Slow Maturation, Stocky, Superior Hearing, Superior Sense of Smell, Superior Taste, Superior Touch, Superior Vision.
Gaining Prestige The Sworn Slayer by Scott Fitzgerald Gray. It's time for some serious slayage. The single-minded hunter of a particular monster type.
Winning Races Grippli by Joshua Cole. Get a grippli! The classic race returns. 3.5E stats for this small, intelligent, humanoid tree frog.
Class Acts Tips and tricks for your favorite class. Eleven 1-page articles, one for each of the core classes.
Player Tips Teamwork by Tracy Taylor. There is no "I" in "adventurer." Some tips on working together.
Adventurer Tricks Magic Traps by Joshua Cole. Surviving magic traps without a rogue.
Sage Advice by Andy Collins. The sage answers your rules questions about divine spells and their casters.
Coup de Grace Development: Making D&D Work by Andy Collins. Andy explains D&D's new development.
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