Jan van Leyden
Adventurer
I have a few questions:
What makes D&D game feel old school-esque?
What was good about 3.5 that fans liked?
What was good about 4.0 that fans liked?
D&D all about Classes if not, it is possible to do D&D without classes? That players can make any character they want without the hassle? Some publishers (and even producers) think kids are stupid or unimaginative to come up with character on their own.
Man fans seem to focus on what they don't like in certain editions. And if the solution is to remove everything a group of fans doesn't like ... well, there won't be much left, I'm afraid.
Perhaps we'll see something with strictly defined classes a la 1e or BECMI as base and "advanced" systems like the feat/class-level system of 3.x and 4e's power system as options?
The L&L articles talked a lot about scaling within a subsystem, but they didn't - up to now - answer the question of basic class construction.