L&L 5/21 - Hit Points, Our Old Friend


log in or register to remove this ad



am181d

Adventurer
So if I'm reading this correctly, you get X number of hit dice (with X presumably equaling your level?) and you can roll 1 (or more?) during each rest period and you recover N number per day (presumably NOT your level, cause that'd be all of them, but presumably NOT just 1 cause that'd make natural healing perpetually slower as you get more powerful).

My initial reaction is that this is overly fiddly. A clever idea that won't work in practice. But I am often wrong about these sorts of things...
 

Flobby

Explorer
Sorry for being dense but I don't get it... Does this mean you'll have hit points separate from hit dice in some way? Or will have to go back to rolling for hit points every level??
 

I'm not a fan of this but I'll wait for further details in the playtest. Hit Dice killing healing surges and taking their stuff might work depending upon the wrapping that goes around it. See how it playtests I suppose.

I like at least that they are intending to more rigidly define what a hit at a particular point on the hp loss spectrum means. Clarity here is very important.

Best Regards
Herremann the Wise
 

billd91

Not your screen monkey (he/him)
Sounds kind of quirky. It sounds a bit to me like they're just trying to find a place to use a pre-4e term - "hit dice" - rather than come up with the most agreeable solution to the problem. I suspect that the random element will not be favored by 4e fans and the people who reject using random hit points in the first place.

Frankly, I think it might just be easier to recover half the hit points lost in an encounter with a modest rest after a fight.
 

RigaMortus2

First Post
I'm still not buying what HP represents. And yes, I know, its pretty much always been this way in D&D.

Their example... A Fighter with 10 hit points gets bit by a spider for 3 damage. Barely a hit, but just enough so he has to make a fort save vs the poison. So what happens when that same spider hits that same fighter 10 levels later? When the fighter has 60 hit points. If 3 hit points off of 10 is a "near miss" then what is 3 hit points off of 60? The fighter has to make a saving throw.

How about an arrow attack? An arrow hits the Fighter for 3 damage. Realistically, you get hit with an arrow, you're as good as dead. But this is D&D, and not all is as it seems when hit points come into play. According to how D&D views hit points, this might not be a hit at all. Maybe you dodge out of the way, or luck came into play. You exert some stamina for getting out of the way in time, and this is represented by taking off 3 hit points from your total. But what if the arrow is poisoned? Now you have to make a save. So if the arrow missed you, it didn't really miss you.

What about falling 100 feet? Using current D&D math, thats 10d6 damage or 30 damage on average. The 10 hit point fighter goes splat (reasonable) but the 60 hit point fighter somehow 'bouces' off the ground with maybe a few bruises?

I know Hit Points is the best we have, but they really do not make sense in a lot of cases. Its just one of those things I try not to think about too much.
 

Dragonblade

Adventurer
As long as HD are only used for recovery and actual HP per level are fixed, then I'm cool with this. Of course, I never minded surges in the first place.
 

billd91

Not your screen monkey (he/him)
How about an arrow attack? An arrow hits the Fighter for 3 damage. Realistically, you get hit with an arrow, you're as good as dead. But this is D&D, and not all is as it seems when hit points come into play. According to how D&D views hit points, this might not be a hit at all. Maybe you dodge out of the way, or luck came into play. You exert some stamina for getting out of the way in time, and this is represented by taking off 3 hit points from your total. But what if the arrow is poisoned? Now you have to make a save. So if the arrow missed you, it didn't really miss you.

As good as dead? That depends on where the arrow hits you and how. If they managed to avoid infection (and rarely has D&D delved into that level of realism), plenty of people have survived arrow wounds throughout history. Just because an arrow inflicts hit point damage doesn't mean it skewered you through the vitals. Maybe it nicked your arm or leg (maybe even your ear). Perhaps it was tumbling through the air as it hit, leaving a welt. Perhaps it shattered on some armor or other obstacle and bits of wood and fletching got in your eye.
 

Remove ads

Top