Iandain - Male - Human – Rogue (Artful Dodger) – Level 1
Str 12
Dex 16
Con 11
Int 14
Wis 10
Cha 15 (+2 racial)
Ac 15 (+2 armor, +3 dex)
For 12 (+1 str, +1 racial)
Ref 16 (+3 dex, +1 racial, +2 class)
Will 13 (+2 cha, +1 racial)
HP: 23
Healing surges/day: 6
Languages: Common, Draconic
Alignment: Good
Patron Deity: Ioun
Racial features: Bonus At-Will power
Bonus Feat
Bonus skill
Human Defense Bonus: +1 to Fort, Ref and Will defenses
Class features: First Strike: combat advantage against anyone who hasn’t acted yet
Artful Dodger: Bonus to AC vs Opportunity Attacks equal to CHA mod (+2)
Rogue Weapon Talent: +1 to attack with dagger, shuriken one damage die higher
Sneak Attack: +2d6 with light blade, crossbow or sling
Skills (*trained):
Acrobatics* +8
Arcana +4
Athletics +3
Bluff* +7
Diplomacy +4
Dungeoneering +4
Endurance +2
Heal +2
History +4
Insight* +5
Intimidate +4
Nature +4
Perception* +2
Religion +4
Stealth* +8
Streetwise* +7
Thievery* +8
Feats: Jack of All Trades: +2 to all untrained skill checks
Human Perseverance: +1 to saving throws
Powers (with description if possible):
-at will: Deft Strike (melee or ranged weapon, Standard Action)
Dex vs. AC, 1[W] + dex modifier damage, You can move 2 squares before the attack
Piercing Strike (melee weapon, standard action)
Dex vs. reflex, 1[W] + dex modifier damage
Sly Flourish (melee or ranged weapon, standard action)
Dex vs. AC, 1[W] + dex modifier + cha modifier damage
-encounter: Positioning Strike (melee weapon, Standard Action)
Dex vs. Will, 1[W] + dex modifier damage, and you slide the target 1 square
-daily: Easy Target (melee or ranged weapon, Standard Action)
Dex vs. AC, 2[W] + dex modifier damage, and the target is slowed and grants you combat advantage (save ends both)
Equipment (100 gp):
Leather Armor (25 gp)
Short Sword (10 gp)
4 Daggers (4 gp)
Sling (1 gp)
Bullets (1 gp)
Standard Adventurer’s Kit (15 gp)
Thieves’ Tools (20 gp)
Lantern (7 gp)
Background (brief is enough, more accurate is better though):
-What does the character look like? (pics welcome if you have a clear idea)
Isdar is young and rakish, with a pronounced stubble on his chin and a lop-sided grin.
-What's his story? Where does he come from?
His father was a priest of Ioun, a true-believer in the power of knowledge and its importance in any attempt to restore the world to its past glory. He spent his life learning everything that was available in the city of Blenir (or is it Berlin?), but he lived a frustrated life as he was unable to discover new knowledge for himself. Isdar witnessed this and decided that acquiring knowledge was the greatest pursuit, and that sometimes bending rules to do so was necessary. He took up the adventuring lifestyle in order to seek such knowledge, especially in the ruins of previous civilizations.
-What's his personality?
Isdar is a seeker of knowledge, but he has enough of his father’s ideals to believe that any knowledge gained needs to be turned over to the priests of Ioun. He falls short of zealotry, but only just. Despite this passion, he is a charming man with a tendency to befriend those around him. He would rather charm you into doing his will than try to muscle you into it.
-Why is he an adventurer?
To gain knowledge of past civilizations, in hopes of helping the current one. A little personal fame or fortune wouldn’t be bad, either.
-Any hooks or plot devices you'd like to include will be considered
His father’s quest for knowledge, a strong tie to the temples of Ioun, and possibly a history of “liberating” historical artifacts from less scrupulous owners.
Str 12
Dex 16
Con 11
Int 14
Wis 10
Cha 15 (+2 racial)
Ac 15 (+2 armor, +3 dex)
For 12 (+1 str, +1 racial)
Ref 16 (+3 dex, +1 racial, +2 class)
Will 13 (+2 cha, +1 racial)
HP: 23
Healing surges/day: 6
Languages: Common, Draconic
Alignment: Good
Patron Deity: Ioun
Racial features: Bonus At-Will power
Bonus Feat
Bonus skill
Human Defense Bonus: +1 to Fort, Ref and Will defenses
Class features: First Strike: combat advantage against anyone who hasn’t acted yet
Artful Dodger: Bonus to AC vs Opportunity Attacks equal to CHA mod (+2)
Rogue Weapon Talent: +1 to attack with dagger, shuriken one damage die higher
Sneak Attack: +2d6 with light blade, crossbow or sling
Skills (*trained):
Acrobatics* +8
Arcana +4
Athletics +3
Bluff* +7
Diplomacy +4
Dungeoneering +4
Endurance +2
Heal +2
History +4
Insight* +5
Intimidate +4
Nature +4
Perception* +2
Religion +4
Stealth* +8
Streetwise* +7
Thievery* +8
Feats: Jack of All Trades: +2 to all untrained skill checks
Human Perseverance: +1 to saving throws
Powers (with description if possible):
-at will: Deft Strike (melee or ranged weapon, Standard Action)
Dex vs. AC, 1[W] + dex modifier damage, You can move 2 squares before the attack
Piercing Strike (melee weapon, standard action)
Dex vs. reflex, 1[W] + dex modifier damage
Sly Flourish (melee or ranged weapon, standard action)
Dex vs. AC, 1[W] + dex modifier + cha modifier damage
-encounter: Positioning Strike (melee weapon, Standard Action)
Dex vs. Will, 1[W] + dex modifier damage, and you slide the target 1 square
-daily: Easy Target (melee or ranged weapon, Standard Action)
Dex vs. AC, 2[W] + dex modifier damage, and the target is slowed and grants you combat advantage (save ends both)
Equipment (100 gp):
Leather Armor (25 gp)
Short Sword (10 gp)
4 Daggers (4 gp)
Sling (1 gp)
Bullets (1 gp)
Standard Adventurer’s Kit (15 gp)
Thieves’ Tools (20 gp)
Lantern (7 gp)
Background (brief is enough, more accurate is better though):
-What does the character look like? (pics welcome if you have a clear idea)
Isdar is young and rakish, with a pronounced stubble on his chin and a lop-sided grin.
-What's his story? Where does he come from?
His father was a priest of Ioun, a true-believer in the power of knowledge and its importance in any attempt to restore the world to its past glory. He spent his life learning everything that was available in the city of Blenir (or is it Berlin?), but he lived a frustrated life as he was unable to discover new knowledge for himself. Isdar witnessed this and decided that acquiring knowledge was the greatest pursuit, and that sometimes bending rules to do so was necessary. He took up the adventuring lifestyle in order to seek such knowledge, especially in the ruins of previous civilizations.
-What's his personality?
Isdar is a seeker of knowledge, but he has enough of his father’s ideals to believe that any knowledge gained needs to be turned over to the priests of Ioun. He falls short of zealotry, but only just. Despite this passion, he is a charming man with a tendency to befriend those around him. He would rather charm you into doing his will than try to muscle you into it.
-Why is he an adventurer?
To gain knowledge of past civilizations, in hopes of helping the current one. A little personal fame or fortune wouldn’t be bad, either.
-Any hooks or plot devices you'd like to include will be considered
His father’s quest for knowledge, a strong tie to the temples of Ioun, and possibly a history of “liberating” historical artifacts from less scrupulous owners.
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