Like I said. Feat tax. You asked for an example, I gave you two.
No, you gave me one. The Warlock is perfectly viable in light armor, save for a very particular build that is not recommended. If we're going to get into nitty gritty arguments about particular builds then why can't I make my Roman Legionaire in Leather armor with STR/CON totally viable? This game cannot account for
every possibility, and if a PC decides to take a perfectly viable class and use a particular build that requires some extra feats, then that's
their problem, no the system's.
So that leaves one class for which there actually
is a bit of an AC problem. That's one out of how many? Let's see...Fighter, Cleric, Rogue, Ranger, Wizard, Warlock, Warlord, Druid, Shaman, Sorcerer, Warden, Barbarian, Bard, Swordmage, (That one Eberron Leader I can't think of), Battlemind, Ardent, Runepriest, Paladin, Avenger, Psion, Monk, Assassin and Seeker? So, that's 24 classes, not counting Essentials stuff. And out of
all of that (and assuming I didn't miss any), there's one with a legitimate problem? I hardly think that requires houserules that mess with the entire armor system, when you could just houserule the Barb instead.
PS. I think that Psions and Wizard and Sorcerers (and some others) limited to Cloth armor only are prime candidates for AC feat tax. Very few players of these types of PCs play the game without feat boosting their AC because it is so low straight out of the box that the PC can easily die if the DM decides to focus fire on him.
And? I also know quite a few that
don't do that. More importantly though, why is it necessary for everyone to have some unassailable AC? If we boosted up the Wizard and Sorcerer AC, then they would be approaching Defender AC, which would mean we'd probably have to boost Defender AC in order to compensate so that they can retain their higher AC that creates the choice when they mark. And then the party would basically become unhittable, which would mean boosting the monster's to-hit.
You know what a lot of Wizards and Sorcerers also take? Toughness and/or Durability, since they have low HP and Surges. Maybe we should boost those too? See the problem here? It just escalates a bonus war between the squishies, the Defenders an the monsters.
The reason I pointed out Warlock was because although such a PC is basically forced to put Dex second (more or less), it totally gimps the versatility of a Warlock for some Warlock powers. I've put together a few Warlocks where I go "Damn, I cannot get this Con power because it's a Cha Warlock".
Yeah, and my Dragon Magic Sorcerer can't get a lot out of powers with Cosmic Magic riders. My STR/CON Fighter using Axes can't really take the Polearm Master Paragon Path. Builds have tradeoffs. If you want a CHA/CON Warlock the tradeoff is that you don't have INT for riders and AC (They use INT, not DEX, BTW. Which is why they can do things like MC Wizard and Swordmage). If you want to build a Feylock that's actually
good at using his powers and their riders though, you pump a lot into INT and voila! You have good AC and good riders, no feats required. I know, because my friend build one, and it was sick. He
did take Leather armor for a bit, but once he learned how to keep moving so that he could keep Shadow Walk up, he retrained it for something else because he
didn't need the AC bump.
A Cha/Str Paladin is easily possible. No feats required for AC. He gets almost any Cha or Str Paladin power he wants and he gets high AC. Because of his heavy armor, he can be a two ability score PC and neither of those is Dex or Int.
I never said it wasn't. We had a CHA/STR Pally in our party at one time. Then he spent his
one Lay on Hands for the day in the first encounter. He never healed again. He also didn't get some of his riders, which relied on WIS. So again, they
do have a tradeoff, it's just not to AC. The PHB also recommends for most of the builds to either CHA
or STR and then use WIS as your secondary.
Warlock, it's not really feasible to do both Con and Cha ability scores well shy of actually buying Chain Proficiency and again, it's feat (and Str ability score) tax.
I'm not saying that it's not possible, I'm saying that the player has to spend a minimum of a single feat to get semi-decent AC and manage the two ability score model that he wants. That's totally a feat tax compared to the Paladin.
You can avoid the feat tax, but then you avoid the versatility of the class as well.
Again, no, you don't. You can
choose to spend a feat on AC because you wanted
maximum versatility. When I make a Fighter I don't put points into DEX, CON
and WIS, and then complain about it. I pick
one of the builds and stick with it. The versatility in the class is in the initial build choices, not every single level. Every class is like that. There are usually riders with a particular stat boost (Look at Ardent, they can go CON or WIS, and have riders based on one or other for their powers and feats) that make trying to straddle both score less effective, but more versatile. You're basically proposing that they should have their cake and eat it too. Maximum versatility, and no feats required to compensate.
Yes, they do. But should the DC be the same, or more difficult when it's done one handed? In real life, I can climb a rope with two hands. I cannot do it at all one handed. Why would I even consider that one handed rope climbing in a roleplaying game should be easy when it's extremely difficult for most people in the real world? That's just plain illogical to me if I'm trying to run a plausible appearing game.
I personally hate dropping vermisilitude and saying "Don't worry, rope climbing one handed is magical in my world, everyone can do it". Gag.
Again, you said she was
descending a rope, not climbing. I merely said that one can
descend a rope one handed, because people do it all the time.
This is DMing 101. The DM picks the DC based on his understanding of his world, the player isn't entitled to say "but there's no rule on one handed climbing, so you have to allow me to climb one handed with the same DC as the rules say for Climb". Err, no. As DM, I don't. It's perfectly within RAW for a DM to adjudicate more difficult DCs for more difficult attempts at a skill.
