Wulf Ratbane
Adventurer
Can this be extrapolated to the effects of items and the Big Six items? Reason I ask is for my next game I'm considering giving out a feat per level (as per the BOXM 1 & 2) and using action points (per UA), and I'm wondering if this would allow me to reduce the amount of magic drastically without overly impacting the rest of the system...
I can do it for you very quickly right now. Keep in my this is not deep analysis.
UK allocates 0.2 per level for PC Wealth. Very close to 100% of the PC wealth can be tied up in the allegedly "required for balance" Big Six-- through about 12th level. (After that, they get some breathing room and everyone will be able to keep current on the Big Six, with cash to spare.)
If you gave the PCs a feat per level-- over and above anything granted by their class-- that should be a fair swap for the Wealth. (A feat is also worth 0.2.)
You'd want to be careful, though, since not all feats scale through all tiers of play the same way that items do. Once you've bought Lightning Reflexes, Great Fortitude, and Iron Will, you've got a +2 bonus to all your saves, same as a +2 resistance item-- but where do you go from there? So you might consider extending some of the "flat bonus" feats into higher levels with greater bonuses.
I would still make sure to give them the indicated amount in wealth and consumables shown in the last column of the Treasure Parcel table.
(And Action Points are never a bad idea.)
A better solution for you might be to look at the Treasure Parcels table and, instead of giving out items OR feats, give out the applicable bonuses at the appropriate time.
MAJOR awards
+1 weapon enhancement (+1 to hit and damage)
+1 deflection bonus
+1 natural armor
MINOR awards
+1 resistance
+1 armor or shield
+2 ability booster
Just let the player pick what he wants at each Tier.