grodog
Hero
As for Rob Kuntz, He did his own thing separate and in addition to what Gary did. I would have to check, but I don't believe Gary ever ran Rob's stuff, nor do I remember Rob running Gary's stuff.
Some quick corrections Treebore: Gary and Rob absolutely ran each others materials, regularly:
EGG in Q&A thread #9 on 2005-09-15 post 1619 said:As to your questions, I usually made one-line notes for my duneon encounters, from around 20 to 25 of same for a typical level done on four-lines-to-the inch graph paper--a few more on five-, six, or seldom used 8-line graph paper. the other spaces were empty save for perhaps a few traps or transporter areas and the like.
I did indeed create details for the PC party on the spot, adding whatever seemed appropriate, and as Rob played and learned from me, he did the same, and when we were actively co-DMing we could often create some really exciting material on the spot, if you will.
When the encounter was elimiated I simply drew a line through it, and the place was empty for the foreseeable future. I'd give Rob the details of any session he was not at and vice versa, so we winged all of it. Sometimes a map change and encouunter kkey note of something special in nature was made, but not often. We both remembered things well, Rob very well and when necessary something was made up out of whole cloth for the sake of continuity of adventuring.
When new maps were made it was often nearly impossible to have the stairs and other connections line up with other maps, so a note or two and "fudging" served p[erfectly well. this was particularly true of the means of entering and exiting lower levels from secret locations surrounding the castle ruins.
Now you understand why the Castle Zagyg project is such a major design undertaking. If we handed over the binders containing the maps and the notes don't think even thge ablest of DMs would feel empowered to direct adventures using the materials...unless that worthy was someone who had spent many hours playing with Rob and me as DM.
I have laid out a new schematic of castle and dungeo levels based on both my original design of 13 levels plus sideadjuncts, and the "New Greyhawk Castle" that resulted when Rob and I combihned our efforts and added a lot no new level too. From that Rob will draft the level plans for the newest version of the work. Meantime, I am collecting all the most salient feature, encounters, tricks, traps, etc. for inclusion on the various levels.
So the end result will be what is essentially the best of our old work in a coherent presentation usable by all DMs, the material having all the known and yet to be discussed features of the original work that are outstanding..I hope
What I remember reading is that they each did their own stuff for their games and attached these things to each other. None of it was more collaborative then that. I don't remember them co writing anything together, other then agreeing on how to attach their respective works together.
They never co-authored any published materials together, other than the intros to WG5, but per the above quotation, their DM style was clearly collaborative and co-creative.
So unless I find statements to the contrary in the archived threads I personally do not consider anything RJK did to be an "official" part of Castle Zagyg. To me Castle Zagyg is Gary Gygax, not RJK. Otherwise the Castle would have Rob's name worked into it somewhere.
I hope the above quote helps here too? FWIW, in the CZ:UW intros (which I know you haven't read yet), Gary clearly gives Rob credit for his creations which were liberally interspersed throughout the combined castle. Those levels are not present in the CZ series (other than Dark Chateau, which certainly wasn't original), so in that sense you're quite correct that Rob's name doesn't belong there, but it certainly would be present in the combined castle version, which included The Living Room, Machine Level, Bottle City, and many other contributions.