This part worried me...Wait, what? How can 10d6 "feel right" to anyone? I don't want to roll ten freaking dice every time I have combat advantage! I don't even own 10d6! Am I supposed to roll 2d6 five times? Can't I trade up to 3d20 or something? Jeez...
Not really, just what I always pictured it in my mind. Im really "Eh" on using HP as a measure of damage outside of combat.[MENTION=82425]BobTheNob[/MENTION] Was sneak attack/backstab EVER that?
[MENTION=82425]BobTheNob[/MENTION]
You mean a Save of Die attack? Like what the assassin has?
Look, even among 4E fans at my table encounter/daily powers for Fighters were always reason for jokes.
I couldn't find a single good roleplaying explanation why a warrior should use a maneuver just once ("oh, the enemy now knows how it works and won't be hit again!" "but I want to use it on that kobold that was around the corner!")...
This part worried me...Wait, what? How can 10d6 "feel right" to anyone? I don't want to roll ten freaking dice every time I have combat advantage! I don't even own 10d6! Am I supposed to roll 2d6 five times? Can't I trade up to 3d20 or something? Jeez...
I quoted you, but this is a general question for all those who share your opinion.
What if each class had options available to them that dipped into other fields? Sort of cross-training while still focusing on the classes' strengths. What if a Figter or Rogue could choose options described as minor magical training that allows them to use a combat-focused minor magic ability that was limited to X times per day? Would that type of Daily or Encounter (I understand people's issues with Encounter abilities as well, thus why I stated x/day) ability for martial characters be something you could live with in D&DN?
Remember, in 3.x, the edition they're taking these backstab rules from, Fireball scaled up to 15d6. Other spells went higher(I remember one "Save or Fry" spell a friend used a couple nights ago called for 32d6 on a failed save), but I can't remember what spell it was.
The latter part of your post is something that they have in Deadlands that I really liked. You could increase the number of die certain attacks used, but you can also increase the die type(up to d12). And I think that would be a great way to allow for customization is to provide feats/options/utilities/features that could improve the die type as well as the die volume.
Characters shouldn't have to multiclass(in any fashion), especially not into magic, to function normally. If they do, class design is broken and needs to be reworked.
Honestly if they made the DDN Fighter the Slayer/Knight with a few more stances and a little more flavor, I think I'd be happy as a pig in poop.