I'm about to start running a game with a good group of people whom I value the opinions of, trust to respect each other, and who I think will get along well as a group.
Unfortunately there is one player who has a knack for creating square peg characters and who tries to force them into the round hole of campaigns. I'm trying my best to accommodate him but on the flip-side, I'm seeing no reciprocation from his end to work towards a compromise where his character will work in the campaign.
But that's not the issue I'm bringing up. Rather, it got me to thinking about how people approach character design. In trying to understand why he wouldn't budge on his initial concept, I had to force myself out of my own methodology and try to adapt to his and this made me realise a few things about change and compromise.
Over the years, I've found that when creating characters, that for me it is not as simple as having an idea and building to suit it. For me there is an organic process of evolution and adaption and creative inspiration that moulds, shapes and forms the final result. That result may even entirely differ from the initial concept, but regardless, through the process of creation I've become attached to it and excited about playing it and seeing it develop.
To me, I can't fathom of any reason why I would want to do it any other way. The process of creating a character is part of the experience of gaming to me, so why would I restrict myself to one rigid concept, especially if that concept doesn't work well in the system or doesn't suit the setting? That just seems like a recipe for conflict and unfun.
Regardless, I'm curious to know how others go about creating characters. Is the process of creation something you care little about? Click a few buttons randomly in a character creation program and you're done? Can you pick up anyone else's character at a moment's notice and have fun playing it? Or do you spend inordinate amounts of time fussing over minor details, trying to get everything 'just right'? Does the setting inform your character choices or do you play "Bob the Fighter" in any setting, from Space Cadets to Guns'n'Garters?
Unfortunately there is one player who has a knack for creating square peg characters and who tries to force them into the round hole of campaigns. I'm trying my best to accommodate him but on the flip-side, I'm seeing no reciprocation from his end to work towards a compromise where his character will work in the campaign.
But that's not the issue I'm bringing up. Rather, it got me to thinking about how people approach character design. In trying to understand why he wouldn't budge on his initial concept, I had to force myself out of my own methodology and try to adapt to his and this made me realise a few things about change and compromise.
Over the years, I've found that when creating characters, that for me it is not as simple as having an idea and building to suit it. For me there is an organic process of evolution and adaption and creative inspiration that moulds, shapes and forms the final result. That result may even entirely differ from the initial concept, but regardless, through the process of creation I've become attached to it and excited about playing it and seeing it develop.
To me, I can't fathom of any reason why I would want to do it any other way. The process of creating a character is part of the experience of gaming to me, so why would I restrict myself to one rigid concept, especially if that concept doesn't work well in the system or doesn't suit the setting? That just seems like a recipe for conflict and unfun.
Regardless, I'm curious to know how others go about creating characters. Is the process of creation something you care little about? Click a few buttons randomly in a character creation program and you're done? Can you pick up anyone else's character at a moment's notice and have fun playing it? Or do you spend inordinate amounts of time fussing over minor details, trying to get everything 'just right'? Does the setting inform your character choices or do you play "Bob the Fighter" in any setting, from Space Cadets to Guns'n'Garters?