Desdichado
Hero
No, that was an offhand comment. I guess that might be where we're missing each other if you're tilting at my offhand comments instead of trying to address the broader thrust of the discussion I'm trying to have.No game can, or should, actually attempt to emulate a sandbox? That's an argument, Hobo, and one based on a "true Scotsman" interpretation of a sandbox or status quo setting.
Ariosto hasn't demonstrated jack or squat.The Shaman said:You're defining it as something that cannot exist in actual play - a theoretical, a reference point - despite the fact that, as Ariosto has pointed out in multiple threads on the subject, gamers do, in fact, run wide-open sandbox style games and talk about their experiences on gaming forums.
In addition, you're arguing against a strawman. I never once said that people don't try to approach a "pure" sandbox state, in fact the entire freaking premise of this entire freaking thread is that I've noticed that is a recent fad in RPG discussions online. I don't believe it's technically possible to be done. But that doesn't mean that there aren't plenty of people who don't idealize the form and attempt to get there to some degree or another.
Sorry, but strictly speaking its not an analogy at all, and it's not false. This discussion would go a lot smoother if you'd quit telling me that I don't know what my own tastes are. Just because I offered two examples of games that happen to be computer games doesn't mean that I can't come up with others from gaming. However, "Trey's game back in '88 in High School" isn't an example that has any meaning to anyone except me, Trey, and a handful of other people who were in it. Similarly, if I say "Bob's Wilderlands of High Fantasy game from a couple of years ago"... no point of reference.The Shaman said:Sorry, but that last is the false analogy: you're equating the experience of playing a computer game with that of a tabletop roleplaying game, when the parameters, particularly for sandbox play, are quite different.
Speaking of logical fallacies in addition to the strawman above. Just because I offered an example doesn't mean that's the sum total of the examples I have to offer.
I misunderstand nothing. That's your interpretation of a sandbox. It's not a universal take on a sandbox.The Shaman said:And that's another misunderstanding about sandbox style games, in my experience.
As any number of status quo referees on these boards have explained in the past, one of the elements of sandbox play is that stuff is going on around the adventurers all the time, from large-scale events like wars and plagues and famines to small-scale activities like a local merchant running for consul of an important port-city. The adventurers may be affected, directly or indirectly, by any of these, and they may choose to involve themselves, or not, as they please: flee from the plague, help the merchant get elected, et cetera. Whatever the players choose to do, the game-world moves on: the plague runs its course, the merchant does or doesn't get elected (or maybe dies from the plague!), and so on.
Now, if it makes you happier, I'd say that sounds like a much better run sandbox than some others I've heard of. But that's neither here nor there. Any type of game is better if its execution is better. That goes without saying.