D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

OOOO, you made the DM happy?!?!

Man, never ever ever make him happy. It's just painful for everybody and leads to nothing but long, enjoyable, and shall we say "interesting" roleplaying opportunities.


Man, making the DM happy is like breaking the "Don't give the DM ideas rule". You just don't do it.

;)

-Ashrum
 

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Piratecat

Sesquipedalian
Heh. Thanks!

In anticipation of Sagiro's update, here's what the group fought last night. It may look a little familiar...

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40697d1246051515-just-old-fashioned-sig-test-wisc.gif
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Rechan

Adventurer
What I don't get is, if the adventurers aren't interested in killing the squirrel/rabbit/whatever on the Wolf in Sheep's Clothing... how is it supposed to be a threat to adventurers?
 

Piratecat

Sesquipedalian
What's next, flumphs?!
They should be so lucky.
What I don't get is, if the adventurers aren't interested in killing the squirrel/rabbit/whatever on the Wolf in Sheep's Clothing... how is it supposed to be a threat to adventurers?
It's all in the mechanics. If the pseudobunny can't come to the adventurer...

[sblock=Monster stats for the encounter:]

Monster 1: Flock of blind, carnivorous flesh-eating cave birds.

Darkswallow Swarm (Level 4) Medium natural beast (avian, swarm) Level 4 Soldier XP 175
Initiative +8 Senses Perception +8
Swarm Attack aura 1; the darkswallow swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
HP 54; Bloodied 27
AC 20; Fortitude 17, Reflex 19, Will 16
Immune fear; Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks
Speed 7
Flensing Swarm (Standard, at-will)
+10 vs Armor Class; 1d10+5 damage, or 2d10+5 damage against an immobilized target..
Lift the Prey (Minor, at-will)
+9 vs Fortitude; the target is immobilized until the end of the darkswallow swarm's next turn.
Alignment Unaligned Languages --
Str 15 (+4) Dex 18 (+6) Wis 12 (+3)
Con 14 (+4) Int 2 (-2) Cha 10 (+2)


Monster 2: Wolf in Sheep’s Clothing.

Wolf In Sheep's Clothing
Level 4 Solo Controller Medium Aberrant Beast (Plant) XP 700
Action Points: 2
Saving throws: +5
Initiative +3 Senses Perception +11; tremorsense
Grasping Roots aura 3; the Wolf In Sheep's Clothing makes a Grasping Roots attack as a free action against each enemy that begins its turn in the aura or enters the aura.
HP 168; Bloodied 84
AC 18; Fortitude 19, Reflex 15, Will 16
Speed 2
Gnashing Teeth (standard; at-will)
+9 vs AC; 2d8 + 4 damage
Grasping Roots (Standard; at-will)
Melee Reach 3. +8 vs AC; 1d6+4 damage and target is grabbed. If the target is already grabbed, the target is Pulled 1.
Tempting Lure (requires bunny minion; standard; recharge 56)
The rabbit blinks coyly at you and hops a few paces away.
Ranged 10; +8 vs Will; 3d6 + 4 psychic damage and the target is pulled 3 towards the luring bunny.
Thrashing Roots (free, when first bloodied; encounter)
Close burst 3; +6 vs. Reflex; 2d6+4 damage, and any un-grabbed target is pushed 3 squares and knocked prone.
Combat Advantage
The Wolf in Sheep's Clothing does an additional 1d6 damage on any attack with which it has Combat advantage.
Extrude Appendage (Move; recharge 456)
The Wolf in Sheep's Clothing summons a new appendage: either a new Eyestalk or a new Bunny. The appendage must appear within 3 spaces of the Wolf in Sheep's Clothing.
* The Wolf in Sheep's Clothing begins the encounter with two active Eyestalks and one active bunny, and can never have more than 4 eyestalks and two bunnies.
* For every active eyestalk, the Wolf in Sheep's Clothing gains a +1 to hit and perception checks.
* For every active Bunny, the wolf in Sheep's clothing gains a +1 to its AC and Will defense
* The Wolf in Sheep's Clothing can move its Eyestalks and Bunnies with a speed of 1 by spending a minor action.
* Eyestalks do not make attacks of their own, but do provide flanking bonuses for the Wolf in Sheep's clothing (in addition to the +1 to hit).
* A Bunny is the focus of the Tempting Lure attack -- the attack's range and line of sight is calculated from the Bunny's square.
* Eyestalks can be attacked and use the Wolf In Sheep's Clothing's defenses. Any attack that does less than 10 points of damage to the eyestalk has no effect. An attack that does 10 points of damage or more destroys the eyestalk and does 5 points of damage to the Wolf in Sheep's Clothing.

Massive thanks to the guys in RBDMC for designing most of this.
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If you yoink these for your own game, don't take the WISC exactly as written. I'll talk about what aspects of the monster design worked, and what didn't work, after Sagiro has posted.
 
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Rechan

Adventurer
That is adorable, PCat.

I notice that the Lift the Prey has no duration on the immobilization.

I've been thinking about monsters that do something similar, lately. Something like a Mimic, but instead of just being a Chest, it has a lure - either gold, or something that looks magical, or perhaps a beautiful maiden. Either way, the lure works like an angler fish - it draws the target in, so that the monster can leap out and chomp. Obviously the thing is designed to attack sentients instead of animals, but perhaps the entity could design its lure to suit the circumstance.
 

LostSoul

Adventurer
I was creating a monster that had the ability to pick up targets, and I wasn't sure how to do that.

Grab? Immobilize? Restrain?

Looks like I went with -2 atk and the target is grabbed (until escape).

edit: Cool thread, by the way. I only wish my play report got as much discussion!

I find it interesting that you run skill challenges in the way you do; me, I'm more about the moment-to-moment situation and the actions the PCs take, resolving each one however it goes. I don't use them very often, and these days rarely plan for them.
 

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