A lot of people say that Fourth Edition is only Dungeons and Dragons in name only and that Pathfinder is its true successor. My question for those of you who hold this view is this: What do you think a Fourth Edition that retained the original spirit of the game would be like?
I'm a newcomer to the hobby, though, and I'd love to read any ideas for how Fourth Edition could have existed without being a rules-reset.
Well, welcome to the hobby, first, and thank you for asking the question.
Your points echo most of my answers.
In my opinion, Fourth Edition is more of a reinvention of Dungeons and Dragons
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That is exactly what I did NOT want. Nor need.
one that is more focused on the core "kill monsters and take their stuff".
Further to this : I appreciate killing monsters and taking their loot as much as anybody else on these boards, though I find it very boring and very limited if that is the only option offered. True, the game started like this. Making a ta
bula rasa of everything that happened since is NOT what I wanted.
Fourth Edition's canon discards much of the traditional DnD lore (such as the origin of the Abyss and Demons), but also adapts other aspects of it.
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This is also what I did not want, and this is easily the worse part by a long shot. Rules can change often, and have in the past, but as long as the underlying common experience/background/call it what you want is still here, old material is never truly obsolete.
That also inclines me to believe that Fourth Edition should be viewed as an offshoot of DnD rather than its next step.
I could not agree more with you.
I'm a newcomer to the hobby, though, and I'd love to read any ideas for how Fourth Edition could have existed without being a rules-reset
Rules resets are fine, and had so far brought improvements (at least IMO, as in "more options"), world resets are not.
Now, to adress your question, I was not dead-set against the idea of a 4th edition, even though I did not see the need for it, but I expected it to be an improvement, building on the same core engine that had worked so well for years for me.
That... AND new interesting options, without taking away the old ones.
For instance, I would have welcomed a more realist combat, with parries, dodges ... like in the AGOT D20 game.
Or new classes (and not the lame warlock or the awful dragonborn).
In short, I wanted mostly same classes, exact same feel AND faster combats (as in faster grapple, no spiked chains, no tower shields).
And since someone else than WOTC is granting my wishes ...