Let's put aside the point that I wouldn't make a high level hook be immediately available, or the hook would be 'levelless" and resolve it when I run it.
What kinda weirds me out is how/why a DM would put something so lethal in his game, without some sort of gatekeeper/qualification?
From a realism standpoint, yes, there's lots of real things you can do to get yourself killed. Let's eliminate the really stupid choices, and assume a PC/real person is trying to solve a problem/hook.
In real life, there's a lot of clues and barriers that "we're not qualified" to keep us from doing stuff. Most of us know not to apply for CEO positions. The army and police won't just "let us help them" Most of us know we can't just pop into another country and take out their leader.
In D&D, pretty much all of that is possible. yet in that same vein, there's this expectation that "some stuff isn't". That's almost contradictory.
I'm against literally labeling stuff "high level" and having artificial requirements like "you can't undertake this quest until 8th level". That just feels gamey. However, it would seem that there's some value in laying down clues within the setting of what's there for flavor, and what's achievable.
Now on the flip side of this, I'm not so sure low level people actively try to participate in high level things. Sure they may be aware that the CEO position is open. They are aware that forces are gathering on the border, and may even enlist. But most people instinctively know what's in their grasp, and what's outside for the higher ups to deal with. And obviously, there are those who try to get close to greatness. If anybody does want to do the big things, they go through the steps to get there.
If a President of the US were a high level PC, none of them left their parents house at 18 and just filled in a candidacy form to start the quest. They made connections, took on intermediary quests to get the positions and connections they needed to move up.
But overall, the drug dealer is looking to expand his reach, and maybe cross over to some legitimate businesses using his money and influence. He's not just going to hop into global politics or putting down gang violence in Laredo, TX. It's not on his radar of "the next step" of things to work on for his goals, though it might give him some ideas.
In short, darn near everybody knows their place and if they have a desire to be high level, they work on quests appropriate to their level. Mostly.
What kinda weirds me out is how/why a DM would put something so lethal in his game, without some sort of gatekeeper/qualification?
From a realism standpoint, yes, there's lots of real things you can do to get yourself killed. Let's eliminate the really stupid choices, and assume a PC/real person is trying to solve a problem/hook.
In real life, there's a lot of clues and barriers that "we're not qualified" to keep us from doing stuff. Most of us know not to apply for CEO positions. The army and police won't just "let us help them" Most of us know we can't just pop into another country and take out their leader.
In D&D, pretty much all of that is possible. yet in that same vein, there's this expectation that "some stuff isn't". That's almost contradictory.
I'm against literally labeling stuff "high level" and having artificial requirements like "you can't undertake this quest until 8th level". That just feels gamey. However, it would seem that there's some value in laying down clues within the setting of what's there for flavor, and what's achievable.
Now on the flip side of this, I'm not so sure low level people actively try to participate in high level things. Sure they may be aware that the CEO position is open. They are aware that forces are gathering on the border, and may even enlist. But most people instinctively know what's in their grasp, and what's outside for the higher ups to deal with. And obviously, there are those who try to get close to greatness. If anybody does want to do the big things, they go through the steps to get there.
If a President of the US were a high level PC, none of them left their parents house at 18 and just filled in a candidacy form to start the quest. They made connections, took on intermediary quests to get the positions and connections they needed to move up.
But overall, the drug dealer is looking to expand his reach, and maybe cross over to some legitimate businesses using his money and influence. He's not just going to hop into global politics or putting down gang violence in Laredo, TX. It's not on his radar of "the next step" of things to work on for his goals, though it might give him some ideas.
In short, darn near everybody knows their place and if they have a desire to be high level, they work on quests appropriate to their level. Mostly.