Cleave triggers once a round, on your turn. Dumping out a bag of rats will let you kill a rat with the attack and cleave into the main target. No ground gained unless you hope diseased rat guts will give your foe a nasty infection.Yeah, this really struck me. We know they've read Pathfinder, we know the solution is about half a sentence of text saying "Against a new target." or some such. If 5e comes out and the first thing I can do is build a Bag o'Rats Fighter...WOTC seriously missed the bus.
This!
If the DM and one player think ninjas are awesome and one thinks spartan warriors are, which player will have an easier time to persuade the DM that his stunts are cool and reasonable?
The apparent implementation of the fighter is not an implementation that I like at all, especially considering how barebones / minimalist the basic ruleset seems to be.
The fighter as written right now is basically able to make attack rolls using his weapon. And not much else. Once in a while he can make an extra attack. His only tactical options are move, and attack.
I am sure that the fighter is mechanically balanced an that on a raw damage output comparison he is balanced. The downside is that there just does not seem to be a whole lot of room for customization. While it is dangerous to assume that this is the 'be all end all' for a fighter, it is pretty clear that the only thing you can do as a fighter is make attacks.
Magic missile doesn't miss anymore. It is interruptable though, and a melee attack is not, so I was sorta right.
I agree the game needs "Easy Mode" characters... But I also think it shouldn't just default to the fighter. Give me an easy mode Cleric, Wizard, and Thief as well.
Hm, it would be interesting if the Fighter had a feature that gave him a bonus to any checks for physical contests or stunts during a battle - basically compensation for not using his bonus to weapon attacks and damage. Even something simple but profound like Advantage would be a huge incentive to wrestle monsters and smash up the set a bit. It doesn't even make the fighter's core function any more complicated with a ton of new rules to learn. It just says, "apply imagination here as needed." If someone's sheepish and just wants to hit people with swords 40 times a game, that is balanced and works well. And the first time they get excited bust out with "I kick him off the stairs!" the rules are there to quickly and simply give them resolution to their idea as well as a pat on the back.
- Marty Lund
But don't you see, the easy mode character HAS to suck rocks compared to casters! That way new players will be encouraged to develop system mastery so they too will be able to play the cool classes.