Jack7
First Post
When I was DMing as a kid, and for some reasons I still don't understand, most of the players decided they would change around their marching order when they entered an underground dungeon.
I had encouraged them months before to develop a marching order and a series of commands they could call out that would let them take up advantageous combat formations. I still encourage my players to do that. (I strongly encourage that in real life too.)
And they had developed an excellent marring order and some really superb formations that made them very formidable in fights. Or in most any situation. But for some reason that night they decided they'd scrap all that, formations and marching orders, and plans and logic, and just wing it. So they did, even when it became apparent their previous marching order was well suited to what they faced, was better at finding and avoiding traps, and that their previous combat formations were far more effective than their ad hoc plays.
That night though they just went about everything willy-nilly. No organization at all, just on the spot improvisation in every circumstance.
Well, in fight after fight they got their lungs handed to them and barely escaped after the first three encounters. They had to retreat back home and rest and recuperate for quite awhile before making another attempt, and they lost much of their gear and had to leave all of the treasure they had found behind, just to escape.
My advice to them after it was all over: "if ya got something that works then it works for a reason people - never experiment in the field just to see what happens."
I had encouraged them months before to develop a marching order and a series of commands they could call out that would let them take up advantageous combat formations. I still encourage my players to do that. (I strongly encourage that in real life too.)
And they had developed an excellent marring order and some really superb formations that made them very formidable in fights. Or in most any situation. But for some reason that night they decided they'd scrap all that, formations and marching orders, and plans and logic, and just wing it. So they did, even when it became apparent their previous marching order was well suited to what they faced, was better at finding and avoiding traps, and that their previous combat formations were far more effective than their ad hoc plays.
That night though they just went about everything willy-nilly. No organization at all, just on the spot improvisation in every circumstance.
Well, in fight after fight they got their lungs handed to them and barely escaped after the first three encounters. They had to retreat back home and rest and recuperate for quite awhile before making another attempt, and they lost much of their gear and had to leave all of the treasure they had found behind, just to escape.
My advice to them after it was all over: "if ya got something that works then it works for a reason people - never experiment in the field just to see what happens."