I never said you couldn't make the DC more difficult. Honestly, the only thing I ever said was that you should have warned your player, and that there was nothing in RAW that said she couldn't descend one handed.
I'm doing nothing of the sort. What's the problem with losing 1 or 2 healing surges a day for some of the PCs IF the players decide to camp out in the wild? It's the wild. It's cold and damp and unpleasant. If they PCs want a warm fire in a nicely walled shelter, they should go to an inn.
You're giving your Defender's a fool's choice. Lose their AC and protection, or lose their surges, each of which are basically what
makes a Defender. If I were a Defender in your game, I wouldn't do a heavy armor build. I
like to play heavy armor builds though, which means by your definition I'm "rollplaying" because I'm making my decisions solely on mechanics. Oh, and it also means my surges will suck, so I end up losing those anyway (since STR/CON Fighters
need heavy armor due to the lack of DEX). Either that, or I'm gonna tank the crap out of Endurance in order to avoid the loss, which means a feat tax. So explain how that
isn't "rollplay" there?
Wearing armor 24/7 is no different, to me, then putting yourself into any other environmental hazard. For example, high altitude.
Yeah, you know what happens at high altitude? You get shortness of breath, you tire easily, etc...
Then you get used to it, just ask the Denver Broncos.
And actually, the more I think about it, I think that Infiniti2000 has a good point. A set DC makes more sense cause it agrees more with the Environmental Hazard rules and would make this an issue at Heroic and somewhat at Paragon, but it wouldn't affect Epic too much.
DC 10 + core armor bonus would be DC 12 for Leather, DC 18 for Plate. Totally reasonable house rule.
So, in other words, you're placing the worse part of the penalty at low Heroic, which is where most games are played and the players have very few ways to actually deal with said penalty? Very few players even plat at Epic, and at those levels there's sooooooo many other ways to deal with these issues, like having bags of holding full of +6 Summoned Armor that they put on and send away so that they're ready to summon it back if needed. How is that reasonable?
Oh, and again, how is that fair to say, the STR/WIS Fighter? 18/18 STR/WIS, 12 DEX to keep the REF up (high WIS usually means Polearm, which means no shield, so the 12 DEX is necessary for REF), and that would leave a 10, possibly a 12 for CON (defends on whether he goes 13 DEX for feats, or wants points in CHA). He'll pretty much
have to be in Scale, because he's gonna die in Hide. So now he's got a DC 17 check to make, and
if he trains Endurance (After Athletics and probably Heal, he'll only have one choice, and something like Perception is very good for Fighters, so that's a guarantee that he will) he'll have a +5 or +6. If he doesn't, then it will be a +0 or +1. And he's got a DC 17 to make. How often do you think that will happen? It's not as trivially easy as you make it sound.
When Battlerage Vigor first came out, people immediately pointed out that it totally ignored the minion rules and that such a Fighter could basically ignore minions completely. When a given rule has any sort of issue for your particular game, you should look for adjustments. This house rule doesn't prevent a player from playing an Adamantine Soldier, it just means that he should talk to the DM about an exception because of the flavor of the Epic Destiny. On the other hand, I've never been in an Epic level game where any of the players took Adamantine Soldier, so it's really a moot point until it actually comes up.
Battlerager Vigor has nothing to do with this. That was a broken build that got errata'd. I was talking about rollplay versus roleplay, which you brought up. If someone wanted to play a Defender known for their armor, which was as a second skin, and actively wanted to rollplay that they never took it off, even to the point where possibly no one actually saw their true face (think of Master Chief for a modern example, or any number of ancient Greeks for a classical), then they're actively at a disadvantage in your campaign.
I brought up the Epic Destiny as an example of the ultimate form this would take, but someone truly looking to play that, then they're actively being discouraged by your houserule. Either it will be harsh enough to force people out of their armor, or it will be so weak that it doesn't even matter except for a few builds that get shafted (the STR/WIS Fighter I mentioned). So I just don't see the point of putting something into the game that's so unbalanced purely to preserve some sense of "vermisilitude" that doesn't even actually match up with people who
actually slept in heavy armor have said about it!
Honestly, and I'm not saying that you're looking to do this, but most of the DM's that do bring such things up, tend to be the same ones that like to spring stuff on their players unawares. Where, the
moment the PC's are in a situation where they're out of they're out of their armor, they're attacked. Such DM's are the very reason why so many heavy armor players are so loathe to actually step out of it.
In 4E, I would call this handwaving territory. It is too minor of a thing to worry about, and is IMO, like counting arrows.
This. Unless you're planning on springing some "gotcha" moments on your players, then it really doesn't matter. If the PC's are at a banquet, then they're not in their armor. If they're somewhere that they might get attacked, then they are. As long as it's not made into a
big deal, then it won't be.
Honestly though, a lot of this argument seems to boil down to some sort of perceived issue with Defenders having higher armor. Thing is, that's not an issue, that's the way the system is designed. Defenders will get attacked more than any other player under normal circumstances, unless the DM
always ignores them (in which case, there are other problems). If a Defender is doing their job, then they will help to make to make up for the low AC, HP and Surges of their allies. There's no need to balance this, because it's already balanced in the system. Attempting to layer on some other rule about armor and extended rests messes up this balance, and will unfairly target the heavy armor players. It adds nothing to the game that can't be accomplished via handwaving, and only serves to create the potential for bad situations.