(un)reason
Legend
Dragon Magazine Issue 217: May 1995
part 8/8
Through the looking glass: Something a little different here this month. Modular components? That's something that could definitely do with a special feature. After all, they're good value for money, but require careful shopping to ensure maximum compatibility with your other bits and pieces. Guess we might end this column on a high note.
Firstly, there's some 6mm scaled city scenery. 6mm? They don't normally review stuff that small. That's the size of those teeny plastic toy soldiers. Not easy getting good paint jobs on those. Somewhat more warhammer appropriate is a castle assembly kit that'll be just about big enough for 28mm things, but could be more impressively looming at 15mm. Six minotaurs in different poses. Not sure how that's modular. A second, slightly longer review of the Kill Zone game, with plenty of playtest info. As with the other one, the overall verdict is pretty positive. And finally, FASA's Citytech game gets it's 2nd edition reviewed. Well, that theme petered out pretty quick. So much for a focussed topic.
TSR Previews: Audio CD frippery comes to Ravenloft as well in A light in the Belfry. As ever, play the tracks at the appropriate juncture for extra horror. Just be ready to hit stop quickly, otherwise it'll run over to the next track and the players'll get spoilers. They also release an adventure tying in with the recent Van Richten's guide. Circle of Darkness has the players stuck between a Tanar'ri and a Darklord. Can they kick the ass of both sides?
The forgotten realms is sticking close to home base in Sword of the Dales. Mourndale is having a little lich trouble. Why are these low level schmucks being asked to help solve it? I suspect some railroading may be involved here to make this one work.
Planescape gets In the Cage: A guide to sigil. It has plenty of detail already, now you get even more, so you can wander around to your hearts content. Just don't get sucked into the plane of ooze.
Dragonlance gets The History of the Dragonlance setting. Another crunch free recounting of stuff that's happened, both IC and OOC. With interviews by the prime players it it's success. They're in an odd position. The novels continue to sell solidly, but the gaming material has petered out from lack of interest. Can they drum up a new generation of actual players somehow?
The Encyclopedia Magica is up to book 3. The green one with tons of other spellbooks detailed within. Just the thing for the wizardly among you.You'll have to wait until next time for the swords though.
CCG's get pushed hard this month. Spellfire gets a reference guide, with strategies, errata, tournament rules, and all sorts of other ways to put it's buyer at an advantage compared to those who didn't shell out. Blood wars gets Expansion pack 2: Factols and factions. Oh boy, now we're really in trouble, if open war has got into the city of doors. Good thing this stuff isn't canon for the gameline as well like Legend of the 5 Rings.
The featured articles section in this one is excellent, with a very high amount of game changing ideas. The rest of the magazine, once again, not so much. The reviews seem to be losing their editorial focus, and there's absolutely tons of crap promotional stuff in this one. Neither are particularly pleasing developments. And since they're having a big shakeup of the editorial staff, things are likely to stay annoying for a few issues yet. Let's see if they've remembered to get some proper birthday presents amid all this.
part 8/8
Through the looking glass: Something a little different here this month. Modular components? That's something that could definitely do with a special feature. After all, they're good value for money, but require careful shopping to ensure maximum compatibility with your other bits and pieces. Guess we might end this column on a high note.
Firstly, there's some 6mm scaled city scenery. 6mm? They don't normally review stuff that small. That's the size of those teeny plastic toy soldiers. Not easy getting good paint jobs on those. Somewhat more warhammer appropriate is a castle assembly kit that'll be just about big enough for 28mm things, but could be more impressively looming at 15mm. Six minotaurs in different poses. Not sure how that's modular. A second, slightly longer review of the Kill Zone game, with plenty of playtest info. As with the other one, the overall verdict is pretty positive. And finally, FASA's Citytech game gets it's 2nd edition reviewed. Well, that theme petered out pretty quick. So much for a focussed topic.
TSR Previews: Audio CD frippery comes to Ravenloft as well in A light in the Belfry. As ever, play the tracks at the appropriate juncture for extra horror. Just be ready to hit stop quickly, otherwise it'll run over to the next track and the players'll get spoilers. They also release an adventure tying in with the recent Van Richten's guide. Circle of Darkness has the players stuck between a Tanar'ri and a Darklord. Can they kick the ass of both sides?
The forgotten realms is sticking close to home base in Sword of the Dales. Mourndale is having a little lich trouble. Why are these low level schmucks being asked to help solve it? I suspect some railroading may be involved here to make this one work.
Planescape gets In the Cage: A guide to sigil. It has plenty of detail already, now you get even more, so you can wander around to your hearts content. Just don't get sucked into the plane of ooze.
Dragonlance gets The History of the Dragonlance setting. Another crunch free recounting of stuff that's happened, both IC and OOC. With interviews by the prime players it it's success. They're in an odd position. The novels continue to sell solidly, but the gaming material has petered out from lack of interest. Can they drum up a new generation of actual players somehow?
The Encyclopedia Magica is up to book 3. The green one with tons of other spellbooks detailed within. Just the thing for the wizardly among you.You'll have to wait until next time for the swords though.
CCG's get pushed hard this month. Spellfire gets a reference guide, with strategies, errata, tournament rules, and all sorts of other ways to put it's buyer at an advantage compared to those who didn't shell out. Blood wars gets Expansion pack 2: Factols and factions. Oh boy, now we're really in trouble, if open war has got into the city of doors. Good thing this stuff isn't canon for the gameline as well like Legend of the 5 Rings.
The featured articles section in this one is excellent, with a very high amount of game changing ideas. The rest of the magazine, once again, not so much. The reviews seem to be losing their editorial focus, and there's absolutely tons of crap promotional stuff in this one. Neither are particularly pleasing developments. And since they're having a big shakeup of the editorial staff, things are likely to stay annoying for a few issues yet. Let's see if they've remembered to get some proper birthday presents amid all this.