(look of despair)
I'm not a corporate person, or a lawyer, or a professional, or even a gaming professional.
Just a Nobody. (A Nowhere Man, as the Beatles might have put it.)
But I remember some things.
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Remember dice?
Remember how popular dice were, when we were kids playing?
- Now, we could have economized and shared one set of polyhedron dice between us, between the whole group (maybe a second set, for the DM) but that is not what happened. We did not economize in that way.
- We could have economized and had one set of dice (1d20, 1d12, 1d10, 1d8, 1d6, and 1d4) per player. Reasonable, no? Everyone would have had enough dice. Is that how it was? Sometimes ... but in my experience, it was rare.
Did players come to the table, and unload dice bags, and dozens, or - literally - hundreds, of dice come rolling all over the table (and floor) ?
Sometimes that happened, yes.
Did *several* players come to the table, and unload dice bags with dozens, or even hundreds of dice (almost a Dice Arms Race, as it were) ?
Yes. It happened.
I saw it happen, over and over.
What drove such extravagance? What drove such flagrant spending of money?
It was a side effect of their love for the game.
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Books ...
We could have bought one 1E player's handbook, one 1E dungeon master's guide (for the DM *ONLY* like it *itself* specified), and one 1E monster manual (also, generally, for the DM *only* as it itself implied should be done.)
Thus, one DMG, one MM, and one (or maybe two) PHs, for the whole group.
Definitely, an Economy Group, that would have been.
Of course, it did not work out that way.
EVERY player *HAD* to have the PH. *And* the MM. *And* the DMG (which they, of course, perused from end to end, memorizing the DM Only Rules down to the last word on the last obscure page.) *And* the Unearthed Arcana supplement. And for many, Oriental Adventures, the Manual of the Planes, the Wilderness Survival Guide, and the Dungeoneer's Survival Guide.
On to 2E. Isn't what happened there pretty infamous?
Haven't we, over the decades, been hit with repeated and endless complaints about how Player A bought obscure Book Z from (somewhere, preferably somewhere the DM wasn't familiar with), and unleashed a whole bunch of X-Rules on the poor DM?
And this went further and further. Books ZA. Books ZB. Books ZZ. Books ZZA. Books ZZZ. Books ZZZZ. Books ZZZZZZZ. Rules from Beyond the Realm of Cthulu, brought into the light of day. Rules Mankind Was Not Meant To Know (much less the DM, nuked, irradiated, slimed, ghost touched, and plane shifted into the Deep Beyond, before he ever had a chance to get out a d20 ...) were brought into the light of day ... well, into the game.
What prompted all this book buying?
Was it economical? Was it money smart? Couldn't the players have shared notes? Couldn't the players have explained the rules to each other?
Couldn't the players have restrained themselves from spending hundreds, or thousands, of dollars on books and supplements that might or might not ever have been used?
Think of the Complete Book of Elves, 2E. But has anyone ever used Elven Plate? (why anyone would want to, is beyond me. It *still* didn't allow for spellcasting.)
What prompted all this extravagant, flagrant (and oftentimes futile, since the DM never allowed their use) book buying?
Love of the game, of course.
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How about 3E? How about the explosion of products under the OGL? How about those thousands of feats that got written up and put in supplements (which were never used for the good reason that too few feats are allowed for characters for them to have the luxury of taking 10 Social Feats?)
Yet the products were sold, and players bought them. (They regretted it, when the product was low quality, obviously, but that didn't stop them from going out and buying more products, hopefully of better quality.)
What caused all this?
Love of the game.
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We still love the game, us Old Timers.
We may fight and bicker, warmonger and flame, but we love the game.
Hopefully, others could come to love the game like we have loved it.
But ...
If you shut the game away, so that the Young cannot access it, except on the most stringent and limited basis, will they bite? Will they flock to our Hobby?
Or will they go for World of Warcraft, that titanic game up there on a marquee (theater-like) across the street, with it's high visibility and it's aggressive marketing? Or to other games?
For us, the Old Timers ... did someone say that we were discarded, and this was a good decision? (I thought I read someone saying that ...)
I *do not know* if such a decision was made, but *if it was* made, then I would question how reasonable that decision is.
We Old Timers are a faulty bunch, yes, but are we worthy of discard? I do not believe so. I am guessing most others here at ENWorld would agree that we are not discards.
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(sad, frustrated, bewildered)
What is this?
The game of D&D is about fun.
Having war after war, people arguing, people frustrated, people angry, a perpetual angry mood, a mood of despair and anger, resignation?
How did it come to this? This is not fun.
The game is about fun. Take away the fun, and nobody buys dice, or books. Nobody wins, nobody makes money, nobody has a good time.
Keep the fun. Without the fun, what's the point? There is no point.
I am no corporate CEO, not working in a corporation, not anyone of any importance, not anyone of any significance at all. I do not even know how to play D&D very well, I never did. I was always lousy at it.
But even I can see that without fun, who will play? Why will they play if it is not fun? Why not do something else that *is* fun, instead? (and rivals on all sides are very busy making alternatives available.)
Why not ... just ... keep the fun?
Edena_of_Neith